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Atron: Difference between revisions

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Tactics: filling out the Tactics section
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==Tactics==
==Tactics==
Fleet Atron pilots should read the UniWiki articles on [[Scouting]] and [[Tackling]]; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Because the Atron is poorly tanked, the Atron pilot needs to avoid getting hit on approach. If the target is a turret ship, one way to avoid damage is to "spiral" towards the target, in order to maximize transversal (and thus evade the tracking of the target's guns). The spiraling method does not help against opponents flying missile or drone ships, though, and Atron pilots should just fly straight at these targets.
Fleet Atron pilots should read the UniWiki articles on [[Scouting]] and [[Tackling]]; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Some tips on flying the long-point Atron:


Opponents may also try to "slingshot" an Atron tackler to escape. Atron pilots can learn about these maneuvers, and how to counter them, by attending [[Tackling 101]].
* '''Target larger ships.''' The Atron is especially effective against large ships, because they have trouble tracking the Atron with their larger weapons systems. Try to tackle cruisers and up.
 
* '''Keep your distance.''' Check the optimal range of your fitted warp disruptor, and subtract 4 km from that number; this is the distance at which you’ll want to orbit your target. (This gives you 4 km of wiggle room.) If you stray too far below this distance, you will be within range of your opponent’s shorter-range scram, web and/or neuts. You can set your ship’s custom default orbit by right-clicking on the Orbit button in the Selected Item window; you should set your default 2 km less than the number you calculated above, because of overshoot at high speeds.
 
* '''Spiral in.''' Because the Atron is poorly tanked, the Atron pilot needs to avoid getting hit on approach. If the target is a turret ship, one way to avoid damage is to "spiral" towards the target, and to never fly directly at the target, in order to maximize transversal (and thus evade the tracking of the target's guns). The spiraling method does not help against opponents flying missile or drone ships, though, and Atron pilots should just fly straight at these targets.
 
* '''Anticipate your opponent.''' Try and determine your opponent’s direction of flight, and cut them off. Your opponent may try to "slingshot" you by flying towards you, and making you overshoot the target. Be ready to change directions quickly.
 
* '''Call your point in comms'''. Let your fleetmates know when they should warp to you!
 
Atron pilots can learn more about tackling by attending [[Tackling 101]].


==Notes==
==Notes==