Difference between revisions of "Proteus"
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<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2022-11-08) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
Line 10: | Line 10: | ||
| shipimg=Proteus.jpg | | shipimg=Proteus.jpg | ||
| shipname=Proteus | | shipname=Proteus | ||
− | |||
| class=Strategic Cruiser | | class=Strategic Cruiser | ||
| grouping=Strategic Cruisers | | grouping=Strategic Cruisers | ||
| hulltype=Proteus Class | | hulltype=Proteus Class | ||
− | | faction=Gallente Federation | + | | faction=Gallente Federation |
− | |||
− | |||
| variations=<i>none</i> | | variations=<i>none</i> | ||
− | | tech=3 | + | | tech=3 |
− | + | | powergrid=680 MW | |
− | | powergrid= | + | | cpu=230 tf |
− | | cpu= | + | | capacitor=1,500 GJ |
− | | capacitor= | ||
| highs=0 | | highs=0 | ||
| turrets=0 | | turrets=0 | ||
Line 28: | Line 24: | ||
| mediums=0 | | mediums=0 | ||
| lows=0 | | lows=0 | ||
− | | mass= | + | | mass=13,300,000 kg |
− | | volume=115,000 | + | | volume=115,000 m³ |
− | | cargohold= | + | | cargohold=440 m³ |
− | | extrahold= | + | | extrahold=120 m³ |
− | | extraholdtype= | + | | extraholdtype=Subsystem Hold |
− | | dronebay= | + | | dronebay= 50-300 m³ |
− | | bandwidth= | + | | bandwidth= 25-125 Mbit/sec |
+ | | quote=Freedom incarnate. | ||
+ | | quote_attribution=Jinsente Parmen | ||
| info=Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. <br><br>Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.<br><br> - Jinsente Parmen, <i>The Gallente in New Eden</i><br><br> | | info=Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. <br><br>Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.<br><br> - Jinsente Parmen, <i>The Gallente in New Eden</i><br><br> | ||
− | | bonuses= | + | |
− | | structurehp= | + | | bonuses='''Gallente Defensive Systems bonuses (per skill level):'''<br> |
− | | shieldhp= | + | • bonus to all Gallente Defensive Systems effectiveness<br> |
+ | '''Gallente Core Systems bonuses (per skill level):'''<br> | ||
+ | • bonus to all Gallente Core Systems effectiveness<br> | ||
+ | '''Gallente Offensive Systems bonuses (per skill level):'''<br> | ||
+ | • bonus to all Gallente Offensive Systems effectiveness<br> | ||
+ | '''Gallente Propulsion Systems bonuses (per skill level):'''<br> | ||
+ | • bonus to all Gallente Propulsion Systems effectiveness<br> | ||
+ | '''Gallente Strategic Cruiser bonuses (per skill level):'''<br> | ||
+ | • 5% reduction in module heat damage amount taken<br> | ||
+ | • 10% bonus to nanite repair paste repair speed<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | • 99% reduction in Scan Probe Launcher CPU requirements<br> | ||
+ | • Rigs may be removed from this ship without being destroyed<br> | ||
+ | |||
+ | | structurehp=2,200 HP | ||
+ | | shieldhp=1,800 HP | ||
| shieldem=0 | | shieldem=0 | ||
− | | shieldexp= | + | | shieldexp=50 |
− | | shieldkin= | + | | shieldkin=70 |
− | | shieldtherm= | + | | shieldtherm=40 |
− | | armorhp= | + | | armorhp=2,500 HP |
− | | armorem= | + | | armorem=50 |
− | | armorexp= | + | | armorexp=10 |
− | | armorkin= | + | | armorkin=67.5 |
− | | armortherm= | + | | armortherm=51.25 |
− | | maxvelocity= | + | | maxvelocity=230 m/sec |
− | | inertia=0. | + | | inertia=0.56 |
− | | warpspeed= | + | | warpspeed=4 AU/s |
− | | warptime= | + | | warptime=10.33 s |
− | | targetrange= | + | | targetrange=70.00 km |
− | | sigradius= | + | | sigradius=190 m |
− | | maxlockedtargets= | + | | maxlockedtargets=6 |
| sensortype=Magnetometric | | sensortype=Magnetometric | ||
− | | sensorvalue= | + | | sensorvalue=19 points |
− | | scanres= | + | | scanres=230 mm |
