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Attempted to clean up and improve the notes on this ship. As always, corrections/additions welcome! |
Salartarium (talk | contribs) m proofreading, no commas between compound predicates e.g "The Arbitrator has a balanced slot layout of mid slots and low slots, and can be fitted in a variety of ways" Arbitrator is not repeated after the word and so a comma is omitted though other stylistic separations could be used for emphasis. |
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==Summary== | ==Summary== | ||
The '''Arbitrator''' (or "Arby") is the Tech 1 Amarr [[electronic warfare]] cruiser, with a bonus to [[Electronic_warfare#Weapon_Disruption|weapon disruption]]. As it also has a bonus to drone damage and durability, the Arbitrator can contribute some DPS to a PvP group, or even function on its own as an unusual solo PvP ship. Although the selectable damage of drones gives it some greater PvE flexibility than the [[Omen]] and [[Maller]], the Arbitrator is not typically used for PvE combat. | The '''Arbitrator''' (or "Arby") is the Tech 1 Amarr [[electronic warfare]] cruiser, with a bonus to [[Electronic_warfare#Weapon_Disruption|weapon disruption]]. As it also has a bonus to drone damage and durability, the Arbitrator can contribute some DPS to a [[PvP]] group, or even function on its own as an unusual solo PvP ship. Although the selectable damage of drones gives it some greater [[PvE]] flexibility than the [[Omen]] and [[Maller]], the Arbitrator is not typically used for PvE combat. | ||
As weapon disruption is ineffective against drones or other EWAR ships, doesn't affect [[logistics]] ships, and works only on either turrets or missiles depending on the module used, it lacks some of the power of ECM and sensor dampening. However one or two bonused weapon disruptors can still remove a ship's ability to apply its damage. | As weapon disruption is ineffective against drones or other EWAR ships, doesn't affect [[logistics]] ships, and works only on either turrets or missiles depending on the module used, it lacks some of the power of ECM and sensor dampening. However, one or two bonused weapon disruptors can still remove a ship's ability to apply its damage. | ||
Moreover, while the Arbitrator cannot deal the full DPS of a dedicated damage-dealing cruiser, it has significant flexibility thanks to its very large drone bay, the largest drone bay of any Tech 1 cruiser (though the [[Vexor]] has more drone bandwidth). The Arbitrator can field a full flight of medium drones for reasonable DPS | Moreover, while the Arbitrator cannot deal the full DPS of a dedicated damage-dealing cruiser, it has significant flexibility thanks to its very large drone bay, the largest drone bay of any Tech 1 cruiser (though the [[Vexor]] has more drone bandwidth). The Arbitrator can field a full flight of medium drones for reasonable DPS or a flight of light drones as a serious threat to small targets, and it can have several flights in reserve to cover other damage types and to replace losses. | ||
==Skills== | ==Skills== | ||
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'''PvP''' | '''PvP''' | ||
The Arbitrator has a balanced slot layout of mid slots and low slots | The Arbitrator has a balanced slot layout of mid slots and low slots and can be fitted in a variety of ways. For electronic warfare use, it is often armor-tanked to allow the mids to be used for tracking disruptors and/or guidance disruptors. | ||
For the high slots, the Arbitrator has no bonuses to any hull-mounted weapon type, and so can use any weapons. Projectile turrets and missile launchers have the advantage of not draining the [[capacitor]]. The ship can also forego weapons entirely in favor of energy neutralizers and/or nosferatus for [[capacitor warfare]]. As the Arbitrator has no bonuses to energy neutralizers, a capacitor booster can really help a neutralizer fit, and the neutralizers will only have their normal, short range. | For the high slots, the Arbitrator has no bonuses to any hull-mounted weapon type, and so can use any weapons. Projectile turrets and missile launchers have the advantage of not draining the [[capacitor]]. The ship can also forego weapons entirely in favor of energy neutralizers and/or nosferatus for [[capacitor warfare]]. As the Arbitrator has no bonuses to energy neutralizers, a capacitor booster can really help a neutralizer fit, and the neutralizers will only have their normal, short range. | ||