RELATED UNI-WIKI REFERENCES
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Stand tall, stand strong.
- – Minmatar Republic farewell
The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.
Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.
SHIP BONUSES
Minmatar Dreadnought bonuses (per skill level):
5% bonus to Capital Projectile Turret damage
5% bonus to Capital Projectile Turret rate of fire
5% bonus to Shield Booster cycle time
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link cycle time
Required Skills
Training Time what's this?107d 18h 28m 50s
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Grouping
▪ Variations Valravn
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600,000 MW 900 tf
80 m/s
3,650 m 3
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, Naglfar Fleet Issue
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640,000 MW 900 tf
80 m/sec
2,900 m³
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Ship Attributes
Fittings |
High 5
Launchers 0
Turrets 3
Rig
3
capital
Calibration 400
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Navigation |
Base Time to Warp 78.603 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
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Structure |
Structure Hitpoints 95,500 HP
Ship Maintenance Bay Capacity 1,000,000 m³
Fleet Hangar Capacity 10,000 m³
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Armor |
Armor Hitpoints 95,500 HP
Armor Resistances
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Shields |
Shield Capacity 95,500 HP
Shield Resistances
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Summary
Before the Citadel expansion the Naglfar was a bit of a mixed bag. Nowadays it's one of the best overall dreadnoughts: you cannot go wrong with picking a Naglfar, and most capital pilots are expected to fly one in some capacity. Capless guns, generous mid slots, generous low slots and other minor properties make it popular for fleet use, for "Solo Dreadnought" operations and for PvE in high class wormholes. It also makes a good "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full sized capital guns. It has also found use in special case situations involving the rarely used long range platform: in this case, Quad 3500mm Artillery for sniping on Citadel grids. It is also the best "Drift Dread" for its speed and slot arrangement which makes it good for doing such.
Skills
Further information about additional or recommended skills to pilot Naglfar for a specific or its common role(s) can be written here.
Tactics
No sub-article about Naglfar roles or piloting tactics. You can write them here.
Notes
In old Norse mythology, Naglfar was a ship made from the finger- and toenails of the dead, which would ferry monsters to the final battle of Ragnarok.
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