Difference between revisions of "Kronos"
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+ | ''For the summer 2014 expansion, see [[Kronos (expansion)]].'' | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-12) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=28661 | |
− | + | | shipimg=Kronos.jpg | |
− | + | | shipname=Kronos | |
− | + | | class= Marauder | |
− | + | | grouping=Marauders | |
− | + | | hulltype=Megathron Class | |
− | + | | faction=Gallente Federation | |
− | + | | variations= {{Ship|Megathron}}, {{Ship|Megathron Navy Issue}}, {{Ship|Vindicator}}, {{Ship|Megathron Federate Issue}} | |
− | + | | tech=2 | |
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+ | | powergrid=14,000 MW | ||
+ | | cpu=580 tf | ||
+ | | capacitor=8,000 GJ | ||
+ | |||
+ | | highs= 7 | ||
+ | | turrets=4 | ||
+ | | launchers= | ||
+ | | mediums= 5 | ||
+ | | lows=7 | ||
+ | |||
+ | | mass= 148,000,000 kg | ||
+ | | volume= 470,000 m³ | ||
+ | |||
+ | | cargohold=1,275 m³ | ||
+ | | extrahold= | ||
+ | | extraholdtype= | ||
+ | |||
+ | | dronebay=125 m³ | ||
+ | | bandwidth=50 Mbit/sec | ||
+ | |||
+ | | quote= Unparalleled innovation has led to undeniable strength. | ||
+ | | quote_attribution= Joroutte Devolle | ||
+ | | info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. | ||
+ | | bonuses= '''Marauders bonuses (per skill level):'''<br> | ||
+ | 7.5% bonus to Armor Repairer amount<br> | ||
+ | 7.5% bonus to Large Hybrid Turret tracking speed<br> | ||
+ | '''Gallente Battleship bonuses (per skill level):'''<br> | ||
+ | 5% bonus to Large Hybrid Turret damage<br> | ||
+ | 10% bonus to Large Hybrid Turret falloff<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | 100% bonus to Large Hybrid Turret damage<br> | ||
+ | 100% bonus to Tractor Beam range and velocity<br> | ||
+ | 70% reduction in Micro Jump Drive reactivation delay<br> | ||
+ | • Can fit Bastion modules<br> | ||
+ | |||
+ | | structurehp= 8,900 HP | ||
+ | |||
+ | | armorhp=7,900 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=43.13 | ||
+ | | armorkin=51.25 | ||
+ | | armorexp=10 | ||
+ | |||
+ | | shieldhp= 7,300 HP | ||
+ | | shieldem=0 | ||
+ | | shieldtherm=30 | ||
+ | | shieldkin=55 | ||
+ | | shieldexp=50 | ||
+ | |||
+ | | maxvelocity=105 m/sec | ||
+ | | inertia= 0.074 | ||
+ | | warpspeed= 3 AU/s | ||
+ | | warptime= 15.18 s | ||
+ | |||
+ | | targetrange=117 km | ||
+ | | maxlockedtargets=10 | ||
+ | | sigradius=420 m | ||
+ | | scanres=160 mm | ||
+ | | sensortype=Magnetometric | ||
+ | | sensorvalue=22 points | ||
+ | |||
+ | | reqskills= * {{RequiredSkill|Gallente Battleship|V}} | ||
+ | ** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | ** {{RequiredSkill|Gallente Battlecruiser|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|III}} | ||
+ | *** {{RequiredSkill|Gallente Cruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|II}} | ||
+ | **** {{RequiredSkill|Gallente Destroyer|III}} | ||
+ | ***** {{RequiredSkill|Gallente Frigate|III}} | ||
+ | ****** {{RequiredSkill|Spaceship Command|I}} | ||
+ | * {{RequiredSkill|Marauders|I}} | ||
+ | ** {{RequiredSkill|Energy Grid Upgrades|V}} | ||
+ | *** {{RequiredSkill|Power Grid Management|II}} | ||
+ | *** {{RequiredSkill|Science|I}} | ||
+ | ** {{RequiredSkill|Advanced Weapon Upgrades|V}} | ||
+ | *** {{RequiredSkill|Weapon Upgrades|V}} | ||
+ | **** {{RequiredSkill|Gunnery|II}} | ||
+ | ** {{RequiredSkill|Spaceship Command|V}} | ||
+ | | totaltraintime=115d 11h 59m 20s | ||
+ | |||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2=High Amount of Low Slots | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
− | The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with | + | The '''Kronos''' is the Gallente [[Marauder]]-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters). While a blaster-fitted Kronos has extraordinarily high damage, the bastion module immobilizing the Kronos can lead to range issues, but it is a prodigious brawler if it can get close. |
+ | |||
+ | As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship. | ||
+ | |||
+ | == Skills == | ||
+ | The Kronos is an extremely expensive Tech 2 hull, and as such deserves excellent skills. | ||
+ | * {{sk|Large Hybrid Turret}} and {{sk|Motion Prediction}} to V to use Tech 2 Large Blasters. Alternatively, train {{sk|Sharpshooter}} to V instead of Motion Prediction to use Tech 2 Large Railguns. | ||
+ | * {{sk|Trajectory Analysis}}, {{sk|Controlled Bursts}}, {{sk|Surgical Strike}}, {{sk|Rapid Firing}}, {{sk|Sharpshooter}}, and {{sk|Motion Prediction}} to at least IV, preferably V. Motion Prediction and Sharpshooter V are prerequisites for large blasters and railguns respectively. | ||
+ | * {{sk|Large Railgun Specialization}} and {{sk|Large Blaster Specialization}} to IV to take advantage of the DPS buff that these skills provide to their respective weapons. | ||
+ | * {{sk|Marauders}} to at least IV. | ||
+ | * All of the skills for a full T2 armor tank and for T2 drones. | ||
− | The Marauder | + | == Tactics == |
