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== Summary == | == Summary == | ||
The Burst is the Minmatar [[ | The Burst is the Minmatar [[Logistics Frigate]]; Burst pilots repair their fleetmates’ ships during battle. The Burst is bonused for remote shield boosting, which matches the Minmatar racial focus on shield tanking. The ship’s bonuses to remote shield booster amount, activation, and range make the underwhelming base stats of small remote shield boosters practically useful. Flying the Burst is a great first step in learning about [[Logistics]]. Burst pilots often go on train into heavier Tech I logistics cruisers (such as the Minmatar [[Scythe]]), and then Tech II logistics ships (including the [[Scalpel]] and [[Scimitar]]). But the Burst is also effective all on its own, especially as a component of frigate or destroyer gangs, where speed is key. | ||
One defining challenge of flying Tech I logistics frigates in general, and the Burst in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Burst is typically fit to boost available capacitor—with capacitor power relays in low slots, capacitor control circuit rigs, and, if necessary, “Enduring” remote shield boosters (which consume less cap). Training character skills that increase capacitor will also help. It might seem that fitting the Burst with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Burst needs to keep up with its small-ship fleetmates in order to repair them, so it usually needs an MWD. Pilots fitting the Burst should use the in-game fitting simulation window, or an out-of-game tool like [[Pyfa]], to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Burst hulls that you purchase on corp contracts, to make them work with your skills.) | One defining challenge of flying Tech I logistics frigates in general, and the Burst in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Burst is typically fit to boost available capacitor—with capacitor power relays in low slots, capacitor control circuit rigs, and, if necessary, “Enduring” remote shield boosters (which consume less cap). Training character skills that increase capacitor will also help. It might seem that fitting the Burst with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Burst needs to keep up with its small-ship fleetmates in order to repair them, so it usually needs an MWD. Pilots fitting the Burst should use the in-game fitting simulation window, or an out-of-game tool like [[Pyfa]], to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Burst hulls that you purchase on corp contracts, to make them work with your skills.) | ||
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== Skills == | == Skills == | ||
{{sk| | * {{sk|Shield Emission Systems|I}} | ||
{{sk|Energy Grid Upgrades}} | * {{sk|Energy Grid Upgrades|II}} | ||
{{sk|Shield Upgrades}} | * {{sk|Shield Upgrades|I}} | ||
{{sk|Afterburner}} | * {{sk|Afterburner|I}} | ||
{{sk|Hull Upgrades}} | * {{sk|Hull Upgrades|I}} | ||
== Tactics == | == Tactics == | ||
New Burst pilots should read the [[Logistics#Logistics organization and tactics|Tactics section of the UniWiki’s Logistics | New Burst pilots should read the [[Logistics#Logistics organization and tactics|Tactics section of the UniWiki’s Logistics article]], and attend a [[Logistics (CORE class)]]; these will provide some details on how to fly logistics frigates. Some tips on flying the Burst: | ||
* '''Watch your capacitor, and activate modules only when needed.''' As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off! | * '''Watch your capacitor, and activate modules only when needed.''' As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off! | ||