| reqskills=*{{RequiredSkill|Gallente Strategic Cruiser|I}} | | reqskills=*{{RequiredSkill|Gallente Strategic Cruiser|I}} | ||
− | **{{RequiredSkill|Gallente Cruiser|V}} | + | ** {{RequiredSkill|Gallente Cruiser|V}} |
− | ***{{RequiredSkill|Spaceship Command|II}} | + | *** {{RequiredSkill|Spaceship Command|II}} |
− | ***{{RequiredSkill|Gallente Destroyer|III}} | + | *** {{RequiredSkill|Gallente Destroyer|III}} |
− | ****{{RequiredSkill|Gallente Frigate|III}} | + | **** {{RequiredSkill|Gallente Frigate|III}} |
− | *****{{RequiredSkill|Spaceship Command|I}} | + | ***** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Gallente Defensive Systems|I}} | + | * {{RequiredSkill|Gallente Defensive Systems|I}} |
− | **{{RequiredSkill|Mechanics|V}} | + | ** {{RequiredSkill|Mechanics|V}} |
− | **{{RequiredSkill|Shield Operation|III}} | + | ** {{RequiredSkill|Shield Operation|III}} |
− | ***{{RequiredSkill|Power Grid Management|I}} | + | *** {{RequiredSkill|Power Grid Management|I}} |
− | *{{RequiredSkill|Gallente | + | * {{RequiredSkill|Gallente Core Systems|I}} |
− | + | ** {{RequiredSkill|Power Grid Management|V}} | |
− | + | * {{RequiredSkill|Gallente Offensive Systems|I}} | |
− | **{{RequiredSkill|Power Grid Management|V}} | + | ** {{RequiredSkill|Gunnery|V}} |
− | *{{RequiredSkill|Gallente Offensive Systems|I}} | + | ** {{RequiredSkill|Drones|III}} |
− | **{{RequiredSkill|Gunnery|V}} | + | * {{RequiredSkill|Gallente Propulsion Systems|I}} |
− | **{{RequiredSkill|Drones|III}} | + | ** {{RequiredSkill|Navigation|V}} |
− | *{{RequiredSkill|Gallente Propulsion Systems|I}} | ||
− | **{{RequiredSkill|Navigation|V}} | ||
| totaltraintime=60d 11h 3m 50s | | totaltraintime=60d 11h 3m 50s | ||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
− | | externallinks= | + | | externallinks= |
| highlights1= | | highlights1= | ||
| highlights2= | | highlights2= | ||
Line 92: | Line 103: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | The Proteus is the Gallente [[Strategic Cruiser]]. It is, by a wide margin, the least popular T3 cruiser in [[ | + | 2017 Updated: |
+ | The '''Proteus''' is the Gallente [[Strategic Cruiser]]. It is, by a wide margin, the least popular T3 cruiser in [[known space]]. This is due to a number of reasons, including limited mid slots (you can only fit a ''maximum'' of four), and the sometimes odd bonuses of its subsystems. | ||
+ | |||
+ | It is not a good choice for [[missions]], due to its limited range with blasters and poor tracking with railguns. These attributes also prevents it from doing well in [[incursions]]. It has a small number of mid slots compared to other T3s like the [[Loki]] or [[Tengu]], so it has limited ability to fit utility modules like webs. The Proteus has a good niche as a cloaky PvP ganker. Its ability to fit a Covert Ops cloak, high DPS blasters, and an extended range point or scram makes it excellent for decloaking on someone, annihilating them quickly, and escaping before their friends can respond. | ||
− | + | The recent T3C rebalance has also narrowed the fitting flexibility of the Proteus, preventing a full rack of Medium railguns being fitted, unless a lowslot Co-Processor 2 is added. | |
− | ==Skills== | + | == Skills == |
To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Power Grid Management 5, CPU Management 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are : | To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Power Grid Management 5, CPU Management 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are : | ||
− | *T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY! | + | * T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY! |
+ | |||
+ | * Fitting Skills - Power Grid Management is a prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4 | ||
+ | |||
+ | * Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive). | ||
+ | |||
+ | * T2 Blasters - Medium Hybrid Turret 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails. | ||
+ | |||
+ | * T2 Drones - To make use of your 125m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already | ||
+ | |||
+ | * Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended. | ||
+ | |||
+ | * Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already | ||
+ | |||
+ | == Tactics == | ||
+ | In PvP, the Proteus is normally a brawling ship. Get in close on your enemies, blast them with the high DPS of blasters and broadcast for reps if you're primaried. Use your range-bonused point to stop enemies escaping your grasp (if this is combined with [[Loki]] webs you make a very effective tackling pair). While you are not being shot it can be worth trying to lower your transversal to the target (keeping at range or sitting still) to apply full DPS with Void. | ||
+ | |||
+ | == Subsystems == | ||
+ | Like other Strategic Cruisers, many of the stats of the Proteus are determined by what subsystems are installed. The Proteus requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Proteus. | ||
− | + | ==== [[File:Icon_core_subsystem.png|32px|link=]] Core ==== | |
− | + | {| class="wikitable collapsible collapsed" | |
+ | ! Name !! Gallente Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ||
+ | |- | ||
+ | | '''{{co|wheat|Augmented Fusion Reactor}}''' || '''5%''' bonus to capacitor recharge time<br>'''3%''' bonus to energy warfare resistance || 20% bonus to ship power output || +2 Mid Slots, +2 Low Slots<br>+50GJ Capacitor Capacity | ||
+ | |- | ||
+ | | '''{{co|wheat|Electronic Efficiency Gate}}''' || '''15%''' bonus to ship sensor strength<br>'''5%''' bonus to max targeting range || 25% bonus to ship CPU output || +2 Mid Slots, +2 Low Slots<br>+1 max locked target | ||
+ | |- | ||
+ | | '''{{co|wheat|Friction Extension Processor}}''' || '''7.5%''' bonus to Warp Scrambler and Warp Disruptor range<br>'''15%''' bonus to the benefits of overheating Warp Scrambler and Warp Disruptor modules<br>'''5%''' reduction in module damage from overheating || || +2 Mid Slots, +2 Low Slots | ||
+ | |} | ||
− | + | ==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive ==== | |
− | + | {| class="wikitable collapsible collapsed" | |
+ | ! Name !! Gallente Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ||
+ | |- | ||
+ | | '''{{co|wheat|Augmented Plating}}''' | ||
+ | | '''5%''' bonus to all armor hitpoints<br>'''5%''' bonus to the benefits of overheating armor hardeners | ||
+ | | '''25%''' reduction in Armor Plate mass penalty | ||
+ | | +1 Mid Slot, +3 Low Slots<br>+1000 Armor HP<br>+10m Signature Radius | ||
+ | |- | ||
+ | | '''{{co|wheat|Covert Reconfiguration}}''' || '''10%''' bonus to Core and Combat Scanner Probe strength<br>'''7.5%''' bonus to Armor Repairer effectiveness<br>7.5% bonus to the benefits of overheating Armor Repairers || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +1 Mid Slot, +2 Low Slots<br>+300 Shield HP, +600 Hull HP<br>+200GJ Capacitor Capacity<br>+5m Signature Radius<br>+30m3 Cargo Capacity | ||
+ | |- | ||
+ | | '''{{co|wheat|Nanobot Injector}}''' || '''10%''' bonus to Armor Repairer effectiveness<br>'''10%''' bonus to the benefits of overheating Armor Repairers || || +2 Mid Slots, +2 Low Slots<br>+100 Shield HP, +500 Armor HP<br>+300GJ Capacitor Capacity | ||
+ | |} | ||
− | + | ==== [[File:Icon_offensive_subsystem.png|32px|link=]] Offensive ==== | |
− | + | {| class="wikitable collapsible collapsed" | |
+ | ! Name !! Gallente Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | ||
+ | |- | ||
+ | | '''{{co|wheat|Drone Synthesis Projector}}''' | ||
