Difference between revisions of "Heron"
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Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12).) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Heron.jpg | | shipimg=Heron.jpg | ||
| shipname=Heron | | shipname=Heron | ||
− | |||
| class=Frigate | | class=Frigate | ||
| grouping=Standard Frigates | | grouping=Standard Frigates | ||
| hulltype=Heron Class | | hulltype=Heron Class | ||
− | | faction=Caldari State | + | | faction=Caldari State |
− | + | | variations= {{Ship|Buzzard}}, {{Ship|Heron Navy Issue}} | |
− | + | | tech= | |
− | | variations={{Ship|Buzzard}},{{Ship| | ||
− | | tech= | ||
− | |||
| powergrid=24 MW | | powergrid=24 MW | ||
| cpu=260 tf | | cpu=260 tf | ||
Line 29: | Line 25: | ||
| lows=2 | | lows=2 | ||
| mass=1,150,000 kg | | mass=1,150,000 kg | ||
− | | volume=18,900 | + | | volume=18,900 m³ |
− | | cargohold=400 | + | | cargohold=400 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=35 | + | | dronebay=35 m³ |
| bandwidth=15 Mbit/sec | | bandwidth=15 Mbit/sec | ||
+ | | quote=Secrets are only valuable to those who can pull them from the deep. | ||
+ | | quote_attribution=Excerpt from Meditations on the Way: Book of the Ocean | ||
| info=The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration. | | info=The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration. | ||
| bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>7.5% bonus to Core and Combat Scanner Probe strength<br>5% reduction in Salvager duration<br><b>Role Bonus:</b><br>5+ bonus to Relic and Data Analyzer virus strength<br> | | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>7.5% bonus to Core and Combat Scanner Probe strength<br>5% reduction in Salvager duration<br><b>Role Bonus:</b><br>5+ bonus to Relic and Data Analyzer virus strength<br> | ||
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| scanres=430 mm | | scanres=430 mm | ||
| reqskills=*{{RequiredSkill|Caldari Frigate|I}} | | reqskills=*{{RequiredSkill|Caldari Frigate|I}} | ||
− | **{{RequiredSkill|Spaceship Command|I}} | + | ** {{RequiredSkill|Spaceship Command|I}} |
| totaltraintime=25m 0s | | totaltraintime=25m 0s | ||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
− | | externallinks= | + | | externallinks= |
| highlights1= | | highlights1= | ||
| highlights2= | | highlights2= | ||
Line 75: | Line 73: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | The Heron is the Caldari | + | The Heron is the Caldari [[Frigates#Exploration|Exploration Frigate]]. Like all Tech I exploration frigates, the Heron receives skill-dependent bonuses to scanner probe strength. The Heron excels at probing cosmic signatures in all security levels of space. The Heron also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Heron pilot crack exploration sites. With these two bonuses, the Heron is a strong starter frigate for Caldari pilots interested in [[Exploration]]. And while most Heron pilots eventually skill into Tech II Covert Ops exploration ships (like the [[Buzzard]]), there isn’t much exploration content that the Heron can’t complete. |
− | |||
− | ==Skills== | + | The Heron has five mid slots, the most of any T1 exploration frigate. This gives the Heron the most room to fit exploration and propulsion modules, and arguably makes the Heron the strongest of the four racial T1 explorers. Like the other three racial variants, the Heron’s mids are typically fitted with a microwarpdrive and a data and relic analyzer. This leaves two slots for additional assistance modules—most commonly Scan Rangefinding and Pinpointing Arrays, or shield extenders. (There are single modules that do both data and relic analysis and that would leave even more room, but they aren’t worth the decrease in performance and/or increased cost.) |
+ | |||
+ | The exploration Heron is also commonly fitted with a Compact or Improved Cloaking Device, so that the ship can cloak while probing signatures in unsafe space. The Heron cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed. | ||
+ | |||
+ | Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Heron a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Heron that can carry nearly 1000 m3 of cargo. Or, by exchanging the cargo modules for warp stabs, the Heron can serve as a low-sec courier that can evade insta-pointing gate camps. | ||
+ | |||
+ | The Heron can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway. | ||
+ | |||
+ | == Skills == | ||
While it is possible to explore with very minimal skills, having at least {{sk|Astrometrics|III}}, {{sk|Astrometric Rangefinding|II}}, {{sk|Archaeology|II}}, and {{sk|Hacking|II}} will make exploring much more enjoyable. {{sk|Power Grid Management|III}} and {{sk|Jury Rigging|I}} will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also keep in mind that training the racial frigate skill will significantly improve your probe scanning strength. | While it is possible to explore with very minimal skills, having at least {{sk|Astrometrics|III}}, {{sk|Astrometric Rangefinding|II}}, {{sk|Archaeology|II}}, and {{sk|Hacking|II}} will make exploring much more enjoyable. {{sk|Power Grid Management|III}} and {{sk|Jury Rigging|I}} will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also keep in mind that training the racial frigate skill will significantly improve your probe scanning strength. | ||
− | == | + | == Tactics == |
− | + | While exploring in dangerous space (especially Wormholes which lack local chat) you should be constantly using the [[Directional scanning|Directional scanner]] (default hotkey is the "V" key), even while hacking cans in a site. This will warn you of enemy ships. In general it is best to assume any ship you see is hunting you, even other explorers. | |
