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Vult Skerris (talk | contribs) |
m Update stats for Viridian expansion. Synchronize ship info with in-game. |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2023-06-14) | ||
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| hulltype=Apocalypse Class | | hulltype=Apocalypse Class | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
| variations= {{Ship|Apocalypse}}, | | variations= {{Ship|Apocalypse}}, {{Ship|Apocalypse Navy Issue}}, {{Ship|Apocalypse Imperial Issue}} | ||
{{Ship|Apocalypse Navy Issue}}, | | tech=2 | ||
{{Ship|Apocalypse Imperial Issue}} | |||
| tech=2 | |||
| powergrid=16,000 MW | | powergrid=16,000 MW | ||
| cpu=530 tf | | cpu=530 tf | ||
| capacitor=7,500 GJ | | capacitor=7,500 GJ | ||
| highs=8 | | highs=8 | ||
| turrets=4 | | turrets=4 | ||
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| mediums=4 | | mediums=4 | ||
| lows=7 | | lows=7 | ||
| mass= | |||
| volume= | | mass= 160,000,000 kg | ||
| volume= 470,000 m³ | |||
| cargohold=1,125 m³ | | cargohold=1,125 m³ | ||
| extraholdtype= | |||
| extrahold= | | extrahold= | ||
| dronebay=75 m³ | | dronebay=75 m³ | ||
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
| info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. | |||
| bonuses= | | info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. | ||
Developer: Carthum Conglomerate | |||
'''Marauders bonuses (per skill level):'''<br> | |||
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. | |||
| bonuses= '''Marauders bonuses (per skill level):'''<br> | |||
7.5% bonus to Armor Repairer amount<br> | 7.5% bonus to Armor Repairer amount<br> | ||
5% bonus to Large Energy Turret damage<br> | 5% bonus to Large Energy Turret damage<br> | ||
'''Amarr Battleship bonuses (per skill level):'''<br> | |||
10% reduction in Large Energy Turret activation cost<br> | |||
5% bonus to Large Energy Turret optimal range<br> | |||
'''Role Bonus:'''<br> | '''Role Bonus:'''<br> | ||
100% bonus to Large Energy Turret damage<br> | 100% bonus to Large Energy Turret damage<br> | ||
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50% bonus to Armor Plate hitpoints<br> | 50% bonus to Armor Plate hitpoints<br> | ||
5% Additional bonus to Reinforced Bulkhead hitpoints | 5% Additional bonus to Reinforced Bulkhead hitpoints | ||
| structurehp=8,500 HP | | structurehp=8,500 HP | ||
| armorhp=8,800 HP | |||
| armorem=50 | |||
| armortherm=35 | |||
| armorkin=34.38 | |||
| armorexp=40 | |||
| shieldhp=6,900 HP | | shieldhp=6,900 HP | ||
| shieldem=0 | | shieldem=0 | ||
| shieldtherm=20 | |||
| shieldkin=47.5 | |||
| shieldexp=62.5 | | shieldexp=62.5 | ||
| maxvelocity=100 m/sec | | maxvelocity=100 m/sec | ||
| inertia=0. | | inertia= 0.069 | ||
| warpspeed=3.5 AU/s | | warpspeed=3.5 AU/s | ||
| warptime=15. | | warptime= 15.3 s | ||
| targetrange= 118. | |||
| targetrange= 118.3 km | |||
| maxlockedtargets=10 | |||
| sigradius=420 m | | sigradius=420 m | ||
| | | scanres=160 mm | ||
| sensortype=RADAR | | sensortype=RADAR | ||
| sensorvalue=21 points | | sensorvalue=21 points | ||
| reqskills=*{{RequiredSkill|Amarr Battleship|V}} | | reqskills=*{{RequiredSkill|Amarr Battleship|V}} | ||
** {{RequiredSkill|Spaceship Command|IV}} | ** {{RequiredSkill|Spaceship Command|IV}} | ||
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**** {{RequiredSkill|Gunnery|II}} | **** {{RequiredSkill|Gunnery|II}} | ||
** {{RequiredSkill|Spaceship Command|V}} | ** {{RequiredSkill|Spaceship Command|V}} | ||
| totaltraintime=115d 11h 59m 20s | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
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== Tactics == | == Tactics == | ||
Like all marauders, the Paladin's greatest strength is Bastion Mode. In Bastion Mode, a Paladin boasts nearly unparalleled active armor tanking capabilities, even with only a single armor repairer. When combined with Bastion Mode's bonus to armor resistance, a well-equipped Paladin can deploy an active tank that can withstand even the full-room damage of a level 4 mission like [[Gone Berserk (Level 4)|Gone Berserk]]. | Like all marauders, the Paladin's greatest strength is Bastion Mode. In Bastion Mode, a Paladin boasts nearly unparalleled active armor tanking capabilities, even with only a single armor repairer. When combined with Bastion Mode's bonus to armor resistance, a well-equipped Paladin can deploy an active tank that can withstand even the full-room damage of a level 4 mission like [[Gone Berserk (Level 4)|Gone Berserk]]. | ||
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== Patch History == | == Patch History == | ||
{{Expansion past| | {{Expansion past| | ||
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes] | |||
* Reduced Optimal Range per level bonus from 7.5% to 5% | |||
* Mass 160,000,000 kg (+67,755,000 kg) | |||
* Agility for all Marauders has been improved to keep align times at similar values | |||
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||