+ | | '''10%''' bonus to Medium Hybrid Turret tracking speed<br>'''10%''' bonus to Drone damage and hitpoints<br>'''5%''' bonus to Drone velocity and tracking speed | ||
+ | | '''25%''' reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets | ||
+ | | +6 High Slots, +5 Turret Hardpoints<br>+130 PWG, +60 CPU<br>+125mbit Drone Bandwidth, +300m3 Drone Bay | ||
+ | |- | ||
+ | | '''{{co|wheat|Hybrid Encoding Platform}}''' | ||
+ | | '''10%''' bonus to Medium Hybrid Turret damage<br>'''10%''' bonus to Medium Hybrid Turret falloff<br>'''7.5%''' bonus to Medium Hybrid Turret tracking speed | ||
+ | | 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets | ||
+ | | +7 High Slots, +6 Turret Hardpoints<br>+430 PWG, +110 CPU<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay | ||
+ | |- | ||
+ | | '''{{co|wheat|Support Processor}}''' || '''2%''' bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br>'''5%''' reduction in Remote Armor Repairer activation cost<br>'''10%''' bonus to the benefits of overheating Remote Armor Repairer modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+50mbit Drone Bandwidth, +75m3 Drone Bay<br>+1 max locked target" | ||
+ | |} | ||
− | == | + | ==== [[File:Icon_propulsion_subsystem.png|32px|link=]] Propulsion ==== |
− | |||
− | == | + | {| class="wikitable collapsible collapsed" |
− | In | + | ! Name !! Gallente Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats |
+ | |- | ||
+ | | '''{{co|wheat|Hyperspatial Optimization}}''' || '''7.5%''' bonus to ship agility<br>'''10%''' bonus to warp velocity and acceleration|| || +2 Low Slots | ||
+ | |- | ||
+ | | '''{{co|wheat|Interdiction Nullifier}}''' || '''10%''' bonus to warp velocity and acceleration<br>'''15%''' reduction in capacitor need when initiating warp || 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius | ||
+ | |- | ||
+ | | '''{{co|wheat|Localized Injectors}}''' || '''15%''' reduction in Afterburner and Microwarpdrive capacitor consumption<br>'''10%''' bonus to the benefits of overheating Afterburners and Microwarpdrives || || +1 Mid Slot, +1 Low Slot | ||
+ | |} | ||
+ | |||
+ | == Notes == | ||
+ | In ancient Greek mythology, Proteus was a water god capable of changing his form. He had prophetic powers, but would only agree to use them for others if captured. | ||
+ | |||
+ | == Patch History == | ||
+ | {{Expansion past| | ||
+ | '''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes]) | ||
+ | |||
+ | :''Stop telling me it’s slow!'' | ||
+ | |||
+ | :-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022 | ||
+ | |||
+ | * Base speed increased from 180 m/s to 230 m/s (+50 m/s) | ||
+ | |||
+ | '''Version 20.04 - Release 2022-04-05.1''' ([https://www.eveonline.com/news/view/patch-notes-version-20-04 Patch Notes]) | ||
+ | |||
+ | :''The Proteus has been under-performing compared to its other T3C brethren. In particular, it suffers largely from very tight fitting stats as well as well as slow speed, as it’s often trying to fly around with heavy armor plates. These changes should help to give it a little boost and hopefully bring it up to a similar level as the other ships in its class.'' | ||
+ | |||
+ | :-CCP Aurora, [https://forums.eveonline.com/t/road-to-fanfest-proteus-balance-adjustment/354752 Road to Fanfest - Proteus Balance Adjustment], March 2022 | ||
+ | |||
+ | * [[File:Icon_offensive_subsystem.png|32px|link=]] '''Hybrid Encoding Platform''' | ||
+ | ** Powergrid increased from 330 MW to 430 MW (+100 MW) | ||
+ | * [[File:Icon_defensive_subsystem.png|32px|link=]] '''Augmented Plating''' | ||
+ | ** New role bonus: 25% reduction in Armor Plate mass penalty | ||
+ | * [[File:Icon_offensive_subsystem.png|32px|link=]] '''Drone Synthesis Projector''' | ||