+ | The Kronos is the highest DPS Marauder, but pays for that by being the shortest ranged. The Kronos struggles in solo PvE due to its awful range when blaster fit and its poor tracking and low damage when rail fit. Despite its marauder ability to use armor reps to shrug off 200+ DPS before its ridiculous resists, the Kronos struggles with capacitor. In fact, the Kronos ironically has more cap issues than the [[Paladin]] due to the Paly's bonus to energy turret activation cost. Despite these drawbacks, the bastion module can cover a multitude of sins, and the Kronos still sees use as a solo PvE ship for L4s and anomalies. The Kronos shines best in fleet PvE operations such as [[Incursions]] and [[Stronghold]]s where its weak capacitor and lack of application are less of an issue and where its insane damage are highly valued. | ||
− | + | == Notes == | |
+ | In ancient Greek mythology, Kronos was the leader of the Titans and the father of Zeus. [[Rhea]] was his consort. | ||
+ | |||
+ | == Patch History == | ||
+ | {{Expansion past|width= 45% | ||
+ | |'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes]) | ||
+ | * Balance Changes - Marauders | ||
+ | ** 100% bonus to Shield Extender hitpoints removed | ||
+ | ** 150% bonus to Armor Plate hitpoints removed | ||
+ | ** 15% additional bonus to Reinforced Bulkhead hitpoints removed | ||
+ | |||
+ | '''Version 21.06 Release 2024-02-20.1''' [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes] | ||
+ | * Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s. | ||
+ | |||
+ | '''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Expansion Notes] | ||
+ | * +1 Midslot, -1 Highslot | ||
+ | * Increased Amor HP from 7,900 to 8,500 | ||
+ | * Decreased Structure HP from 9,500 to 8,900 | ||
+ | * Mass 148,000,000 kg (+54,520,000 kg) | ||
+ | * Agility for all Marauders has been improved to keep align times at similar values | ||
+ | |||
+ | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
+ | |||
+ | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | ||
+ | * 50% bonus to HP from all Armor Plates | ||
+ | * 100% bonus to HP from all Shield Extenders | ||
+ | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
+ | |||
+ | '''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-01 Patch Notes]) | ||
+ | * Capacitor Capacity increased to 8000 GJ | ||
+ | * Capacitor Recharge rate reduced to 17m and 30s | ||
+ | * Lock range increased by 30% | ||
+ | * Sensor strength increased by 8 | ||
− | + | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) | |
− | '' | + | * Increased Scan Resolution by 30% for Marauders and Black Ops |
− | + | '''October 2019 Release - 2019-10-15.1''' | |
− | '' | ||
− | + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |
− | '' | + | * Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s) |
+ | }} | ||
− | = | + | {{ShipsMatrix|expgroup=battleships}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Marauders]] |
Latest revision as of 14:41, 13 November 2024
For the summer 2014 expansion, see Kronos (expansion).
RELATED UNI-WIKI REFERENCES
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Unparalleled innovation has led to undeniable strength.
SHIP BONUSES
Marauders bonuses (per skill level):
Ship Attributes
|
Summary
The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters). While a blaster-fitted Kronos has extraordinarily high damage, the bastion module immobilizing the Kronos can lead to range issues, but it is a prodigious brawler if it can get close.
As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.
Skills
The Kronos is an extremely expensive Tech 2 hull, and as such deserves excellent skills.
- Large Hybrid Turret and Motion Prediction to V to use Tech 2 Large Blasters. Alternatively, train Sharpshooter to V instead of Motion Prediction to use Tech 2 Large Railguns.
- Trajectory Analysis, Controlled Bursts, Surgical Strike, Rapid Firing, Sharpshooter, and Motion Prediction to at least IV, preferably V. Motion Prediction and Sharpshooter V are prerequisites for large blasters and railguns respectively.
- Large Railgun Specialization and Large Blaster Specialization to IV to take advantage of the DPS buff that these skills provide to their respective weapons.
- Marauders to at least IV.
- All of the skills for a full T2 armor tank and for T2 drones.
Tactics
The Kronos is the highest DPS Marauder, but pays for that by being the shortest ranged. The Kronos struggles in solo PvE due to its awful range when blaster fit and its poor tracking and low damage when rail fit. Despite its marauder ability to use armor reps to shrug off 200+ DPS before its ridiculous resists, the Kronos struggles with capacitor. In fact, the Kronos ironically has more cap issues than the Paladin due to the Paly's bonus to energy turret activation cost. Despite these drawbacks, the bastion module can cover a multitude of sins, and the Kronos still sees use as a solo PvE ship for L4s and anomalies. The Kronos shines best in fleet PvE operations such as Incursions and Strongholds where its weak capacitor and lack of application are less of an issue and where its insane damage are highly valued.
Notes
In ancient Greek mythology, Kronos was the leader of the Titans and the father of Zeus. Rhea was his consort.
Patch History
A long, long time ago... |
---|
Revenant expansion - 2024-11-12 (Expansion Notes)
Version 21.06 Release 2024-02-20.1 Patch Notes
Viridian expansion - 2023-06-13 Expansion Notes
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
19.01 Release - 2020-2-23 - "Bastions of War" update (Patch Notes)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|