Difference between revisions of "Eagle"

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(Page updated for the March 2018 update. Added incomplete patch history.)
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{{Update|[[#Summary]] needs an overhaul. Bonuses were changed and the targeting range was reduced with the Version 20.10 "Uprising" update.}}
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2/25/2018)
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  * SHIP ATTRIBUTES SECTION (last update : 2022-11-09)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
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  | shipimg=Eagle.jpg
 
  | shipimg=Eagle.jpg
 
  | shipname=Eagle
 
  | shipname=Eagle
| caption=Eagle
 
 
  | class=Heavy Assault Cruiser
 
  | class=Heavy Assault Cruiser
 
  | grouping=Heavy Assault Cruisers
 
  | grouping=Heavy Assault Cruisers
 
  | hulltype=Moa Class
 
  | hulltype=Moa Class
 
  | faction=Caldari State
 
  | faction=Caldari State
| race=Caldari
+
  | variations={{Ship|Onyx}}, {{Ship|Gila}}, {{Ship|Moa}}
  | variations={{Ship|Onyx}},{{Ship|Gila}},{{Ship|Moa}}
+
  | tech=2  
  | tech=2
+
 
| ecmprio=2
+
  | powergrid=950 MW
  | powergrid=990 MW
 
 
  | cpu=440 tf
 
  | cpu=440 tf
 
  | capacitor=1,350 GJ
 
  | capacitor=1,350 GJ
 +
 
  | highs=5
 
  | highs=5
 
  | turrets=5
 
  | turrets=5
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  | mediums=6
 
  | mediums=6
 
  | lows=4
 
  | lows=4
 +
 
  | mass=11,720,000 kg
 
  | mass=11,720,000 kg
  | volume=101,000 m&#179;
+
  | volume=101,000
  | cargohold=550 m&#179;
+
 
  | dronebay=25 m&#179;
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  | cargohold=550
 +
 
 +
  | dronebay=25
 
  | bandwidth=25 Mbit/sec
 
  | bandwidth=25 Mbit/sec
 +
 +
| quote= Civility ends where optimal range begins.
 +
| quote_attribution= CEO Mens Reppola
 
  | info=Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. <br><br>Developer: Ishukone <br>Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
 
  | info=Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. <br><br>Developer: Ishukone <br>Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
  | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>5% bonus to Medium Hybrid Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>&bull;&nbsp;Can fit Assault Damage Controls<br>
+
  | bonuses=<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
 +
5% bonus to Medium Hybrid Turret tracking speed<br>
 +
5% bonus to Medium Hybrid Turret damage<br>
 +
'''Caldari Cruiser bonuses (per skill level):'''<br>
 +
7.5% bonus to Medium Hybrid Turret Optimal range<br>
 +
4% bonus to all shield resistances<br>
 +
'''Role Bonus:'''<br>
 +
&nbsp;Can fit Assault Damage Controls
 +
 
 
  | structurehp=1,550 HP
 
  | structurehp=1,550 HP
 +
 +
| armorhp=1,250 HP
 +
| armorem=50
 +
| armortherm=86.25
 +
| armorkin=62.5
 +
| armorexp=10
 +
 
  | shieldhp=2,500 HP
 
  | shieldhp=2,500 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=80
 +
| shieldkin=70
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=70
+
 
| shieldtherm=80
+
  | maxvelocity= 160 m/sec
| armorhp=1,250 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=62.5
 
| armortherm=86.25
 
  | maxvelocity=202 m/sec
 
 
  | inertia=0.576
 
  | inertia=0.576
  | warpspeed=3.3 AU/s
+
  | warpspeed=4.5 AU/s
 
  | warptime=9.36 s
 
  | warptime=9.36 s
  | targetrange=90.00 km
+
 
 +
  | targetrange= 65 km
 +
| maxlockedtargets=8
 
  | sigradius=140 m
 
  | sigradius=140 m
  | maxlockedtargets=8
+
  | scanres=252 mm
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
 
