Difference between revisions of "Redeemer"
(Enter the Portal changes) |
|||
Line 21: | Line 21: | ||
| powergrid=17,000 MW | | powergrid=17,000 MW | ||
| cpu=505 tf | | cpu=505 tf | ||
− | | capacitor=5, | + | | capacitor=5,912.5 GJ |
| highs=8 | | highs=8 | ||
| turrets=6 | | turrets=6 | ||
Line 29: | Line 29: | ||
| mass=150,300,000 kg | | mass=150,300,000 kg | ||
| volume=486,000 m³ | | volume=486,000 m³ | ||
− | | cargohold= | + | | cargohold=800 m³ |
| extrahold=2,150 m³ | | extrahold=2,150 m³ | ||
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
Line 35: | Line 35: | ||
| bandwidth=125 Mbit/sec | | bandwidth=125 Mbit/sec | ||
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. | | info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. | ||
− | | bonuses=<b>Amarr Battleship bonuses (per skill level):</b><br>10% reduction in Large Energy Turret activation cost<br> | + | | bonuses=<b>Amarr Battleship bonuses (per skill level):</b> |
+ | <br>10% reduction in Large Energy Turret activation cost | ||
+ | <br>10% bonus to Large Energy Turret rate of fire | ||
+ | <br><b>Black Ops bonuses (per skill level):</b> | ||
+ | <br>7.5% bonus to Large Energy Turret tracking speed | ||
+ | <br>10% bonus to Energy Nosferatu and Energy Neutralizer drain amount | ||
+ | <br><b>Role Bonus:</b> | ||
+ | <br>• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator | ||
+ | <br>• No targeting delay after Cloaking Device deactivation | ||
+ | <br>• Cloak reactivation delay reduced to 5 seconds | ||
+ | <br>75% reduction to effective distance traveled for jump fatigue | ||
+ | <br>50% reduction in Cynosural Field Generator duration | ||
+ | <br>650% bonus to ship max velocity when using Cloaking Devices | ||
| structurehp=4,968 HP | | structurehp=4,968 HP | ||
| shieldhp=4,375 HP | | shieldhp=4,375 HP | ||
Line 51: | Line 63: | ||
| warpspeed=3.5 AU/s | | warpspeed=3.5 AU/s | ||
| warptime=15.00 s | | warptime=15.00 s | ||
− | | targetrange= | + | | targetrange=70.60 km |
| sigradius=333 m | | sigradius=333 m | ||
| maxlockedtargets=7 | | maxlockedtargets=7 | ||
Line 101: | Line 113: | ||
==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past| | ||
+ | '''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes]) | ||
+ | |||
+ | *Increased the cargo capacity by 100m3. | ||
+ | *Increased maximum target range by 30%. | ||
+ | *New Role Bonus: 50% reduction in Covert Cynosural Generator duration | ||
+ | *New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus). | ||
+ | *Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue. | ||
+ | |||
+ | *Increased the Capacitor Capacity from 5312 to 5912 GJ | ||
+ | *Updated Amarr Battleship bonuses (per skill level): | ||
+ | **Increased the bonus to Large Energy Turret rate of fire from 5% to 10%. | ||
+ | *Updated Black Ops bonuses (per skill level): | ||
+ | **Added: 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount. | ||
+ | **Removed: 125% bonus to ship max velocity when using Cloaking Devices. | ||
+ | |||
+ | |||
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/article/qgbcm2/patch-notes-for-version-18-09 Patch Notes]) | '''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/article/qgbcm2/patch-notes-for-version-18-09 Patch Notes]) | ||
Line 115: | Line 143: | ||
''(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.) | ''(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.) | ||
+ | |||
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes]) | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes]) | ||
* Increased Scan Resolution by 30% for Marauders and Black Ops | * Increased Scan Resolution by 30% for Marauders and Black Ops | ||
+ | |||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' |
Revision as of 20:42, 27 June 2021
RELATED UNI-WIKI REFERENCES
|
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. SHIP BONUSES
Amarr Battleship bonuses (per skill level):
Ship Attributes
|
Summary
The Redeemer is the DPS platform of choice for groups that actually drop blops into battle. With a combination of tracking-bonused lasers that apply well at both short and long range, as well as room for a full flight of heavy drones (or Geckos with a mix of mediums and lights), it offers the best damage outside of blaster-fit Sins or torpedo-fit Widows and Marshals. The Redeemer also has the strongest armour buffer of the blops. Its main drawback, however, is the lack of midslots (4), presenting tradeoffs to be made between tackle (point, web, scram), capacitor booster, and propulsion (MWD/MJD). Common fits also require expensive faction modules, as CPU is tight.
Skills
Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Redeemer roles or piloting tactics. You can write them here.
Notes
With Black Ops Skill at V, this ship actually can fly faster when cloaked than uncloaked.
Patch History
A long, long time ago... |
---|
Version 19.05 - Build: 1913030 - 2021-06-22.1 - Enter the Portal (Patch Notes)
Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships. - CCP Dopamine, Rolling Thunder News Post
(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|