Rupture
RELATED UNI-WIKI REFERENCES
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The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range. The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle. Strong fitting skills and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber.
Skills
- Minmatar Cruiser to at least IV to properly take advantage of the Rupture's DPS buff that comes with every extra level in the skill.
- Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.
- Rapid Firing, Surgical Strike, skills which increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.
- Along with the obvious Power Grid Management and CPU Management fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.
- Sharpshooter is important for artillery fitted Ruptures, though due to autocannons' small optimals it isn't as important for autocannon fits.
- Drones V, Light Drone Operation V, Drone Interfacing IV and Gallente Drone Operation I/Minmatar Drone Operation I are all are important for getting as much DPS out of the 30m3 dronebay as possible.
- The appropriate skills required for fitting a Full T2 Armour or Shield Tank.
Fitting
Dual 180mm Prototype Automatic Cannon
Dual 180mm Prototype Automatic Cannon
Dual 180mm Prototype Automatic Cannon
Dual 180mm Prototype Automatic Cannon
Limited Thermal Dissipation Field I
Limited Kinetic Deflection Field I
10MN Y-S8 Compact Afterburner
X-Large Ancillary Shield Booster
IFFA Compact Damage Control
Tracking Enhancer I
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Medium Anti-EM Screen Reinforcer I
Medium Processor Overclocking Unit I
Medium Anti-Thermal Screen Reinforcer I
Hobgoblin I x6
Depleted Uranium M x1000
Fusion M x2000
Phased Plasma M x2000
EMP M x2000
Navy Cap Booster 400 x27
- Needs Weapon Upgrades IV at least to use fit without implants
- Alternativelyuse Zainou 'Gypsy' CPU Management EE-601 implant
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
220mm Medium Prototype Automatic Cannon
Medium Compact Pb-Acid Cap Battery
X5 Enduring Stasis Webifier
50MN Y-T8 Compact Microwarpdrive
Medium Electrochemical Capacitor Booster I
Counterbalanced Compact Gyrostabilizer
'Refuge' Adaptive Nano Plating I
Medium 'Accommodation' Vestment Reconstructer I
Medium 'Accommodation' Vestment Reconstructer I
IFFA Compact Damage Control
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Anti-Kinetic Pump I
Hobgoblin I x6
Depleted Uranium M x2000
Fusion M x2000
Phased Plasma M x2000
EMP M x2000
Navy Cap Booster 800 x12
- Fastest train for Day 0 character to meet Power Grid requirements is Jury Rigging III and Armor Rigging II
- Alternatively, could use Inherent Implants 'Squire' Power Grid Management EG-601
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Small 'Notos' Explosive Charge I
50MN Y-T8 Compact Microwarpdrive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Ancillary Current Router I
Warrior II x6
Quake M x1000
Republic Fleet EMP M x1000
Republic Fleet Fusion M x1000
Republic Fleet Phased Plasma M x1000
Republic Fleet Depleted Uranium M x1000
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Medium Gremlin Compact Energy Neutralizer
Warp Scrambler II
10MN Y-S8 Compact Afterburner
Medium Electrochemical Capacitor Booster I
Stasis Webifier II
Damage Control II
Reactive Armor Hardener
Medium Ancillary Armor Repairer
Medium Armor Repairer II
Gyrostabilizer II
Medium Anti-Kinetic Pump I
Medium Auxiliary Nano Pump I
Medium Anti-Explosive Pump I
Warrior II x6
Barrage M x2000
Hail M x2000
Republic Fleet EMP M x2000
Republic Fleet Fusion M x2000
Republic Fleet Phased Plasma M x2000
Republic Fleet Depleted Uranium M x1000
Nanite Repair Paste x32
Navy Cap Booster 800 x6
Tactics
No sub-article about Rupture roles or piloting tactics. You can write them here.
Notes
In Retribution Rupture lost one launcher/utility hardpoint and gained a midslot.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
118.6 Release Published on Tuesday, June 28th, 2016
Citadel Released on Wednesday, April 27, 2016
Retribution 1.0 Released on Tuesday, December 4, 2012
Inferno 1.1 Deployed on Monday, June 25, 2012.
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