Difference between revisions of "Vargur"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2022-03-10) |
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| race=Minmatar | | race=Minmatar | ||
| roles=unspecified | | roles=unspecified | ||
− | | variations={{Ship|Tempest | + | | variations= {{Ship|Tempest}},<br> |
+ | {{Ship|Tempest Fleet Issue}},<br> | ||
+ | {{Ship|Tempest Tribal Issue}}, | ||
| tech=2 | | tech=2 | ||
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
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| info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.<br><br> | | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.<br><br> | ||
− | | bonuses=<b>Minmatar Battleship bonuses (per skill level):</b> | + | | bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br> |
− | <br>7.5% bonus to Large Projectile Turret damage | + | 7.5% bonus to Large Projectile Turret damage<br> |
− | <br>10% bonus to Large Projectile Turret falloff | + | 10% bonus to Large Projectile Turret falloff<br> |
− | <br><b>Marauders bonuses (per skill level):</b> | + | <b>Marauders bonuses (per skill level):</b><br> |
− | <br>7.5% bonus to Shield Booster amount | + | 7.5% bonus to Shield Booster amount<br> |
− | <br>7.5% bonus to Large Projectile Turret tracking speed | + | 7.5% bonus to Large Projectile Turret tracking speed<br> |
− | <br><b>Role Bonus:</b> | + | <b>Role Bonus:</b><br> |
− | <br>100% bonus to Large Projectile Turret damage | + | 100% bonus to Large Projectile Turret damage<br> |
− | <br>100% bonus to Tractor Beam range and velocity | + | 100% bonus to Tractor Beam range and velocity<br> |
− | <br>70% reduction in Micro Jump Drive reactivation delay | + | 70% reduction in Micro Jump Drive reactivation delay<br> |
− | <br>• Can fit Bastion modules<br> | + | • Can fit Bastion modules<br> |
+ | 100% bonus to Shield Extender hitpoints<br> | ||
+ | 50% bonus to Armor Plate hitpoints<br> | ||
+ | 5% Additional bonus to Reinforced Bulkhead hitpoints | ||
| structurehp=6,900 HP | | structurehp=6,900 HP | ||
| shieldhp=8,300 HP | | shieldhp=8,300 HP | ||
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| warpspeed=3.5 AU/s | | warpspeed=3.5 AU/s | ||
| warptime=14.72 s | | warptime=14.72 s | ||
− | | targetrange=105. | + | | targetrange= 105.30 km |
| sigradius=360 m | | sigradius=360 m | ||
| maxlockedtargets=10 | | maxlockedtargets=10 | ||
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In addition to strong application bonuses the Vargur also gains a 100% hull bonus for weapon damage making its four guns equal to the eight guns that battleships usually have. In addition to this the Vargur gains 7.5% damage bonus per {{sk|Minmatar Battleship}} level, giving it 11 effective guns, which is then ''doubled'' by the [[Bastion Module]] up to 22 effective guns. | In addition to strong application bonuses the Vargur also gains a 100% hull bonus for weapon damage making its four guns equal to the eight guns that battleships usually have. In addition to this the Vargur gains 7.5% damage bonus per {{sk|Minmatar Battleship}} level, giving it 11 effective guns, which is then ''doubled'' by the [[Bastion Module]] up to 22 effective guns. | ||
− | As with all [[ | + | As with all [[Marauder]]s, the Vargur gains 70% reduced reactivation delay for [[Micro Jump Drive]]s (resulting in a 54s cooldown on the module), which allows the Vargur to move surprisingly quickly, travelling to any location with 200km in about a minute. However, jump directions must still be planned and executed correctly, as once a jump is made the Vargur is effectively stuck there until its drive recharges. Also as with all Marauders, the Vargur gains access to the Bastion Module, which when activated immobilizes the Vargur for 30 seconds and blocks any incoming remote assistance (such as remote repairs), but gives increased range, enormously increased fire rate, additional damage resistance, additional local repair power, and near immunity to electronic warfare. The combination of Bastion, Micro Jump Drive, and aforementioned Tracking and Falloff bonuses allows the Vargur to function as a massive turret which can teleport to any engagement range it wishes, output enormous amounts of damage with high accuracy, absorb and shrug off incoming fire, and then teleport out again before slower enemies can even get into range. |
The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly. | The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly. | ||
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==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past| | ||
+ | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
+ | |||
+ | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | ||
+ | |||
+ | * 50% bonus to HP from all Armor Plates | ||
+ | * 100% bonus to HP from all Shield Extenders | ||
+ | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
+ | |||
'''19.01 Releas - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes]) | '''19.01 Releas - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes]) | ||
* 5% bonus to large projectile rate of fire changed to 7.5% large projectile damage | * 5% bonus to large projectile rate of fire changed to 7.5% large projectile damage |
Revision as of 14:20, 10 March 2022
RELATED UNI-WIKI REFERENCES
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Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Vargur is the Minmatar Marauder-class battleship. Like the other marauders the Vargur has a very strong local tank, large number of utility high slots, is bonused for micro jump drive and can use the bastion module.
