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='''Intro'''=
 
='''Intro'''=
 
[[file:Icon_peace.png|57px|left]]
 
[[file:Icon_peace.png|57px|left]]

Revision as of 12:36, 22 January 2015

This page is a work in progress.

This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.

Pandemic Legion Monument (Osoggur gate).jpg

SNEAK PEEK EVE University possibilities


Factions Logo faction amarr empire clean.pngLogo faction caldari state clean.pngLogo faction gallente federation clean.pngLogo faction minmatar republic clean.png


E-UNI.png


Campuses AMCLogo2.png WHClogo.png Solitude Logo.png LSCLogo.png NSClogo3bubblesv1.png


EVE_University_Medals Medal graduate.png UNIProfMedal.PNG UNIDirEmeritusMedal.PNG UNIStarOutsandingSvcMedal.PNG UNIStarDedSvcMedal.PNG 53px UNIGoldCrossMedal.PNG 53px UNIStarValiantDutyMedal.PNG UNIIntrepidDefenderMedal.PNG UNIResoluteDefenderMedal.png EveUniversityDonorMedal.png


Ships Astero.jpg Stratios.jpg 100px Rattlesnake.jpg Widow.jpg Vindicator.jpg Tengu.jpg Orca.jpg Megathron Federate Issue.jpg Hurricane.jpg Dominix.jpg Cynabal.jpg Coercer.jpg Apocalypse.jpg


Implants Implants.png Icon willpower.png Icon perception.png Icon memory.png Icon intelligence.png Icon charisma.png
Events Cyno.jpgLAZORRAVEN.png 200px 200px Icon caldari sentry gun.png Icon amarr sentry gun.png Limited engagement example.png Eve share rewards.PNG AMC Buyback Contract CreateContract.png Incursions ota order.png GhostSiteLab.PNG Wormholec3.jpg Apocrypha sleeper.jpg WH Black Hole.jpg Planetology 0.png 200px Minmatar epic 13.jpg
Mobiles Mobile Depot image.jpg Mobile Tractor Unit image.jpg Mobile micro jump unit.jpg Mobile scan inhibitor.jpg Mobile Cyno Inhibitor image.jpg Mobile Siphon Unit image.jpg
Fleets Fortress.jpg / Chill-Town / Incursion / Rookie's guide to fleet Ops.
Theory Lock speed graph.png EVE Cap Recharge Rate Formula.png EVE Cap Recharge Rate Diff Formula.png MemberDetails.png TurretHitChance1.png Cspa3.png Probeform pin.jpg WHC System Explanation.png 1000spins.jpg Bubble path.jpg Angular velocity1.jpg Optimal falloff.png Bubbles.png MissileDamageFormula.png Warpdisruption.jpg EfficientPI.png Overheating.jpg Roid grid.jpg 200px 200px 200px 200px
Timers Flag npc.jpg Flag pvp.jpg Flag weapon.jpg Flag suspect.jpg Flag criminal.jpg
Rats 100px 100px 100px Icon target frigate.png Icon target cruiser.png Icon target battleship.png
Cloaking 200px 100px

Intro

Icon peace.png
Certificate-level0.png
Icon corporation.png
Icon resists.png
Icon constellation.png
Icon fleet.png

Icon ISIS size Small.png Icon ISIS Exploration.png Icon ISIS Resourceharvesting.png Icon ISIS Ecm.png Icon ISIS weapon Drones.png Icon ISIS Combat.png Icon ISIS defense armor.png Icon ISIS attack.png Icon ISIS Disruption.png Icon ISIS Energydestabilization.png Icon ISIS Warpprevention.png Icon ISIS Trackingdisruption.png Icon ISIS Targetpainting.png Icon ISIS Tackling.png Icon ISIS Support.png Icon ISIS Stasiswebifying.png Icon ISIS defense Shields.png Icon ISIS defense Shieldsarmor.png Icon ISIS Sensordampening.png Icon ISIS weapon Projectileturrets.png Icon ISIS weapon Missiles.png Icon ISIS Hauling.png Icon ISIS weapon Energyturrets.png Icon turret volley.png 112 64 4.png Icon incursion effect cyno.png Incursions sansha transmission.png


Icon skillbook3.png


200px nPvP practice is developed for the very fresh, rookie & novice pilots to learn the very basics of combat in EVE in a controlled Arena. With use of only rookie ships. This makes it faster to respawn and join the practice Arena again, again & again. Rookie ships are for free! To obtain a new one: with your capsule go to the nearest station were you have no ships stored when you dock there will be a rookie ship in the Inventory (alt-c) of the station. This process can be repeated many times for free. Rookie ships can not be manufactured, there are no blueprints, no reprocess value, it is not possible to sell them directly (You could put them in a contract). New rookie ships are equipped with one offensive weapon and one mining laser. So nPvP training is possible without having to invest any isk or buy/haul new ships!!! Very quick respawn is possible. So more fun for combat training!!!

