Revelation
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The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. SHIP BONUSES
Amarr Dreadnought bonuses (per skill level):
Ship Attributes
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Summary
- The Revelation is the Amarr Dreadnought-class capital ship and is designed for dealing damage to structures, larger subcaps and other capitals. The Revelation used to be considered a inferior dreadnought compared to the Gallente Moros and Minmatar Naglfar. This is no longer the case as of the Citadel release (May 2016), as it now has a much larger base capacitor, the guns drain less than Moros at max level and the new 4% bonus armor resistance is very useful. Its main benefit over the other dreadnaughts now comes from consuming no ammunition (if using T1 lasers), being able to instantly switch ranges and having the largest range with "short range" guns (Scorch XL can hit out to 80km).
- Fitted with high tracking guns and a tracking module or two this ship can track Battlecruisers and Battleships with ease, dealing between 1500 and 3200 dps to its targets. It can still hit Cruisers for a fraction of that.
- The addition of a Fleet Hangar and a Ship Maintenence hangar has made Dreadnought-class capital ships very well suited for use as a suitcase capital. A perfect traveling "suitcase" for nomadic groups.
Skills
- Amarr Dreadnought V
- Capital Energy Turret V
- Capital Pulse Laser Specialization IV (if using T2 guns, for that lovely Scorch XL)
- Perfect gunnery support skills
- Perfect tank support skills
- Jump Drive Calibration V
Fitting
Revelation - Armor No Prop Pulse Fullsize Basic
Dual Giga Pulse Laser II, Scorch XL
Dual Giga Pulse Laser II, Scorch XL
Dual Giga Pulse Laser II, Scorch XL
Siege Module II
Capital Gremlin Compact Energy Neutralizer
Heavy Electrochemical Capacitor Booster I, Cap Booster 3200
Heavy Electrochemical Capacitor Booster I, Cap Booster 3200
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heat Sink II
Heat Sink II
Coreli A-Type Adaptive Nano Plating
Coreli A-Type Adaptive Nano Plating
25000mm Steel Plates II
25000mm Steel Plates II
Capital Flex Armor Hardener II, Armor Explosive Resistance Script
Capital Emergency Hull Energizer II
Capital Trimark Armor Pump I
Capital Trimark Armor Pump I
Capital Energy Burst Aerator II
Armor Explosive Resistance Script x1
Cap Booster 3200 x1
Optimal Range Script x1
Scorch XL x1
- A slightly adapted version of the past WAFFLES. doctrine Revelation. Loaded Explosive charge in the Flex Hardener is standard, but carry the other types too. Carry all the scripts, Conflagration XL, Multifrequency XL, Standard XL, and Radio XL, ideally Tier 1 pirate grade (Blood or Sanshas, but not Dark Blood or True Sanshas).
- Use Meta 0 guns for dread bombs and dread feeds, and Meta 0 Plates, possibly even run cheaper Nano Platings, along with a Meta 0 capital energy neutralizer.
- 7866 DPS out to 105km using Scorch XLwith both Optimal Range Scripts loaded.
- 11012 DPS with Conflagration XL, 9439 DPS with Sanshas Multifrequency XL.
- 2.15M EHP base, with Explosive Script loaded.
- Tech II Guns are a Big Deal on this hull.
Revelation - Armor No Prop Pulse HAW Drop Dread
Dark Blood Heavy Energy Neutralizer
Siege Module II
Quad Mega Pulse Laser II, Sanshas Multifrequency XL
Quad Mega Pulse Laser II, Sanshas Multifrequency XL
Quad Mega Pulse Laser II, Sanshas Multifrequency XL
Dark Blood Warp Disruptor
Heavy Stasis Grappler II
Tracking Computer II, Tracking Speed Script
Capital Capacitor Booster II, Navy Cap Booster 3200
Heat Sink II
Heat Sink II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Capital Armor Repairer I
Capital Armor Repairer I
Reactive Armor Hardener
Damage Control II
Capital Auxiliary Nano Pump I
Capital Energy Metastasis Adjuster II
Capital Energy Metastasis Adjuster II
Tracking Speed Script x1
Navy Cap Booster 3200 x1
Sanshas Multifrequency XL x1
- High Angle Dreadnoughts for small drops have found recent favor because people have learned how to deal with carriers better.
- This one is a basic drop dreadnought for such cases.
- You can adapt it for "Solo Dreadnought" runs by running Enduring armor repairers and possibly changing the tracking computer to faction stasis webifier. Your preference. Triple Metastasis Adjusters is another option. Carry all the usual types of ammo: Conflagration XL (probably don't need it); Multifrequency XL, Standard XL and Scorch XL.
- Bring plenty of strontium, enough fuel, and plenty of cap boosters, and Drop.
Revelation - Armor No Prop Pulse FullSize C5 Whs
Siege Module II
Dual Giga Pulse Laser II, Conflagration XL
Dual Giga Pulse Laser II, Conflagration XL
Dual Giga Pulse Laser II, Conflagration XL
Imperial Navy Large EMP Smartbomb
Capital Cap Battery II
Imperial Navy Cap Recharger
Imperial Navy Cap Recharger
Imperial Navy Cap Recharger
CONCORD Capital Armor Repairer
Damage Control II
Centum C-Type Energized Adaptive Nano Membrane
Centum C-Type Energized Adaptive Nano Membrane
Centum C-Type Energized Kinetic Membrane
Corpum C-Type Energized Thermal Membrane
Core C-Type Explosive Armor Hardener
Imperial Navy Heat Sink
Capital Capacitor Control Circuit II
Capital Capacitor Control Circuit II
Capital Capacitor Control Circuit I
Conflagration XL x1
- Used for when the Avengers are on field. Switch for high angles as needed. You may need a 8% drifter drug to remain alive in capacitor, everything else is fine. Or, cheap implants. Bring refits. May be over tanked. Works best when paired with a HAW Naglfar to shoot at the subcapital rats. Some people like to use Semiconductor rigs -- these actually provide less regen than CCC rigs do. Bring all the refits you need.
- You may also be fit with 2 capital guns and 1 HAW, put the HAW on the subcaps and the capital guns shoot the Avengers. If you use multiple dreads then one should be HAW and the other should be capital gun fit.
Tactics
No sub-article about Revelation roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Revelation here.