Difference between revisions of "Naglfar"
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Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12).) |
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| shipimg=Naglfar.jpg | | shipimg=Naglfar.jpg | ||
| shipname=Naglfar | | shipname=Naglfar | ||
− | |||
| class=Dreadnought | | class=Dreadnought | ||
| grouping=Dreadnoughts | | grouping=Dreadnoughts | ||
| hulltype=Naglfar Class | | hulltype=Naglfar Class | ||
− | | faction=Minmatar Republic | + | | faction=Minmatar Republic |
− | | | + | | variations= {{Ship|Valravn}}, {{Ship|Naglfar Fleet Issue}} |
− | + | | tech= | |
− | + | ||
− | | tech= | ||
− | |||
| powergrid=460,000 MW | | powergrid=460,000 MW | ||
| cpu=740 tf | | cpu=740 tf | ||
| capacitor=50,000 GJ | | capacitor=50,000 GJ | ||
+ | |||
| highs=5 | | highs=5 | ||
| turrets=3 | | turrets=3 | ||
Line 28: | Line 26: | ||
| mediums=6 | | mediums=6 | ||
| lows=6 | | lows=6 | ||
+ | |||
| mass=1,260,000,000 kg | | mass=1,260,000,000 kg | ||
− | | volume=15,500,000 | + | | volume=15,500,000 m³ |
− | | cargohold=2,900 | + | |
− | + | | cargohold=2,900 m³ | |
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
− | | | + | | extrahold=8,000 m³ |
| extrahold2type=Ship Maintenance Bay | | extrahold2type=Ship Maintenance Bay | ||
− | | | + | | extrahold2=1,000,000 m³ |
| extrahold3type=Fleet Hangar | | extrahold3type=Fleet Hangar | ||
+ | | extrahold3=10,000 m³ | ||
+ | |||
+ | | quote=Stand tall, stand strong. | ||
+ | | quote_attribution=Minmatar Republic farewell | ||
| info=The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.<br><br>Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.<br><br> | | info=The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.<br><br>Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.<br><br> | ||
− | | bonuses=<b>Minmatar Dreadnought bonuses (per skill level):</b><br>5% bonus to Capital Projectile Turret damage<br>5% bonus to Capital Projectile Turret rate of fire<br>5% bonus to Shield Booster cycle time<br><b>Role Bonus:</b><br> | + | | bonuses= <b>Minmatar Dreadnought bonuses (per skill level):</b><br> |
+ | 5% bonus to Capital Projectile Turret damage<br> | ||
+ | 5% bonus to Capital Projectile Turret rate of fire<br> | ||
+ | 5% bonus to Shield Booster cycle time<br> | ||
+ | <b>Role Bonus:</b><br> | ||
+ | • Can fit Siege modules<br> | ||
+ | • 5x penalty to Entosis Link cycle time | ||
+ | |||
| structurehp=95,500 HP | | structurehp=95,500 HP | ||
+ | |||
+ | | armorhp=95,500 HP | ||
+ | | armorem=60 | ||
+ | | armortherm=35 | ||
+ | | armorkin=25 | ||
+ | | armorexp=10 | ||
+ | |||
| shieldhp=95,500 HP | | shieldhp=95,500 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity=80 m/sec | | maxvelocity=80 m/sec | ||
| inertia=0.045 | | inertia=0.045 | ||
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
| warptime=78.603 s | | warptime=78.603 s | ||
+ | |||
| targetrange=92.50 km | | targetrange=92.50 km | ||
+ | | maxlockedtargets=7 | ||
| sigradius=11,000 m | | sigradius=11,000 m | ||
− | | | + | | scanres=85 mm |
| sensortype=LADAR | | sensortype=LADAR | ||
| sensorvalue=39 points | | sensorvalue=39 points | ||
− | + | ||
| reqskills=*{{RequiredSkill|Capital Ships|I}} | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
− | **{{RequiredSkill|Advanced Spaceship Command|V}} | + | ** {{RequiredSkill|Advanced Spaceship Command|V}} |
− | ***{{RequiredSkill|Spaceship Command|V}} | + | *** {{RequiredSkill|Spaceship Command|V}} |
− | *{{RequiredSkill|Minmatar Dreadnought|I}} | + | * {{RequiredSkill|Minmatar Dreadnought|I}} |
− | **{{RequiredSkill|Capital Ships|III}} | + | ** {{RequiredSkill|Capital Ships|III}} |
− | ***{{RequiredSkill|Advanced Spaceship Command|V}} | + | *** {{RequiredSkill|Advanced Spaceship Command|V}} |
− | ****{{RequiredSkill|Spaceship Command|V}} | + | **** {{RequiredSkill|Spaceship Command|V}} |
− | **{{RequiredSkill|Minmatar Battleship|III}} | + | ** {{RequiredSkill|Minmatar Battleship|III}} |
− | ***{{RequiredSkill|Spaceship Command|IV}} | + | *** {{RequiredSkill|Spaceship Command|IV}} |
− | ***{{RequiredSkill|Minmatar Battlecruiser|III}} | + | *** {{RequiredSkill|Minmatar Battlecruiser|III}} |
− | ****{{RequiredSkill|Spaceship Command|III}} | + | **** {{RequiredSkill|Spaceship Command|III}} |
− | ****{{RequiredSkill|Minmatar Cruiser|III}} | + | **** {{RequiredSkill|Minmatar Cruiser|III}} |
− | *****{{RequiredSkill|Spaceship Command|II}} | + | ***** {{RequiredSkill|Spaceship Command|II}} |
− | *****{{RequiredSkill|Minmatar Destroyer|III}} | + | ***** {{RequiredSkill|Minmatar Destroyer|III}} |
− | ******{{RequiredSkill|Minmatar Frigate|III}} | + | ****** {{RequiredSkill|Minmatar Frigate|III}} |
− | *******{{RequiredSkill|Spaceship Command|I}} | + | ******* {{RequiredSkill|Spaceship Command|I}} |
