More actions
m Remove ecmprio= attribute |
Vult Skerris (talk | contribs) |
||
| Line 103: | Line 103: | ||
The '''Paladin''' is an immensely powerful mobile weapons platform, able to both tank and output huge amounts of damage. | The '''Paladin''' is an immensely powerful mobile weapons platform, able to both tank and output huge amounts of damage. | ||
Typical of Amarr ships, the Paladin receives a 50% bonus to the capacitor usage of its energy turrets, but due to the bastion module's double rate of fire, the Paladin still suffers from a capacitor shortage. It is also the only marauder to have its damage bonus tied to the Marauders skill, rather than the faction's battleship skill, which makes the Paladin's performance much more reliant on the Marauders skill than the other ships in this class. The faction battleship skill also provides a bonus to optimal range, making the Paladin excellent for sniping. When used in conjunction with a Bastion module and Micro Jump Drive, the Paladin's sniping capabilities can render it virtually untouchable while still outputting enormous amounts of damage. | |||
Like other ships of its size, Paladins can sometimes struggle to neutralize frigates. In particular, the Paladin is only able to field a full flight of light drones, so without tracking computers, even cruisers can be difficult for a Paladin to dispatch quickly. As stated above, however, a correctly equipped Paladin is able to utilize a Micro Jump Drive to outrange and snipe any frigates that get too close. | Like other ships of its size, Paladins can sometimes struggle to neutralize frigates. In particular, the Paladin is only able to field a full flight of light drones, so without tracking computers, even cruisers can be difficult for a Paladin to dispatch quickly. As stated above, however, a correctly equipped Paladin is able to utilize a Micro Jump Drive to outrange and snipe any frigates that get too close. | ||