  • If you have any questions about the above pictures/icons please ask the teachers/instructors.



Icon incursion effect cyno.png

Rules

  • Respect all EVE University rules. EVE_University_Rules
  • Only rookie ships
  • No implants
  • Only fights in the setup designated Arena location
  • Discuss how to improve your combat skills with the other pilots/instructors/teachers


Icon ISIS Energydestabilization.png

Cross-References






Hit description Random damage modifier
Barely scratches 0.500–0.625
Hits lightly 0.625–0.750
Hits 0.750–1.000
Well aimed 1.000–1.250
Excellent 1.250–1.490
Perfectly 3.000


Icon turret volley.png

Definitions

  • Arena = Controlled area in deep space used for practice/combat/games. Watched over by instructors/wardens. Scouts are watching in nearby systems for threats.
  • Teacher = Mostly teaches theoretical classes. Some do teach practical classes.
  • Instructor = Mostly teaches/overwatches practicals,exercises & games in Arenas. Sometimes they teach theory.
  • Supporter/Logi = People who support us with logistics (logi) or other services.
  • Spectator = People who do not want to take part of the practice/exercise/game but like to observe/study us.


Certificate-level0.png

Pre-Flight Check List


Jumpcloneexample.gif





ISIS.png

Rookie ships:


Logo faction amarr empire clean.png Amarr --> Impairor


Logo faction caldari state clean.png Caldari --> Ibis


Logo faction gallente federation clean.png Gallente -> Velator


Logo faction minmatar republic clean.png Minmatar -> Reaper


Flag npc.jpg

Rats


Example incursion Rats:
NameSig [1]Speed [2]Orbit / Speed [3]Damage / Volley [4]Range [5]Effective HP [6]
1 Icon red frigate.png Renyn Meten
Renyn Meten Webbing - 60% speed reduction at 15 km range
33 Signature 33 m 2550 Velocity 2,550 m/s 9000 9 km Orbit 410 m/s 192 192 dps Turret damage 960 hp 12000 10 - 12 km Effective range (from optimal up to double falloff) 8898 9k ehp 8,898 effective hit points (3,388 raw hit points)
1 Icon red frigate.png Niarja Myelen
Niarja Myelen Jamming - 6 strength at 32+36 km rangeEnergy neutralizing - 450 GJ every 10 seconds at 18 km range
53 Signature 53 m 2760 Velocity 2,760 m/s 15000 15 km Orbit 405 m/s -1 (no weapons) -1 (no weapons) 3786 4k ehp 3,786 effective hit points (2,575 raw hit points)
3 Icon red cruiser.png Mara Paleo
Mara Paleo Remote Shield Booster - 700 hp every 5 sec for up to 3 targets at 70 km range
65 Signature 65 m 2050 Velocity 2,050 m/s 60000 60 km Orbit 310 m/s -1 (no weapons) -1 (no weapons) 29505 30k ehp 29,505 effective hit points (8,085 raw hit points)
5 Icon red battleship.png Deltole Tegmentum
Deltole Tegmentum Warp disruption - 1 strength at 20 km rangeEnergy neutralizing - 360 GJ every 12 seconds at 12 km rangeTarget painting - 37,5% strength at 45+90 km range
540 Signature 540 m 850 Velocity 850 m/s 12000 12 km Orbit 118 m/s 818 818 dps Torpedo damage 4,500 hp 45000 < 45 km Effective range 179075 179k ehp 179,075 effective hit points (73,150 raw hit points)
5 Icon red battleship.png Outuni Mesen
Outuni Mesen [7] Warp disruption - 1 strength at 24 km rangeEnergy neutralizing - 3,000 GJ every 24 seconds at 25 km rangeWebbing - 60% speed reduction at 20 km range
400 Signature 400 m 790 Velocity 790 m/s 18000 18 km Orbit 110 m/s 352 352 dps Turret damage 1,760 hp 65000 45 - 65 km Effective range (from optimal up to double falloff) 215104 215k ehp 215,104 effective hit points (92,400 raw hit points)
  1. ^ While using their propulsion module, they suffer the same signature bloom as players.
  2. ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
  3. ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
  4. ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
  5. ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
  6. ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
  7. ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.



