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SNEAK PEEK EVE University possibilities


Factions     


 


Campuses          


EVE_University_Medals           File:ServiceMedal.jpg   File:UNISilverCrossMedal.png        


Ships     File:HarbingerNavyIssue.png                      


Implants            
Events    File:Altruist KYE talos rear.jpg File:Skills training clock.jpg                       File:Moar bubbles2.png  
Mobiles            
Fleets   / Chill-Town / Incursion / Rookie's guide to fleet Ops.
Theory                                   200px 200px File:Sentrydrones2.jpg 200px
Timers          
Rats File:The blood raiders covenant logo.jpg File:Serpentis logo.jpg File:Guristas pirates logo.jpg      
Cloaking File:Cloaking.jpg File:Icon cloak.png

Intro

 
 
 
 
 
 

                                                     


 


File:UNIMentor2Banner.png nPvP practice is developed for the very fresh, rookie & novice pilots to learn the very basics of combat in EVE in a controlled Arena. With use of only rookie ships. This makes it faster to respawn and join the practice Arena again, again & again. Rookie ships are for free! To obtain a new one: with your capsule go to the nearest station were you have no ships stored when you dock there will be a rookie ship in the Inventory (alt-c) of the station. This process can be repeated many times for free. Rookie ships can not be manufactured, there are no blueprints, no reprocess value, it is not possible to sell them directly (You could put them in a contract). New rookie ships are equipped with one offensive weapon and one mining laser. So nPvP training is possible without having to invest any isk or buy/haul new ships!!! Very quick respawn is possible. So more fun for combat training!!!

  • If you have any questions about the above pictures/icons please ask the teachers/instructors.



 

Rules

  • Respect all EVE University rules. EVE_University_Rules
  • Only rookie ships
  • No implants
  • Only fights in the setup designated Arena location
  • Discuss how to improve your combat skills with the other pilots/instructors/teachers


 

Cross-References






Hit description Random damage modifier
Barely scratches 0.500–0.625
Hits lightly 0.625–0.750
Hits 0.750–1.000
Well aimed 1.000–1.250
Excellent 1.250–1.490
Perfectly 3.000


 

Definitions

  • Arena = Controlled area in deep space used for practice/combat/games. Watched over by instructors/wardens. Scouts are watching in nearby systems for threats.
  • Teacher = Mostly teaches theoretical classes. Some do teach practical classes.
  • Instructor = Mostly teaches/overwatches practicals,exercises & games in Arenas. Sometimes they teach theory.
  • Supporter/Logi = People who support us with logistics (logi) or other services.
  • Spectator = People who do not want to take part of the practice/exercise/game but like to observe/study us.


 

Pre-Flight Check List


 





 

Rookie ships:


  Amarr --> Impairor


  Caldari --> Ibis


  Gallente -> Velator


  Minmatar -> Reaper


 

Rats


Example incursion Rats:
NameSig [1]Speed [2]Orbit / Speed [3]Damage / Volley [4]Range [5]Effective HP [6]
1   Renyn Meten
Renyn Meten  
33   33 m 2550   2,550 m/s 9000 9 km   410 m/s 192 192 dps   960 hp 12000 10 - 12 km   8898 9k ehp  
1   Niarja Myelen
Niarja Myelen   
53   53 m 2760   2,760 m/s 15000 15 km   405 m/s -1 (no weapons) -1 (no weapons) 3786 4k ehp  
3   Mara Paleo
Mara Paleo  
65   65 m 2050   2,050 m/s 60000 60 km   310 m/s -1 (no weapons) -1 (no weapons) 29505 30k ehp  
5   Deltole Tegmentum
Deltole Tegmentum    
540   540 m 850   850 m/s 12000 12 km   118 m/s 818 818 dps   4,500 hp 45000 < 45 km   179075 179k ehp  
5   Outuni Mesen
Outuni Mesen [7]    
400   400 m 790   790 m/s 18000 18 km   110 m/s 352 352 dps   1,760 hp 65000 45 - 65 km   215104 215k ehp  
  1. ^ While using their propulsion module, they suffer the same signature bloom as players.
  2. ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
  3. ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
  4. ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
  5. ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
  6. ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
  7. ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.



Ships overview



Mining


Mining Ships

Ship Type Ship Use
Frigate Venture Low yield, tank and ore hold compared to specialized ship. Greater agility and speed. Only ship in the game with a gas harvesting bonus. Is cheap and takes minimal training.
Mining Barge Procurer Specializes in defense (shield tank).
Retriever Specializes in ore hold capacity.
Covetor Specializes in ore yield.
Exhumer Skiff Specializes in defence (shield tank).
Mackinaw Specializes in ore hold capacity.
Hulk Specializes in ore yield.
Support Command Ships Can fit gang assist modules and provide security.
Industrial Command Orca Bonuses towards gang link modules, has considerable cargo room, can fly in high-sec.
Capital Industrial Rorqual Capital ship, bonuses towards gang link modules, can compress ore in cargohold (vastly increasing capacity).