+ | ** 🤝 CPU increased from 40 tf to 60 tf (+20 tf) | ||
+ | ** 🤝 Drone bandwidth increased from 100 Mbit/sec to 125 Mbit/sec (+25 Mbit/sec) | ||
+ | ** 🤝 Drone capacity increased from 250 m3 to 300 m3 (+50 m3) | ||
+ | |||
+ | '''Version 19.04 - Build: 1903677 - 2021-05-18.1''' - ''Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04 Patch Notes]) | ||
+ | * All configurations gain access to active interdiction with the new Interdiction Nullifer module | ||
+ | *[[File:Icon_propulsion_subsystem.png|32px|link=]] '''Interdiction Nullifier''' | ||
+ | ** Passive interdiction nullification removed | ||
+ | ** New role bonuses: | ||
+ | *** 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty | ||
+ | *** 100% bonus to Interdiction Nullifier duration | ||
+ | |||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | ||
+ | |||
+ | '''July 2017 Release - Released 2017-07-11''' | ||
+ | * Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this [https://www.eveonline.com/news/view/strategic-cruisers-and-you devblog]. | ||
+ | * The available subsystems have been condensed into a smaller number of more powerful and useful choices. | ||
+ | * Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4) | ||
+ | * Rigs can now be freely removed from Strategic Cruisers without destroying them. | ||
+ | * All Strategic Cruisers have received a dedicated subsystem bay so they can carry alternate configurations along with them on their adventures | ||
+ | * Each of the Strategic Cruiser hulls and subsystems have been rebalanced. All the details can be found in the following forum thread: [https://forums.eveonline.com/t/july-release-strategic-cruisers/8414 July Release - Strategic Cruisers] | ||
+ | * New Base Stats: | ||
+ | :*Slot layout: 0H, 0M, 0L; 0 turrets, 0 launchers | ||
+ | :*3 Rig Slots, 400 Calibration | ||
+ | :*Fittings: 680 PWG, 230 CPU | ||
+ | :*Defense (shields / armor / hull) : 1800 / 2500 / 2200 | ||
+ | :*Base shield resistances (EM/Therm/Kin/Exp): 0 / 40 / 70 / 50 | ||
+ | :*Base armor resistances (EM/Therm/Kin/Exp): 50 / 51.25 / 67.5 / 10 | ||
+ | :*Capacitor (amount / recharge rate / average cap per second) : 1500 / 375 / 4 | ||
+ | :*Mobility (max velocity / agility / mass / align time): 180 / 0.56 / 13,300,000 / 10.33s | ||
+ | :*Warp Speed: 3 au/s | ||
+ | |||
+ | :*Drones (bandwidth / bay): 0 / 0 | ||
+ | :*Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 230 / 6 | ||
+ | :*Sensor strength: 19 Magnetometric | ||
+ | :*Signature radius: 190 | ||
+ | :*Cargo capacity: 440 | ||
+ | :*Subsystem Bay: 120 | ||
+ | }} | ||
− | = | + | {{ShipsMatrix|expgroup=cruisers}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Strategic Cruisers]] |
Latest revision as of 16:08, 17 November 2024
RELATED UNI-WIKI REFERENCES
|
Freedom incarnate.
SHIP BONUSES
Gallente Defensive Systems bonuses (per skill level):
Ship Attributes
|
Summary
2017 Updated: The Proteus is the Gallente Strategic Cruiser. It is, by a wide margin, the least popular T3 cruiser in known space. This is due to a number of reasons, including limited mid slots (you can only fit a maximum of four), and the sometimes odd bonuses of its subsystems.
It is not a good choice for missions, due to its limited range with blasters and poor tracking with railguns. These attributes also prevents it from doing well in incursions. It has a small number of mid slots compared to other T3s like the Loki or Tengu, so it has limited ability to fit utility modules like webs. The Proteus has a good niche as a cloaky PvP ganker. Its ability to fit a Covert Ops cloak, high DPS blasters, and an extended range point or scram makes it excellent for decloaking on someone, annihilating them quickly, and escaping before their friends can respond.
