RELATED UNI-WIKI REFERENCES
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The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Atron is the Gallente Attack Frigate. The Atron's extraordinary speed, agility, and bonus to propulsion jamming modules (warp disruptors, warp scramblers and stasis webifiers) make it an excellent tackle frigate. The Atron also has bonuses to hybrid turrets, but using them often requires more capacitor than the Atron has to spare. As a result, the job of an Atron pilot is usually to pin down an enemy and stay alive long enough for fleetmates to arrive and deliver the punch.
The Atron is a great hull for new pilots interested in learning basic tackling skills, and how to serve as a fleet scout (or "+1"). Flying the Atron provides good practice for eventually flying fleet interceptors (such as the Ares), which are more commonly used as fleet scouts and first tacklers. Nevertheless, even though the Tech I Atron isn't quite as effective as a Tech II Interceptor, it can still serve as an amazing long-point tackle ship. E-UNI Atron pilots are strongly advised to read the UniWiki guide to tackling, and to attend a Tackling 101 practical.
Of the four racial Attack Frigates, the Atron has the most structure HP. As a result, it benefits the most from a damage control module (which provides resistance bonuses to hull), and is nearly always fit with one in a low slot. The Atron's speed makes it best at providing initial tackle, and so it is most often fit with a warp disruptor ("point") rather than a warp scrambler ("scram") or stasis webifier ("web"). Other slots are typically filled with a propulsion module (usually a microwarpdrive), modules that increase speed and agility, and shield modifiers. Even though Gallente ships are typically fit for armor, the fleet Atron is not, because armor modules and rigs reduce ship speed. New Atron pilots may need to train some shield skills in order to fly the ship. Novice Atron pilots are often recommended to fly the "Derptron" fit (shown below) in fleets, because it is still a great tackle frigate in spite of its low skill requirements.
The Atron is not as strong at dealing or taking damage as the two Gallente Combat Frigates, the Incursus and the Tristan. Novice Gallente pilots looking for a PvE frigate for Level 1 missions, or for serving the second tackle role in fleets, would be better served by flying one of these other ships instead of the Atron. Close-range, brawly Atron fits can succeed in solo PvP if the pilot can prevent the opponent's turrets from tracking while simultaneously hitting the opponent with blasters, but strong Navigation, Gunnery and capacitor skills are required.
Skills
Recommended skills:
- Shield Operation III
- Mechanics IV
- Jury Rigging III
- Navigation IV
- Thermodynamics III
Fitting
<wikifit shipid="608" doctrineid="35020" />
Tactics
Fleet Atron pilots should read the UniWiki articles on Scouting and Tackling; these provide details on how to serve as the fleet vanguard, and how to approach and point a target once it is on grid. Because the Atron is poorly tanked, the Atron pilot needs to avoid getting hit on approach. If the target is a turret ship, one way to avoid damage is to "spiral" towards the target, in order to maximize transversal (and thus evade the tracking of the target's guns). The spiraling method does not help against opponents flying missile or drone ships, though, and Atron pilots should just fly straight at these targets.
Opponents may also try to "slingshot" an Atron tackler to escape. Atron pilots can learn about these maneuvers, and how to counter them, by attending Tackling 101.
Notes
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