Ships overview



Mining


Mining Ships

Ship Type Ship Use
Frigate Venture Low yield, tank and ore hold compared to specialized ship. Greater agility and speed. Only ship in the game with a gas harvesting bonus. Is cheap and takes minimal training.
Mining Barge Procurer Specializes in defense (shield tank).
Retriever Specializes in ore hold capacity.
Covetor Specializes in ore yield.
Exhumer Skiff Specializes in defence (shield tank).
Mackinaw Specializes in ore hold capacity.
Hulk Specializes in ore yield.
Support Command Ships Can fit gang assist modules and provide security.
Industrial Command Orca Bonuses towards gang link modules, has considerable cargo room, can fly in high-sec.
Capital Industrial Rorqual Capital ship, bonuses towards gang link modules, can compress ore in cargohold (vastly increasing capacity).



ORE

System
security
rating
Quarter
Amarr quarter Caldari quarter Gallente quarter Minmatar quarter
1.0 and lower Veldspar Veldspar
Scordite Scordite
Clear Icicle Clear Icicle
Veldspar Veldspar
Scordite Scordite
White Glaze White Glaze
Veldspar Veldspar
Scordite Scordite
Blue Ice Blue Ice
Veldspar Veldspar
Scordite Scordite
Glacial Mass Glacial Mass
0.9 and lower Pyroxeres Pyroxeres Pyroxeres Pyroxeres Plagioclase Plagioclase Plagioclase Plagioclase
0.7 and lower Kernite Kernite Plagioclase Plagioclase Omber Omber Omber Omber
0.4 and lower Jaspet Jaspet Kernite Kernite Jaspet Jaspet Kernite Kernite
0.3 and lower Glare Crust Glare Crust Glare Crust Glare Crust Glare Crust Glare Crust Glare Crust Glare Crust
0.2 and lower Hemorphite Hemorphite Hedbergite Hedbergite Hemorphite Hemorphite Hedbergite Hedbergite
0.1 and lower Dark Glitter Dark Glitter Dark Glitter Dark Glitter Dark Glitter Dark Glitter
0.0 and lower Spodumain Spodumain
Gneiss Gneiss
Crokite Crokite
Arkonor Arkonor
Bistot Bistot
Mercoxit Mercoxit
Gelidus Gelidus
Krystallos Krystallos
Enriched Clear Icicle Enriched Clear Icicle
Dark Ochre Dark Ochre
Crokite Crokite
Spodumain Spodumain
Bistot Bistot
Mercoxit Mercoxit
Gelidus Gelidus
Krystallos Krystallos
Pristine White Glaze Pristine White Glaze
Dark Ochre Dark Ochre
Crokite Crokite
Arkonor Arkonor
Bistot Bistot
Mercoxit Mercoxit
Gelidus Gelidus
Krystallos Krystallos
Thick Blue Ice Thick Blue Ice
Spodumain Spodumain
Gneiss Gneiss
Arkonor Arkonor
Bistot Bistot
Mercoxit Mercoxit
Gelidus Gelidus
Krystallos Krystallos
Smooth Glacial Mass Smooth Glacial Mass


Overview
An asteroid belt, as seen on the overview. Note the belt's warp-in point (marked with an inverted triangle), as well as the variety of different asteroid types (all labelled according to what kind of ore they contain).




Ore variants =

Each asteroid type has two further subtypes, which yield more (+5% / +10%) minerals when refined. Otherwise they are identical in every way to their base ore, and are found in the same regions (just in lower quantities). For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore.

Base ore +5% variant +10% variant Found in
Veldspar Veldspar Concentrated Veldspar Dense Veldspar Everywhere
Scordite Scordite Condensed Scordite Massive Scordite Everywhere
Pyroxeres Pyroxeres Solid Pyroxeres Viscous Pyroxeres Amarr and Caldari 0.9 (or lower) space
Plagioclase Plagioclase Azure Plagioclase Rich Plagioclase Caldari 0.7 (or lower) space
Minmatar and Gallente 0.9 (or lower) space
Omber Omber Silvery Omber Golden Omber Gallente and Minmatar 0.7 (or lower) space
Kernite Kernite Luminous Kernite Fiery Kernite Amarr 0.7 (or lower) space
Caldari and Minmatar 0.4 (or lower) space
Jaspet Jaspet Pure Jaspet Pristine Jaspet Amarr and Gallente 0.4 (or lower) space
Hemorphite Hemorphite Vivid Hemorphite Radiant Hemorphite Amarr and Gallente 0.2 (or lower) space
Hedbergite Hedbergite Vitric Hedbergite Glazed Hedbergite Caldari and Minmatar 0.2 (or lower) space
Gneiss Gneiss Iridescent Gneiss Prismatic Gneiss Amarr and Minmatar 0.0 (or lower) space
Dark Ochre Dark Ochre Onyx Ochre Obsidian Ochre Caldari and Gallente 0.0 (or lower) space
Spodumain Spodumain Bright Spodumain Gleaming Spodumain 0.0 space (or lower, except Gallente)
Crokite Crokite Sharp Crokite Crystalline Crokite 0.0 space (or lower, except Minmatar)
Arkonor Arkonor Crimson Arkonor Prime Arkonor 0.0 space (or lower, except Caldari)
Bistot Bistot Triclinic Bistot Monoclinic Bistot All of 0.0 (or lower) space
Mercoxit Mercoxit Magma Mercoxit Vitreous Mercoxit All of 0.0 (or lower) space