The Vargur gains 10% bonus to its projectile weapon falloff per Minmatar Battleship level. As this is a T2 ship you won't be able to fly it without receiving the full 50% falloff bonus. This bonus gives the Vargur even greater range than Machariel at max level allowing the Vargur to use autocannons at unparalled ranges. Additionally the Vargur gains a powerful 7.5% tracking bonus per Marauders level allowing it to apply damage even at close range with ease. Together these two bonuses make the Vargur able to engage targets at a very wide range of distances.
In addition to strong application bonuses the Vargur also gains a 100% hull bonus for weapon damage making its four guns equal to the eight guns that battleships usually have. In addition to this the Vargur gains 7.5% damage bonus per Minmatar Battleship level, giving it 11 effective guns, which is then doubled by the Bastion Module up to 22 effective guns.
As with all Marauders, the Vargur gains 70% reduced reactivation delay for Micro Jump Drives (resulting in a 54s cooldown on the module), which allows the Vargur to move surprisingly quickly, travelling to any location with 200km in about a minute. However, jump directions must still be planned and executed correctly, as once a jump is made the Vargur is effectively stuck there until its drive recharges. Also as with all Marauders, the Vargur gains access to the Bastion Module, which when activated immobilizes the Vargur for 30 seconds and blocks any incoming remote assistance (such as remote repairs), but gives increased range, enormously increased fire rate, additional damage resistance, additional local repair power, and near immunity to electronic warfare. The combination of Bastion, Micro Jump Drive, and aforementioned Tracking and Falloff bonuses allows the Vargur to function as a massive turret which can teleport to any engagement range it wishes, output enormous amounts of damage with high accuracy, absorb and shrug off incoming fire, and then teleport out again before slower enemies can even get into range.
The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly.
Skills
Further information about additional or recommended skills to pilot Vargur for a specific or it's common role(s) can be written here.
Tactics
Bastion+MWD trick allows marauders to warp almost instantly after coming out of bastion. Hover the mouse on the decycling bastion module to see exactly how long it has left. At the 9 second mark, start cycling the MWD for one cycle and start spamming "warp to" hotkey. After the bastion mode ends you will get one second of MWD that accelerates you to near warp speed and the marauder will warp in 2-3 seconds. Additionally the bastion mode makes hostiles unable to activate warp disruption or scram so you will not be pointed when the bastion ends giving you a small window to escape before the points are activated.
Marauders in bastion mode can jump Wormholes as normal and be instantly out of bastion mode on the other side.
Notes
In modern Icelandic, vargur means "wolf". The word is used for wolves in general, and as a metaphor for a hot-head, but has historical associations with the mythological wolves Fenrir, Sköll, and Hati. Present-day English speakers might be more familiar with the Anglicized form warg, popularized by J. R. R. Tolkien.
Patch History
A long, long time ago... |
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20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
19.01 Releas - 2020-2-23 - "Bastions of War" update (Patch Notes)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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