Difference between revisions of "Ishkur"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2022-11-08) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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Line 10: | Line 10: | ||
| shipimg=Ishkur.jpg | | shipimg=Ishkur.jpg | ||
| shipname=Ishkur | | shipname=Ishkur | ||
− | |||
| class=Assault Frigate | | class=Assault Frigate | ||
| grouping=Assault Frigates | | grouping=Assault Frigates | ||
| hulltype=Incursus Class | | hulltype=Incursus Class | ||
− | | faction=Gallente Federation | + | | faction=Gallente Federation |
− | + | | variations={{Ship|Enyo}}, {{Ship|Incursus}} | |
− | + | | tech=2 | |
− | | variations={{Ship|Enyo}},{{Ship|Incursus}} | + | | powergrid=50 MW |
− | | tech=2 | + | | cpu=170 tf |
− | + | | capacitor=406 GJ | |
− | | powergrid= | ||
− | | cpu= | ||
− | | capacitor= | ||
| highs=4 | | highs=4 | ||
| turrets=3 | | turrets=3 | ||
| launchers=0 | | launchers=0 | ||
− | | mediums= | + | | mediums=4 |
− | | lows= | + | | lows=3 |
− | | mass=1, | + | | mass=1,094,400 kg |
− | | volume=29,500 | + | | volume=29,500 m³ |
− | | cargohold=165 | + | | cargohold=165 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay= | + | | dronebay=50 m³ |
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
− | | info= | + | | quote=Blast smarter, not harder. |
− | | bonuses=<b> | + | | quote_attribution=CreoDron marketing |
+ | | info=Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey. | ||
+ | |||
+ | As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones. | ||
+ | | bonuses= <b>Assault Frigates bonuses (per skill level):</b><br> | ||
+ | 10% bonus to Small Hybrid Turret optimal range<br> | ||
+ | 7.5% bonus to armor repair amount<br> | ||
+ | '''Gallente Frigate bonuses (per skill level):'''<br> | ||
+ | 5% bonus to Small Hybrid Turret damage<br> | ||
+ | 10% bonus to Drone hitpoints<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | 50% reduction in Microwarpdrive signature radius penalty<br> | ||
+ | • Can fit Assault Damage Controls | ||
| structurehp=1,019 HP | | structurehp=1,019 HP | ||
| shieldhp=457 HP | | shieldhp=457 HP | ||
Line 48: | Line 56: | ||
| armorkin=83.75 | | armorkin=83.75 | ||
| armortherm=67.5 | | armortherm=67.5 | ||
− | | maxvelocity= | + | | maxvelocity=308 m/sec |
| inertia=3.868 | | inertia=3.868 | ||
| warpspeed=5.5 AU/s | | warpspeed=5.5 AU/s | ||
Line 59: | Line 67: | ||
| scanres=550 mm | | scanres=550 mm | ||
| reqskills=*{{RequiredSkill|Gallente Frigate|V}} | | reqskills=*{{RequiredSkill|Gallente Frigate|V}} | ||
− | **{{RequiredSkill|Spaceship Command|I}} | + | ** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Assault Frigates|I}} | + | * {{RequiredSkill|Assault Frigates|I}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Power Grid Management|V}} | + | ** {{RequiredSkill|Power Grid Management|V}} |
− | **{{RequiredSkill|Mechanics|V}} | + | ** {{RequiredSkill|Mechanics|V}} |
| totaltraintime=23d 21h 53m 20s | | totaltraintime=23d 21h 53m 20s | ||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
− | | externallinks= | + | | externallinks= |
| highlights1= | | highlights1= | ||
| highlights2= | | highlights2= | ||
Line 79: | Line 87: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | The '''Ishkur''' is two T1 hulls rolled into one: the tank and turrets of the [[Incursus]], as well as the drone systems of the [[Tristan]]. To understand this role, it is important to understand what is involved in the step up to T2. All assault frigates boast increased survivability and damage, and this hull boasts superior resists, as well as the dual weapon system, respectively increasing those aspects. | + | The '''Ishkur''' is two T1 hulls rolled into one: the tank and turrets of the [[Incursus]], as well as the drone systems of the [[Tristan]]. To understand this role, it is important to understand what is involved in the step up to T2. All assault frigates boast increased survivability and damage, and this hull boasts superior resists, as well as the dual weapon system, respectively increasing those aspects. While it does not have the tracking bonus of the Tristan, it has received the repair bonus of the Incursus in the Uprising expansion, making the comparison especially apt. Like those hulls, the Ishkur is quite flexible, being able to fit both railguns and blasters, and it functions just as well in PvE as in PvP. It can function as either a kiter or agile brawler depending on the fit. Its main weakness is its slow speed, as well as a tendency to have an explosive resist hole. |
− | The Gallente Frigate bonus is straightforward and should already apply at its maximum, as Frigate V is a requirement for the T2 hull. However, the T2 [[Assault Frigates]] skill bonus needs some explanation - it provides strong soft bonuses which improve the versatility of the hull. These are increasing the range on your turrets | + | The Gallente Frigate bonus is straightforward and should already apply at its maximum, as Frigate V is a requirement for the T2 hull. However, the T2 [[Frigates#Assault Frigates|Assault Frigates]] skill bonus needs some explanation - it provides strong soft bonuses which improve the versatility of the hull. These are increasing the range on your turrets and giving you space for backup/redundant drones. These bonuses mean you can fight at range and still apply your turret damage - indeed, it is possible to hit out to the drone control range of 55km with a well skilled T2 railgun, or do damage out to scram-kiting range with T2 Null S ammo loaded in blasters. The range bonus makes the hull viable in a sniper fleet, or gives it potential to compete with a scram kiter using a blaster and brawler loadout. |