.

Ore Refining

Before you can refine your ore, you must place the ore in your hangar at a station with a refinery. The following table lists the batch size and the minerals that you would receive from a perfect refine (some of these numbers changed with the release of Tyrannis):

The following table lists the mineral content of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units.

Note that actual yields depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.

Ore Type Uncompressed Volume Compressed Volume Tritanium Pyerite Mexallaon Isogen Nocxium Megacyte Zydrine Morphite Location
Veldspar 0.1 0.15 415 1.0 (All Space)
Concentrated Veldspar (+5%) 0.1 0.15 436 1.0 (All Space)
Dense Veldspar (+10%) 0.1 0.15 457 1.0 (All Space)
Scordite 0.15 0.19 346 173 1.0 (All Space)
Condensed Scordite (+5%) 0.15 0.19 363 182 1.0 (All Space)
Massive Scordite (+10%) 0.15 0.19 380 190 1.0 (All Space)
Pyroxeres 0.3 0.16 351 25 50 5 0.9 (Amarr, Caldari)
Solid Pyroxeres (+5%) 0.3 0.16 368 26 53 5 0.9 (Amarr, Caldari)
Viscous Pyroxeres (+10%) 0.3 0.16 385 27 55 5 0.9 (Amarr, Caldari)
Plagioclase 0.35 0.15 107 213 107 0.9 (Gallente, Minmatar), 0.7 (Caldari)
Azure Plagioclase (+5%) 0.35 0.15 112 224 112 0.9 (Gallente, Minmatar), 0.7 (Caldari)
Rich Plagioclase (+10%) 0.35 0.15 117 234 117 0.9 (Gallente, Minmatar), 0.7 (Caldari)
Omber 0.6 0.07 85 34 85 0.7 (Gallente, Minmatar)
Silvery Omber (+5%) 0.6 0.07 89 36 89 0.7 (Gallente, Minmatar)
Golden Omber (+10%) 0.6 0.07 94 38 94 0.7 (Gallente, Minmatar)
Kernite 1.2 0.19 134 267 134 0.7 (Amarr), 0.4 (Caldari, Minmatar)
Luminous Kernite (+5%) 1.2 0.19 140 281 140 0.7 (Amarr), 0.4 (Caldari, Minmatar)
Fiery kernite (+10%) 1.2 0.19 147 294 147 0.7 (Amarr), 0.4 (Caldari, Minmatar)
Jaspet 2 0.15 72 121 144 72 3 0.4 (Amarr, Gallente)
Pure Jaspet (+5%) 2 0.15 76 127 151 76 3 0.4 (Amarr, Gallente)
Pristine Jaspet (+10%) 2 0.15 79 133 158 79 3 0.4 (Amarr, Gallente)
Hemorphite 3 0.16 180 72 17 59 118 8 0.2 (Amarr, Gallente)
Vivid Hemorphite (+5%) 3 0.16 189 76 18 62 123 9 0.2 (Amarr, Gallente)
Radiant Hemorphite (+10%) 3 0.16 198 79 19 65 129 9 0.2 (Amarr, Gallente)
Hedbergite 3 0.14 81 196 98 9 0.2 (Amarr, Gallente)
Vitric Hedbergite (+5%) 3 0.14 85 206 103 10 0.2 (Amarr, Gallente)
Glazed Hedbergite (+10%) 3 0.14 89 216 108 10 0.2 (Amarr, Gallente)
Gneiss 5 1.03 1278 1278 242 60 -0.4 (Amarr, Minmatar)
Iridescent Gneiss (+5%) 5 1.03 1342 1342 254 63 -0.4 (Amarr, Minmatar)
Prismatic Gneiss (+10%) 5 1.03 1406 1406 266 65 -0.4 (Amarr, Minmatar)
Dark Ochre 8 3.27 8804 173 87 -0.2 (Caldari, Gallente)
Onyx Ochre (+5%) 8 3.27 9245 182 91 -0.2 (Caldari, Gallente)
Obsidian Ochre (+10%) 8 3.27 9685 190 95 -0.2 (Caldari, Gallente)
Spodumain 16 16 39221 4972 78 -0.5 (Amarr, Caldari)
Brige Spodumain (+5%) 16 16 41182 5221 82 -0.5 (Amarr, Caldari)
Gleaming Spodumain (+10%) 16 16 43143 5496 86 -0.5 (Amarr, Caldari)
Crokite 16 7.81 20992 275 367 -0.5 (Amarr, Caldari, Gallente)
Sharp Crokite (+5%) 16 7.81 22041 290 385 -0.5 (Amarr, Caldari, Gallente)
Crystalline Crokite (+10%) 16 7.81 23091 309 403 -0.5 (Amarr, Caldari, Gallente)
Bistot 16 6.11 16572 118 236 -0.6 (All Space)
Triclinic Bistot (+5%) 16 6.11 17402 124 248 -0.6 (All Space)
Monoclinic Bistot (+10%) 16 6.11 18230 130 259 -0.6 (All Space)
Arkonor 16 3.08 6905 1278 230 115 -0.6 (All Space)
Crimson Arkonor (+5%) 16 3.08 7251 1342 242 121 -0.7 (All Space)
Prime Arkonor (+10%) 16 3.08 7596 1406 253 127 -0.7 (All Space)
Mercoxit 40 0.1 293 -0.8 (All Space)
Magma Mercoxit (+5%) 40 0.1 308 -0.8 (All Space)
Vitreous Mercoxit (+10%) 40 0.1 323 -0.8 (All Space)
Ore Type Uncompressed Volume Compressed Volume Tritanium Pyerite Mexallaon Isogen Nocxium Megacyte Zydrine Morphite Location


