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Drake: Difference between revisions

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==Skills==
==Skills==
*You can start missioning with III, but upgrade '''[[Skills:Spaceship Command#Caldari Battlecruiser|Caldari Battlecruiser]]''' to at least IV to take advantage of the Drake's massive DPS and Shield Resistance Buffs that come with every extra level in the skill.
*You can start missioning with III, but upgrade '''[[Skills:Spaceship Command#Caldari Battlecruiser|Caldari Battlecruiser]]''' to at least IV to take advantage of the Drake's massive DPS and Shield Resistance Buffs that come with every extra level in the skill.
*Missile skills depend on your use for the Drake. L3 mission fits use '''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]'''; train to IV and use XR-3200 (Meta 3), Arbalest (Meta 4), or Caldari Navy HMLs. Drakes are widely used in factional PvP, and '''[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' can be trained for that to IV minimum. T2 launchers and the accompanying T2 ammo requires  '''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]/[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' V and '''[[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I; this is a 10-day-ish train that isn't worth it if your intent is only to get to L4 missions. However, it ''can'' be worth it: you'll get to use T2 HMLs on your [[Tengu]] down the road, and if you're grinding reputation, there are a lot more L3 missions in your future.
*Missile launcher skills depend on your use for the Drake. L3 mission fits use '''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]'''; train to IV and use XR-3200 (Meta 3), Arbalest (Meta 4), or Caldari Navy HMLs. Drakes are widely used in factional PvP, and '''[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' can be trained for that to IV minimum. T2 launchers and the accompanying T2 ammo requires  '''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]/[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' V and '''[[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I; this is a 10-day-ish train that isn't worth it if your intent is only to get to L4 missions. However, it ''can'' be worth it: you'll get to use T2 HMLs on your [[Tengu]] down the road, and if you're grinding reputation, there are a lot more L3 missions in your future.
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
*Start missioning at III, and upgrade your missile skills to IV ASAP: '''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]], [[Skills:Missiles#Missile Projection|Missile Projection]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]],''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]. [[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]]''' is another missile skill, but has '''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]]''' V as a prerequisite. You'll need both eventually.
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships, train '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' to IV to help alleviate fitting problems. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' V and '''[[Skills:Gunnery#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]''' may be needed to fit your choice of battleship after the Drake.
*'''[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronics#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.
*'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 25m<sup>3</sup> drone bay as possible.
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the 25m<sup>3</sup> drone bay as possible.
*Due to the Drake's inherent bonus to shield resistances, '''[[Skills:Shields#Shield Operation|Shield Operation]], [[Skills:Shields#Shield Management|Shield Management]]''', and '''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]''' should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.
*Due to the Drake's inherent bonus to shield resistances, '''[[Skills:Shields#Shield Operation|Shield Operation]], [[Skills:Shields#Shield Management|Shield Management]]''', and '''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]''' should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.