The slot layout is best suited to an armor tank, which likely fills up the powergrid with a decent 200mm buffer plate. However, a fair shield tank may still be possible for sniping or mobility, leaving more room for damage modules. <!-- A dual armor repair and kiting fit may be plausible if an active cap booster is used, but not with a passive cap set due to the constraining lack of rig slots for Semiconductor Cells. --> | The slot layout is best suited to an armor tank, which likely fills up the powergrid with a decent 200mm buffer plate. However, a fair shield tank may still be possible for sniping or mobility, leaving more room for damage modules. <!-- A dual armor repair and kiting fit may be plausible if an active cap booster is used, but not with a passive cap set due to the constraining lack of rig slots for Semiconductor Cells. --> | ||
− | {{expansion past|It was once unusual to carry a full set of light drones on a frigate, prior to the | + | {{expansion past|It was once unusual to carry a full set of light drones on a frigate, prior to the introduction of the Algos and revamp of the Tristan. The highest count was the [[Imicus]], which had 3.}} |
+ | |||
+ | == Skills == | ||
+ | As a T2 hull it is noticeably more expensive and there is much less insurance, so it is suggested you fly it well and avoid losing it when you do. So make sure you can ''fit it well'' too! | ||
− | + | It is strongly recommended to have a full flight of T2 light drones with a long control range, requiring: | |
− | + | * {{sk|Drones|V}} | |
+ | * {{sk|Drone Interfacing|IV}} | ||
+ | * {{sk|Light Drone Operation|V}} | ||
+ | ** At least one ''Racial'' Drone Specialisation III | ||
+ | * {{sk|Drone Avionics|V}} | ||
+ | * {{sk|Drone Navigation|III}} | ||
+ | * {{sk|Drone Durability|III}} | ||
− | + | T2 Hybrids are also suggested: | |
− | {{ | + | * {{sk|Gunnery|V}} |
+ | * {{sk|Small Hybrid Turret|V}} | ||
+ | * ''Railgun/Blaster'' Specialisation III | ||
+ | * Support skills, such as {{sk|Sharpshooter}} and {{sk|Trajectory Analysis}} are vital, and the damage/RoF DPS support skills will also be of help. | ||
− | {{ | + | And a T2 tank is vital - suggesting armor: |
− | + | * {{sk|Hull Upgrades|IV}} | |
− | + | * {{sk|Repair Systems|III}} or {{sk|Armor Layering|III}} (Active or Passive, respectively) | |
− | + | * {{sk|EM Armor Compensation}} and {{sk|Explosive Armor Compensation}} | |
− | + | * {{sk|Armor Rigging|III}} (to reduce the speed penalties of an already slow ship). | |
− | + | * Consider Navigation support skills as part of your defenses, especially in PvE. | |
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− | ==Tactics== | + | == Tactics == |
''No sub-article about Ishkur roles or piloting tactics. You can write them here.'' | ''No sub-article about Ishkur roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
− | '' | + | In ancient Mesopotamian religion, Ishkur was a god of rain, storms, and thunder. |
+ | |||
+ | == Patch History == | ||
+ | {{expansion past| | ||
+ | '''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes]) | ||
+ | |||
+ | :''The Ishkur has lived too long in the shadow of its sibling, the Enyo. Drone tracking speed is not a very impactful bonus outside of niche circumstances, so removing this and giving the Ishkur a bonus to armor repair can help to improve its survivability, while trading a low slot for a medium slot gives it a different slot layout than the enyo and helps to improve its combat utility. The loss of the low does impact tank, however with the addition of the armor repair bonus, we can perhaps consider this an even trade + the addition of a mid slot.'' | ||
+ | |||
+ | :-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022 | ||
+ | |||
+ | * CPU increased from 155 tf to 170 tf (+15 tf) | ||
+ | * Powergrid increased from 42 MW to 50 MW (+8 MW) | ||
+ | * Low slot count reduced from 4 to 3 (-1) | ||
+ | * Mid slot count increased from 3 to 4 (+1) | ||
+ | * Updated Assault Frigate bonuses: | ||
+ | ** Removed 7.5% bonus to drone tracking speed per level. | ||
+ | ** New Bonus: 7.5% bonus to armor repair amount per skill level | ||
+ | |||
+ | '''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update'' | ||
+ | |||
+ | ''The maximum velocity attribute has been decreased by 10% for all Assault Frigates'' | ||
+ | |||
+ | * Max Velocity reduced from 339 m/s to 308 m/s (-31 m/s) | ||
+ | |||
+ | '''February Balance Update - 29.01.18''' | ||
+ | |||
+ | ''We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.'' | ||
+ | |||
+ | * All Assault Frigates: | ||
+ | * +18% max velocity | ||
+ | * -10% mass | ||
+ | * +30% capacitor Capacity | ||
+ | |||
+ | * Ishkur: | ||
+ | * New Assault Frigate bonus per skill level: | ||
+ | * 7.5% drone tracking speed (was 5m3 additional drone bay per level) | ||
+ | * Drone Bay increased to 50m3 (was 25m3) | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup=frigates}} | ||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Assault Frigates]] |
Latest revision as of 21:53, 16 November 2024
RELATED UNI-WIKI REFERENCES
|
Blast smarter, not harder.
