Paladin

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Paladin
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Paladin
Amarr Empire
Amarr Empire
Marauders
Apocalypse Class
Highlight
High Amount of High Slots
HIGHLIGHTS
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High Amount of Low Slots
HIGHLIGHTS
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Name: Paladin
Hull: Apocalypse Class
Role: Marauder

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
5% bonus to ship capacitor capacity
7.5% bonus to Large Energy Turret optimal range
Marauders bonuses (per skill level):
7.5% bonus to Armor Repairer amount
5% bonus to Large Energy Turret damage
Role Bonus:
100% bonus to Large Energy Turret damage
100% bonus to Tractor Beams range and velocity
70% reduction in Micro Jump Drive reactivation delay
• Can fit Bastion modules

Required Skills
Training Time what's this?
115d 11h 59m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Apocalypse Imperial Issue
Apocalypse Imperial Issue.jpg
CornerTFs.png
Apocalypse Imperial Issue
Special Edition Battleships Apocalypse Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/8) Icon mid slot.png5 Icon low slot.png8
Icon powergrid.png23,400 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png675 m³
,Apocalypse Navy Issue
Apocalypse Navy Issue.jpg
CornerTFs.png
Apocalypse Navy Issue
Faction Battleships Apocalypse Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/8) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png22,000 MW Icon cpu.png580 tf
Icon velocity.png120 m/sec
Icon capacity.png790 m³
,Apocalypse
Apocalypse.jpg
Apocalypse
Standard Battleships Apocalypse Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/8) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png21,000 MW Icon cpu.png540 tf
Icon velocity.png113 m/sec
Icon capacity.png845 m³

Ship Attributes

Fittings
Powergrid
powergrid
16,000 MW
CPU
cpu output
530 tf
Capacitor
capacitor
7,500 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
7
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/sec
Inertia Modifier
inertia modifier (agility)
0.119
Warp Speed
inertia modifier (agility)
2.2 AU/s
Base Time to Warp
base time to warp
15.22 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
91.00 km
Max Locked Targets
max. locked targets
10
RADAR Sensor
RADAR sensor strength
12 points
Sig. Radius
signature radius
420 m
Scan Res.
scan resolution
120 mm
Structure
Structure Hitpoints
structure hitpoints
8,500 HP
Mass
ship mass
92,245,000 kg
Volume
ship volume
495,000 m³
Cargo Capacity
cargo capacity
1,125 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
34.375
EXP
explosive resistance
40
Shields
Shield Capacity
shield hitpoints
6,900 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
47.5
EXP
explosive resistance
62.5


Summary

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Skills

Further information about additional or recommended skills to pilot Paladin for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Paladin roles or piloting tactics. You can write them here.

Notes

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