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Kronos
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Revision as of 17:44, 7 July 2022 by Erwin Madelung(talk | contribs)(Removed bastion + MWD trick as it's now on the Marauders page. Added link to Marauders in the first sentence.)
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Duvolle Labs
Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
SHIP BONUSES
Gallente Battleship bonuses (per skill level):
5% bonus to Large Hybrid Turret damage
10% bonus to Large Hybrid Turret falloff Marauders bonuses (per skill level):
7.5% bonus to Armor Repairer amount 7.5% bonus to Large Hybrid Turret tracking speed Role Bonus:
100% bonus to Large Hybrid Turret damage
100% bonus to Tractor Beam range and velocity
70% reduction in Micro Jump Drive reactivation delay
• Can fit Bastion modules
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
125 m³
Drone Bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
117.00 km
Max Locked Targets
10
Magnetometric Sensor
22 points
Sig. Radius
420 m
Scan Res.
160 mm
Structure
Structure Hitpoints
9,500 HP
Mass
93,480,000 kg
Volume
486,000 m³
Cargo Capacity
1,275 m³
Frigate Escape Bay
1 Frigate
Armor
Armor Hitpoints
7,900 HP
Armor Resistances
EM
50
THR
43.125
KIN
51.25
EXP
10
Shields
Shield Capacity
7,300 HP
Shield Resistances
EM
0
THR
30
KIN
55
EXP
50
Summary
The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters).
The Marauder class in general is designed for PvE use, and has several built-in weaknesses designed to prevent them from being overpowered in PvP. It has low sensor strength, meaning it is vulnerable to ECM. It also has low scan resolution (even by battleship standards), meaning it will take a great deal of time to lock small targets. Thus, without support, a Kronos can be nickle-and-dimed while being pointed, jammed, and kited by smaller vessels. For a similar vessel more slanted to PvP performance, try the Vindicator.
As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.
Skills
Further information about additional or recommended skills to pilot Kronos for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Kronos roles or piloting tactics. You can write them here.
Notes
In ancient Greek mythology, Kronos was the leader of the Titans and the father of Zeus. Rhea was his consort.