  | sensorvalue=25 points
 
  | sensorvalue=25 points
| scanres=252 mm
+
 
 
  | reqskills=*{{RequiredSkill|Caldari Cruiser|V}}
 
  | reqskills=*{{RequiredSkill|Caldari Cruiser|V}}
**{{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Caldari Destroyer|III}}
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** {{RequiredSkill|Caldari Destroyer|III}}
***{{RequiredSkill|Caldari Frigate|III}}
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*** {{RequiredSkill|Caldari Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
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**** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Heavy Assault Cruisers|I}}
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* {{RequiredSkill|Heavy Assault Cruisers|I}}
**{{RequiredSkill|Energy Grid Upgrades|V}}
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** {{RequiredSkill|Energy Grid Upgrades|V}}
***{{RequiredSkill|Power Grid Management|II}}
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*** {{RequiredSkill|Power Grid Management|II}}
***{{RequiredSkill|Science|I}}
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*** {{RequiredSkill|Science|I}}
**{{RequiredSkill|Weapon Upgrades|V}}
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** {{RequiredSkill|Weapon Upgrades|V}}
***{{RequiredSkill|Gunnery|II}}
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*** {{RequiredSkill|Gunnery|II}}
**{{RequiredSkill|Spaceship Command|V}}
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** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Capacitor Management|IV}}
+
** {{RequiredSkill|Capacitor Management|IV}}
***{{RequiredSkill|Power Grid Management|III}}
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*** {{RequiredSkill|Power Grid Management|III}}
 +
| totaltraintime=63d 9h 37m 40s
  
| totaltraintime=63d 9h 37m 40s
 
 
  | externallinks=
 
  | externallinks=
 
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==Summary==
+
== Summary ==
The big brother of the [[Harpy]]. Its optimal range bonuses stack multiplicatively for a maximum 125% increase in optimal range. With the innate long range of rail guns this gives the eagle a range that sniper battleships can be proud of. Unfortunately the Eagle is rather specialised and doesn't perform very well in any other role than sniper, making it unpopular overall.
+
The big brother of the [[Harpy]] and more advanced cousin to the [[Ferox]], the Eagle's optimal range bonus and tracking speed bonus allow it to hit target both near and far with either railguns or blasters. With the innate long range of railguns, the Eagle can attain range that even sniper ''battleships'' can be proud of, while sporting much higher tracking. Furthermore, its shield resist bonus and innate high resists to kinetic and thermal damage it both extremely resistant to hostile railgun fire and the most durable shield-tanked Heavy Assault Cruiser on the market. The Ferox used to be more popular than the Eagle due to its significantly lower cost, but with the Ferox's repeated nerfs, the Eagle is now more popular with all but the poorest alliances. In comparison to its direct competitor the [[Ferox]], the Ferox is cheaper, requires less skill training, is slightly longer ranged, and deals 20% more damage; however the Eagle is faster, harder to hit, has better tracking, can use the powerful Assault Damage Control, and is correspondingly more durable (especially against railguns). Prior to the 2022 HAC rebalance, the Eagle mostly lived in the shadow of its faster, high alpha competitor the [[Muninn]]. But after the rebalance, the Eagle reigns supreme as the preeminent cruiser gunboat for bloc warfare.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Eagle for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Eagle for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
For more info on fittings, please go [[Eagle/Fittings|here]]
 
 
 
==Tactics==
 
 
''No sub-article about Eagle roles or piloting tactics. You can write them here.''
 
''No sub-article about Eagle roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Eagle here.''
 
''You can write additional notes for Eagle here.''
  
==Patch History==
+
== Patch History ==
{{expansion past|
+
{{expansion past
 +
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
 +
* Heavy Assault Cruiser rebalance
 +
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
 +
*# Make room for other ship types to step into the spotlight, such as battleships.
 +
*# Not nerf HACs into oblivion - find and retain healthy use-cases.
 +
*# Maintain HAC identity as a high-damage / heavy tank ship option.
 +
 
 +
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
 +
* MWD bloom bonus removed from heavy assault cruisers.
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
 +
* Maximum velocity reduced from 202 m/s to 190 m/s (-12 m/s)
 +
* Powergrid reduced from 990 MW to 950 MW (-40 MW)
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
 
 
'''March 2018 v.1.0 - Released 2018-03-20
 
'''March 2018 v.1.0 - Released 2018-03-20
  
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'''Odyssey v.1.1 - Build: 61682? - 2013-09-03'''
 
'''Odyssey v.1.1 - Build: 61682? - 2013-09-03'''
  
*Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
+
* Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
  
 
Caldari Cruiser Bonuses:
 
Caldari Cruiser Bonuses:
*10% bonus to Medium Hybrid Turret optimal range.
+
* 10% bonus to Medium Hybrid Turret optimal range.
*4% bonus to shield resistances.
+
* 4% bonus to shield resistances.
  
 
Heavy Assault Cruiser Bonuses:
 
Heavy Assault Cruiser Bonuses:
*10% bonus to Medium Hybrid Turret optimal range.
+
* 10% bonus to Medium Hybrid Turret optimal range.
*5% bonus to Medium Hybrid Turret damage.
+
* 5% bonus to Medium Hybrid Turret damage.
  