As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones. SHIP BONUSES
Assault Frigates bonuses (per skill level):
Ship Attributes
|
Summary
The Ishkur is two T1 hulls rolled into one: the tank and turrets of the Incursus, as well as the drone systems of the Tristan. To understand this role, it is important to understand what is involved in the step up to T2. All assault frigates boast increased survivability and damage, and this hull boasts superior resists, as well as the dual weapon system, respectively increasing those aspects. While it does not have the tracking bonus of the Tristan, it has received the repair bonus of the Incursus in the Uprising expansion, making the comparison especially apt. Like those hulls, the Ishkur is quite flexible, being able to fit both railguns and blasters, and it functions just as well in PvE as in PvP. It can function as either a kiter or agile brawler depending on the fit. Its main weakness is its slow speed, as well as a tendency to have an explosive resist hole.
The Gallente Frigate bonus is straightforward and should already apply at its maximum, as Frigate V is a requirement for the T2 hull. However, the T2 Assault Frigates skill bonus needs some explanation - it provides strong soft bonuses which improve the versatility of the hull. These are increasing the range on your turrets and giving you space for backup/redundant drones. These bonuses mean you can fight at range and still apply your turret damage - indeed, it is possible to hit out to the drone control range of 55km with a well skilled T2 railgun, or do damage out to scram-kiting range with T2 Null S ammo loaded in blasters. The range bonus makes the hull viable in a sniper fleet, or gives it potential to compete with a scram kiter using a blaster and brawler loadout.
The slot layout is best suited to an armor tank, which likely fills up the powergrid with a decent 200mm buffer plate. However, a fair shield tank may still be possible for sniping or mobility, leaving more room for damage modules.
A long, long time ago... |
---|
It was once unusual to carry a full set of light drones on a frigate, prior to the introduction of the Algos and revamp of the Tristan. The highest count was the Imicus, which had 3. |
Skills
As a T2 hull it is noticeably more expensive and there is much less insurance, so it is suggested you fly it well and avoid losing it when you do. So make sure you can fit it well too!
It is strongly recommended to have a full flight of T2 light drones with a long control range, requiring:
- Drones V
- Drone Interfacing IV
- Light Drone Operation V
- At least one Racial Drone Specialisation III
- Drone Avionics V
- Drone Navigation III
- Drone Durability III
T2 Hybrids are also suggested:
- Gunnery V
- Small Hybrid Turret V
- Railgun/Blaster Specialisation III
- Support skills, such as Sharpshooter and Trajectory Analysis are vital, and the damage/RoF DPS support skills will also be of help.
And a T2 tank is vital - suggesting armor:
- Hull Upgrades IV
- Repair Systems III or Armor Layering III (Active or Passive, respectively)
- EM Armor Compensation and Explosive Armor Compensation
- Armor Rigging III (to reduce the speed penalties of an already slow ship).
- Consider Navigation support skills as part of your defenses, especially in PvE.
Tactics
No sub-article about Ishkur roles or piloting tactics. You can write them here.
Notes
In ancient Mesopotamian religion, Ishkur was a god of rain, storms, and thunder.
Patch History
A long, long time ago... |
---|
Version 20.10 - 2022-11-08 - Uprising (Patch Notes)
October 2019 Release - 2019-10-30.1 - "Howling Interceptors" Update The maximum velocity attribute has been decreased by 10% for all Assault Frigates
February Balance Update - 29.01.18 We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.
|