− | **{{RequiredSkill|Tactical Weapon Reconfiguration|I}} | + | ** {{RequiredSkill|Tactical Weapon Reconfiguration|I}} |
− | ***{{RequiredSkill|Advanced Weapon Upgrades|V}} | + | *** {{RequiredSkill|Advanced Weapon Upgrades|V}} |
− | ****{{RequiredSkill|Weapon Upgrades|V}} | + | **** {{RequiredSkill|Weapon Upgrades|V}} |
− | *****{{RequiredSkill|Gunnery|II}} | + | ***** {{RequiredSkill|Gunnery|II}} |
− | *{{RequiredSkill|Jump Drive Operation|I}} | + | * {{RequiredSkill|Jump Drive Operation|I}} |
− | **{{RequiredSkill|Navigation|V}} | + | ** {{RequiredSkill|Navigation|V}} |
− | **{{RequiredSkill|Warp Drive Operation|V}} | + | ** {{RequiredSkill|Warp Drive Operation|V}} |
− | ***{{RequiredSkill|Navigation|I}} | + | *** {{RequiredSkill|Navigation|I}} |
− | **{{RequiredSkill|Science|V}} | + | ** {{RequiredSkill|Science|V}} |
+ | | totaltraintime=107d 18h 28m 50s | ||
− | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
Line 100: | Line 115: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
Before the Citadel expansion the Naglfar was a bit of a mixed bag. Nowadays it's one of the best overall dreadnoughts: you cannot go wrong with picking a Naglfar, and most capital pilots are expected to fly one in some capacity. Capless guns, generous mid slots, generous low slots and other minor properties make it popular for fleet use, for "Solo Dreadnought" operations and for PvE in high class wormholes. It also makes a good "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full sized capital guns. It has also found use in special case situations involving the rarely used long range platform: in this case, Quad 3500mm Artillery for sniping on Citadel grids. It is also the best "Drift Dread" for its speed and slot arrangement which makes it good for doing such. | Before the Citadel expansion the Naglfar was a bit of a mixed bag. Nowadays it's one of the best overall dreadnoughts: you cannot go wrong with picking a Naglfar, and most capital pilots are expected to fly one in some capacity. Capless guns, generous mid slots, generous low slots and other minor properties make it popular for fleet use, for "Solo Dreadnought" operations and for PvE in high class wormholes. It also makes a good "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full sized capital guns. It has also found use in special case situations involving the rarely used long range platform: in this case, Quad 3500mm Artillery for sniping on Citadel grids. It is also the best "Drift Dread" for its speed and slot arrangement which makes it good for doing such. | ||
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot Naglfar for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Naglfar for a specific or its common role(s) can be written here.'' | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Naglfar roles or piloting tactics. You can write them here.'' | ''No sub-article about Naglfar roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
− | In old Norse mythology, ''Naglfar'' was a ship made from the finger- and toenails of the dead, which would ferry monsters to the final battle of [[Ragnarok]]. | + | In old Norse mythology, ''Naglfar'' was a ship made from the finger- and toenails of the dead, which would ferry monsters to the final battle of [[Ragnarok]]. |
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | [[Category:Ship Database]][[Category:Dreadnoughts]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Dreadnoughts]] |
Latest revision as of 23:08, 16 November 2024
RELATED UNI-WIKI REFERENCES
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Stand tall, stand strong.
SHIP BONUSES
Minmatar Dreadnought bonuses (per skill level):
Ship Attributes
|
Summary
Before the Citadel expansion the Naglfar was a bit of a mixed bag. Nowadays it's one of the best overall dreadnoughts: you cannot go wrong with picking a Naglfar, and most capital pilots are expected to fly one in some capacity. Capless guns, generous mid slots, generous low slots and other minor properties make it popular for fleet use, for "Solo Dreadnought" operations and for PvE in high class wormholes. It also makes a good "Blap Dread", a dreadnought specifically designed to shoot at subcapital targets with full sized capital guns. It has also found use in special case situations involving the rarely used long range platform: in this case, Quad 3500mm Artillery for sniping on Citadel grids. It is also the best "Drift Dread" for its speed and slot arrangement which makes it good for doing such.
Skills
Further information about additional or recommended skills to pilot Naglfar for a specific or its common role(s) can be written here.
Tactics
No sub-article about Naglfar roles or piloting tactics. You can write them here.
Notes
In old Norse mythology, Naglfar was a ship made from the finger- and toenails of the dead, which would ferry monsters to the final battle of Ragnarok.