*Slot layout: 5H(-1), 6M(+1), 4L; 5 turrets, 2 launchers.
+
* Slot layout: 5H(-1), 6M(+1), 4L; 5 turrets, 2 launchers.
*Fittings: 990 PWG(+115), 440 CPU(+2).
+
* Fittings: 990 PWG(+115), 440 CPU(+2).
*Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3).
+
* Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3).
*Capacitor (amount / recharge rate / cap/s) : 1350(-25) / 255s (-80s) / 5.29/s (+1.2).
+
* Capacitor (amount / recharge rate / cap/s) : 1350(-25) / 255s (-80s) / 5.29/s (+1.2).
*Mobility (max velocity / agility / mass / align time): 180(+16) / .576 / 11720000 / 9.36s.
+
* Mobility (max velocity / agility / mass / align time): 180(+16) / .576 / 11720000 / 9.36s.
*Drones (bandwidth / bay): 0 / 0.
+
* Drones (bandwidth / bay): 0 / 0.
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+20km) / 252 / 8.
+
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+20km) / 252 / 8.
*Sensor strength: 25 Gravimetric(+7).
+
* Sensor strength: 25 Gravimetric(+7).
*Signature radius: 140(-10).  
+
* Signature radius: 140(-10).  
 
}}
 
}}
  
{{ShipsMatrix}}
+
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Ship Database]][[Category:Heavy Assault Cruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Heavy Assault Cruisers]]

Latest revision as of 18:51, 14 November 2024

This page should be updated due to game changes.
Reason: #Summary needs an overhaul. Bonuses were changed and the targeting range was reduced with the Version 20.10 "Uprising" update.


EVE University Database
 
Ship Database
Eagle
CornerT2h.png
Eagle
Caldari State
Caldari State
Heavy Assault Cruisers
Moa Class
RELATED UNI-WIKI REFERENCES
Civility ends where optimal range begins.
– CEO Mens Reppola


Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.

Developer: Ishukone
Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
5% bonus to Medium Hybrid Turret tracking speed
5% bonus to Medium Hybrid Turret damage
Caldari Cruiser bonuses (per skill level):
7.5% bonus to Medium Hybrid Turret Optimal range
4% bonus to all shield resistances
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Onyx
Onyx.jpg
CornerT2s.png
Onyx
Heavy Interdiction Cruisers Moa Class
Icon hi slot.png6 (5/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png900 MW Icon cpu.png560 tf
Icon velocity.png200 m/sec
Icon capacity.png450 m³
, Gila
Gila.jpg
CornerTFs.png
Gila
Pirate Faction Cruisers Moa Class
Icon hi slot.png5 (4/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png670 MW Icon cpu.png380 tf
Icon velocity.png195 m/sec
Icon capacity.png440 m³
, Moa
Moa.jpg
Moa
Standard Cruisers Moa Class
Icon hi slot.png5 (0/5) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png850 MW Icon cpu.png380 tf
Icon velocity.png190 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
950 MW
CPU
cpu output
440 tf
Capacitor
capacitor
1,350 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
5
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
160 m/sec
Inertia Modifier
inertia modifier (agility)
0.576
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.36 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
25 points
Sig. Radius
signature radius
140 m
Scan Res.
scan resolution
252 mm
Structure
Structure Hitpoints
structure hitpoints
1,550 HP
Mass
ship mass
11,720,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
550 m³
Armor
Armor Hitpoints
armor hitpoints
1,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The big brother of the Harpy and more advanced cousin to the Ferox, the Eagle's optimal range bonus and tracking speed bonus allow it to hit target both near and far with either railguns or blasters. With the innate long range of railguns, the Eagle can attain range that even sniper battleships can be proud of, while sporting much higher tracking. Furthermore, its shield resist bonus and innate high resists to kinetic and thermal damage it both extremely resistant to hostile railgun fire and the most durable shield-tanked Heavy Assault Cruiser on the market. The Ferox used to be more popular than the Eagle due to its significantly lower cost, but with the Ferox's repeated nerfs, the Eagle is now more popular with all but the poorest alliances. In comparison to its direct competitor the Ferox, the Ferox is cheaper, requires less skill training, is slightly longer ranged, and deals 20% more damage; however the Eagle is faster, harder to hit, has better tracking, can use the powerful Assault Damage Control, and is correspondingly more durable (especially against railguns). Prior to the 2022 HAC rebalance, the Eagle mostly lived in the shadow of its faster, high alpha competitor the Muninn. But after the rebalance, the Eagle reigns supreme as the preeminent cruiser gunboat for bloc warfare.

Skills

Further information about additional or recommended skills to pilot Eagle for a specific or its common role(s) can be written here.

Tactics

No sub-article about Eagle roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Eagle here.

Patch History