− | + | While not designed for combat, one can still combat fit an exploration frigate to catch unsuspecting solo gankers off guard. When fitting for combat, as with other races' exploration frigates the Heron has a severe shortage of power grid while having a huge CPU reservoir. In addition, the ship has no bonus to any specific weapon type, so it is generally best to fit missile or rockets to save on power grid for prop mods and a repper. The large CPU left over can then be used to fit a range of damage, resist or [[EWAR]] mods. In particular, pairs of Medium Ancillary Shield Boosters (which consume this large amount of CPU) are common on PvP-fit Herons and allow it to stand even against some combat-oriented T1 frigates. | |
− | While not designed for combat, one can still combat fit an exploration frigate to catch unsuspecting solo gankers off guard. When fitting for combat, as with other races' exploration frigates the Heron has a severe shortage of power grid while having a huge CPU reservoir. In addition, the ship has no bonus to any specific weapon type, so it is generally best to fit missile or rockets to save on power grid for prop mods and a repper. The large CPU left over can then be used to fit a range of damage, resist or [[EWAR]] mods. | ||
− | ==Notes== | + | New exploration Heron pilots should read the UniWiki guides to [[Exploration]] and [[Bookmarks]], as well as attend [[Bookmarks (CORE class)]] and [[Exploration (CORE class)]], to learn tips and tricks from veteran explorers. |
− | + | ||
+ | == Notes == | ||
+ | Herons are a type of long-legged, long-necked, freshwater and coastal birds. | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Standard Frigates]] |
Latest revision as of 20:23, 16 November 2024
RELATED UNI-WIKI REFERENCES
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Secrets are only valuable to those who can pull them from the deep.
SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Heron is the Caldari Exploration Frigate. Like all Tech I exploration frigates, the Heron receives skill-dependent bonuses to scanner probe strength. The Heron excels at probing cosmic signatures in all security levels of space. The Heron also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Heron pilot crack exploration sites. With these two bonuses, the Heron is a strong starter frigate for Caldari pilots interested in Exploration. And while most Heron pilots eventually skill into Tech II Covert Ops exploration ships (like the Buzzard), there isn’t much exploration content that the Heron can’t complete.
The Heron has five mid slots, the most of any T1 exploration frigate. This gives the Heron the most room to fit exploration and propulsion modules, and arguably makes the Heron the strongest of the four racial T1 explorers. Like the other three racial variants, the Heron’s mids are typically fitted with a microwarpdrive and a data and relic analyzer. This leaves two slots for additional assistance modules—most commonly Scan Rangefinding and Pinpointing Arrays, or shield extenders. (There are single modules that do both data and relic analysis and that would leave even more room, but they aren’t worth the decrease in performance and/or increased cost.)
The exploration Heron is also commonly fitted with a Compact or Improved Cloaking Device, so that the ship can cloak while probing signatures in unsafe space. The Heron cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed.
Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Heron a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Heron that can carry nearly 1000 m3 of cargo. Or, by exchanging the cargo modules for warp stabs, the Heron can serve as a low-sec courier that can evade insta-pointing gate camps.
The Heron can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway.
Skills
While it is possible to explore with very minimal skills, having at least Astrometrics III, Astrometric Rangefinding II, Archaeology II, and Hacking II will make exploring much more enjoyable. Power Grid Management III and Jury Rigging I will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also keep in mind that training the racial frigate skill will significantly improve your probe scanning strength.
Tactics
While exploring in dangerous space (especially Wormholes which lack local chat) you should be constantly using the Directional scanner (default hotkey is the "V" key), even while hacking cans in a site. This will warn you of enemy ships. In general it is best to assume any ship you see is hunting you, even other explorers.
While not designed for combat, one can still combat fit an exploration frigate to catch unsuspecting solo gankers off guard. When fitting for combat, as with other races' exploration frigates the Heron has a severe shortage of power grid while having a huge CPU reservoir. In addition, the ship has no bonus to any specific weapon type, so it is generally best to fit missile or rockets to save on power grid for prop mods and a repper. The large CPU left over can then be used to fit a range of damage, resist or EWAR mods. In particular, pairs of Medium Ancillary Shield Boosters (which consume this large amount of CPU) are common on PvP-fit Herons and allow it to stand even against some combat-oriented T1 frigates.
New exploration Heron pilots should read the UniWiki guides to Exploration and Bookmarks, as well as attend Bookmarks (CORE class) and Exploration (CORE class), to learn tips and tricks from veteran explorers.
Notes
Herons are a type of long-legged, long-necked, freshwater and coastal birds.