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A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.
The Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.
Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
SHIP BONUSES
Precursor Battleship bonuses (per skill level): 5% bonus to Supratidal Entropic Disintegrator damage 5% bonus to Supratidal Entropic Disintegrator rate of fire Role Bonus: 100% bonus to Remote Armor Repairer range 50% bonus to Energy Neutralizer capacitor need 50% bonus to Remote Armor Repairer capacitor need 50% bonus to Smart Bomb capacitor need
Required Skills
Training Time what's this?8d 18h 18m
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 5
Launchers 0
Turrets 1
Rig
3
large
Calibration 400
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Navigation |
Base Time to Warp 14.24 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 100 MBit/sec
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Targeting |
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Structure |
Structure Hitpoints 8,000 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 10,500 HP
Armor Resistances
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Shields |
Shield Capacity 3,500 HP
Shield Resistances
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Summary
The Leshak is a precursor ship from the Triglavian Collective. It was released in the Into The Abyss expansion on May the 29th 2018, alongside its unique weapon system and two other precursor ships, the Vedmak and the Damavik.
Precursor ships can fit a single Supratidal Entropic Disintegrator weapon, a DPS-ramping turret with no falloff. Their slot layouts are suited to armor tanking, and they are are bonused for remote repping, energy neutralization and smartbombing.
Skills
Further information about additional or recommended skills to pilot Maelstrom for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
Spider-tanking with other Triglavian ships or logi can be effective, and bonuses to energy neutralizers and smartbombs make them attractive uses of the ship's utility highs.
Due to the damage-ramping mechanic of Entropic Disintegrators, it is advisable to focus fire on a single target without stopping. Damage halts and the damage ramp resets if a target leaves optimal range, so range control is vital in any engagement.
Patch History
A long, long time ago...
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Onslaught 1.1 - Released 11.14.18 (Indirect)
- For those players attempting to train Precursor Battleship or Precursor Cruiser before the new prerequisites were introduced, 1 skillpoint has been granted in these skills to allow for continued training without the Prerequisite skills, akin to the Grandfathered skills method in previous releases with these kinds of skill changes.
Onslaught 1.0 - Released 11.14.18 (Unlisted, Indirect)
- Precursor Battleship skill changed to require the newly introduced Precursor Battlecruiser at III instead of Precursor Cruiser III.
- Precursor Cruiser skill changed to require the newly introduced Precursor Destroyer at III instead of Precursor Frigate III.
Into The Abyss - Released 29.05.18
- Initial release, with the following stats:
Precursor Battleship bonuses per skill level:
*5% bonus to Supratidal Entropic Disintegrator damage
*5% bonus to Supratidal Entropic Disintegrator rate of fire
Role Bonus:
*100% bonus to Remote Armor Repairer range
*50% reduced Energy Neutralizer capacitor need
*50% reduced Remote Armor Repairer capacitor need
*50% reduced Smart Bomb capacitor need
Slot layout:
*5 High Slots
*4 Mid Slots
*8 Low Slots
*1 turret hardpoint
*0 launcher hardpoints
*3 Rig Slots
*400 Calibration
Fittings:
*17,000 PWG, 625 CPU
*Defense (shields / armor / hull) : 3,500 / 10,500 / 8,000
*Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
*Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
*Capacitor (amount / recharge rate) : 6,600 / 1,000s
*Mobility (max velocity / agility / mass): 113 / .163 / 63,000,000
*Warp Speed: 2 au/s
*Drones (bandwidth / bay): 100 / 250
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 87km / 100 / 7
*Sensor strength: 28 Radar
*Signature radius: 370m
*Cargo capacity: 933m3
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Notes
Notes can be added here.
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