If you have less than the batch size, none of that ore will be refined. If you have more, only even batch sizes will be refined. For example, if you had 378 Veldspar, 300 would be refined into Tritanium, and you would have 78 Veldspar left over in your hangar. If you have the more dense ore (see Mining), you will get that percentage more minerals.



A pilot's ability to use a refinery is affected by three factors: equipment efficiency, refining skills and the equipment use tax.

.

Mining Strategy / Dynamic Mining




.

Rules of Engagement

This is a rough breakdown of which ships1 are valid targets. If you have setup your overview according to Uni standards, "flashies" are always valid targets. Please note that shooting any target in high-sec or low-sec will generate a Limited Engagement which allows your target to shoot back. Pilotless ships or unanchored pos structures are free to be repurposed for your use. Alliance/Corp/Fleet members should not be shot without management approval.

To shoot anchored structures2 you need specific directoral approval to do so.

Category All Space W-Space Null-sec Low-sec High-sec Note
Being aggressed Outlaw/
Criminal/Suspect
Plus10.png Friend of the Alliance Tick.png Cross.png Cross.png Cross.png Cross.png Cross.png If you are fired upon without provocation you may retaliate in order to defend yourself. Do not Pursue.

All Incidents Must be reported to a diplomat immediately.

Do not buy or use killrights against them. Do not help them attack or defend structures without Director approval.

Plus5.png Non-Aggression Pact Tick.png Cross.png Cross.png Cross.png Cross.png Cross.png
Neutral.png Neutral / No standings Tick.png Tick.png Tick.png Tick.png Tick.png Cross.png Remember to notify a diplomat if attacked by a neutral.
Minus5.png Hostile toward the Alliance Tick.png Tick.png Tick.png Tick.png Tick.png Cross.png Your Security Status should be taken into account in Low-Sec.
Minus10.png Enemy of the Alliance Tick.png Tick.png Tick.png Tick.png Tick.png Tick.png Your Security Status should be taken into account in High-Sec3 and Low-Sec.

High-sec is mostly intended for WT alts. Don't go crazy.

War.png War Target Tick.png Tick.png Tick.png Tick.png Tick.png Tick.png Destruction of War Target pods is actively encouraged.
1 Ships are defined as any pilotable item including combat ships, industrial vessels and capsules, along with temporary deployed items such as warp bubbles or mobile depots..
2 Structures are defined as any static structure, such as Player Owned Starbases, batteries and arrays for that, Custom Offices and Outposts.
3 Attacking an Enemy in HiSec without them being flagged will result in your ship being destroyed by CONCORD. Please use this sparingly and only against targets with a long history of aggression and a justifiable reason.





Scifi° (talk) 10:29, 13 May 2014 (UTC)