ORE

System
security
rating
Quarter
       
1.0 and lower   Veldspar
  Scordite
  Clear Icicle
  Veldspar
  Scordite
  White Glaze
  Veldspar
  Scordite
  Blue Ice
  Veldspar
  Scordite
  Glacial Mass
0.9 and lower   Pyroxeres   Pyroxeres   Plagioclase   Plagioclase
0.7 and lower   Kernite   Plagioclase   Omber   Omber
0.4 and lower   Jaspet   Kernite   Jaspet   Kernite
0.3 and lower   Glare Crust   Glare Crust   Glare Crust   Glare Crust
0.2 and lower   Hemorphite   Hedbergite   Hemorphite   Hedbergite
0.1 and lower   Dark Glitter   Dark Glitter   Dark Glitter
0.0 and lower   Spodumain
  Gneiss
  Crokite
  Arkonor
  Bistot
  Mercoxit
  Gelidus
  Krystallos
  Enriched Clear Icicle
  Dark Ochre
  Crokite
  Spodumain
  Bistot
  Mercoxit
  Gelidus
  Krystallos
  Pristine White Glaze
  Dark Ochre
  Crokite
  Arkonor
  Bistot
  Mercoxit
  Gelidus
  Krystallos
  Thick Blue Ice
  Spodumain
  Gneiss
  Arkonor
  Bistot
  Mercoxit
  Gelidus
  Krystallos
  Smooth Glacial Mass


 
Overview
 
An asteroid belt, as seen on the overview. Note the belt's warp-in point (marked with an inverted triangle), as well as the variety of different asteroid types (all labelled according to what kind of ore they contain).




Ore variants =

Each asteroid type has two further subtypes, which yield more (+5% / +10%) minerals when refined. Otherwise they are identical in every way to their base ore, and are found in the same regions (just in lower quantities). For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore.

Base ore +5% variant +10% variant Found in
  Veldspar Concentrated Veldspar Dense Veldspar Everywhere
  Scordite Condensed Scordite Massive Scordite Everywhere
  Pyroxeres Solid Pyroxeres Viscous Pyroxeres Amarr and Caldari 0.9 (or lower) space
  Plagioclase Azure Plagioclase Rich Plagioclase Caldari 0.7 (or lower) space
Minmatar and Gallente 0.9 (or lower) space
  Omber Silvery Omber Golden Omber Gallente and Minmatar 0.7 (or lower) space
  Kernite Luminous Kernite Fiery Kernite Amarr 0.7 (or lower) space
Caldari and Minmatar 0.4 (or lower) space
  Jaspet Pure Jaspet Pristine Jaspet Amarr and Gallente 0.4 (or lower) space
  Hemorphite Vivid Hemorphite Radiant Hemorphite Amarr and Gallente 0.2 (or lower) space
  Hedbergite Vitric Hedbergite Glazed Hedbergite Caldari and Minmatar 0.2 (or lower) space
  Gneiss Iridescent Gneiss Prismatic Gneiss Amarr and Minmatar 0.0 (or lower) space
  Dark Ochre Onyx Ochre Obsidian Ochre Caldari and Gallente 0.0 (or lower) space
  Spodumain Bright Spodumain Gleaming Spodumain 0.0 space (or lower, except Gallente)
  Crokite Sharp Crokite Crystalline Crokite 0.0 space (or lower, except Minmatar)
  Arkonor Crimson Arkonor Prime Arkonor 0.0 space (or lower, except Caldari)
  Bistot Triclinic Bistot Monoclinic Bistot All of 0.0 (or lower) space
  Mercoxit Magma Mercoxit Vitreous Mercoxit All of 0.0 (or lower) space


.

Ore Refining

Before you can refine your ore, you must place the ore in your hangar at a station with a refinery. The following table lists the batch size and the minerals that you would receive from a perfect refine (some of these numbers changed with the release of Tyrannis):

Ore Batch Size and Mineral Content
Ore m^3/Ore Batch Size m^3/Batch Tritanium Pyerite Mexallon Isogen Nocxium Megacyte Zydrine Morphite
Veldspar 0.1 333 33.3 1000              
Scordite 0.15 333 49.95 833 416            
Pyroxeres 0.3 333 99.9 844 59 120   11      
Plagioclase 0.35 333 116.55 256 512 256          
Omber 0.6 500 300 307 123   307        
Kernite 1.2 400 480 386   773 386        
Jaspet 2 500 1000 259 437 518   259   8  
Hemorphite 3 500 1500 650 260 60 212 424   28  
Hedbergite 3 500 1500   290   708 354   32  
Gneiss 5 400 2000 3700   3700 700     171  
Dark Ochre 8 400 3200 25500       500   250  
Spodumain 16 250 4000 71000 9000       140    
Crokite 16 250 4000 38000       331   663  
Bistot 16 200 3200   12000       170 341  
Arkonor 16 200 4000 10000         333 166  
Mercoxit 40 250 10000               530


If you have less than the batch size, none of that ore will be refined. If you have more, only even batch sizes will be refined. For example, if you had 700 Veldspar, 666 would be refined into 2000 Tritanium, and you would have 34 Veldspar left over in your hangar. If you have the more dense ore (see Mining), you will get that percentage more minerals. For example, 333 Dense Veldspar will refine into 1100 Tritanium.



A pilot's ability to use a refinery is affected by three factors: equipment efficiency, refining skills and the equipment use tax.

.

Mining Strategy


 
Mining Strategy.



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Scifi° (talk) 10:29, 13 May 2014 (UTC)