The recent T3C rebalance has also narrowed the fitting flexibility of the Proteus, preventing a full rack of Medium railguns being fitted, unless a lowslot Co-Processor 2 is added.
Skills
To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Power Grid Management 5, CPU Management 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :
- T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
- Fitting Skills - Power Grid Management is a prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
- Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive).
- T2 Blasters - Medium Hybrid Turret 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.
- T2 Drones - To make use of your 125m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
- Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
- Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already
Tactics
In PvP, the Proteus is normally a brawling ship. Get in close on your enemies, blast them with the high DPS of blasters and broadcast for reps if you're primaried. Use your range-bonused point to stop enemies escaping your grasp (if this is combined with Loki webs you make a very effective tackling pair). While you are not being shot it can be worth trying to lower your transversal to the target (keeping at range or sitting still) to apply full DPS with Void.
Subsystems
Like other Strategic Cruisers, many of the stats of the Proteus are determined by what subsystems are installed. The Proteus requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Proteus.
Core
Name | Gallente Core Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Augmented Fusion Reactor | 5% bonus to capacitor recharge time 3% bonus to energy warfare resistance |
20% bonus to ship power output | +2 Mid Slots, +2 Low Slots +50GJ Capacitor Capacity |
Electronic Efficiency Gate | 15% bonus to ship sensor strength 5% bonus to max targeting range |
25% bonus to ship CPU output | +2 Mid Slots, +2 Low Slots +1 max locked target |
Friction Extension Processor | 7.5% bonus to Warp Scrambler and Warp Disruptor range 15% bonus to the benefits of overheating Warp Scrambler and Warp Disruptor modules 5% reduction in module damage from overheating |
+2 Mid Slots, +2 Low Slots |
Defensive
Name | Gallente Defensive Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Augmented Plating | 5% bonus to all armor hitpoints 5% bonus to the benefits of overheating armor hardeners |
25% reduction in Armor Plate mass penalty | +1 Mid Slot, +3 Low Slots +1000 Armor HP +10m Signature Radius |
Covert Reconfiguration | 10% bonus to Core and Combat Scanner Probe strength 7.5% bonus to Armor Repairer effectiveness 7.5% bonus to the benefits of overheating Armor Repairers |
100% reduction in Cloaking Devices CPU requirement 10+ bonus to Relic and Data Analyzer virus strength Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Cloak reactivation delay reduced to 5 seconds |
+1 High Slot, +1 Mid Slot, +2 Low Slots +300 Shield HP, +600 Hull HP +200GJ Capacitor Capacity +5m Signature Radius +30m3 Cargo Capacity |
Nanobot Injector | 10% bonus to Armor Repairer effectiveness 10% bonus to the benefits of overheating Armor Repairers |
+2 Mid Slots, +2 Low Slots +100 Shield HP, +500 Armor HP +300GJ Capacitor Capacity |
Offensive
Name | Gallente Offensive Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Drone Synthesis Projector | 10% bonus to Medium Hybrid Turret tracking speed 10% bonus to Drone damage and hitpoints 5% bonus to Drone velocity and tracking speed |
25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets | +6 High Slots, +5 Turret Hardpoints +130 PWG, +60 CPU +125mbit Drone Bandwidth, +300m3 Drone Bay |
Hybrid Encoding Platform | 10% bonus to Medium Hybrid Turret damage 10% bonus to Medium Hybrid Turret falloff 7.5% bonus to Medium Hybrid Turret tracking speed |
25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets | +7 High Slots, +6 Turret Hardpoints +430 PWG, +110 CPU +100GJ Capacitor Capacity +25mbit Drone Bandwidth, +50m3 Drone Bay |
Support Processor | 2% bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration 5% reduction in Remote Armor Repairer activation cost 10% bonus to the benefits of overheating Remote Armor Repairer modules |
75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules 95% reduction in the PWG and CPU fitting costs of Command Burst modules 20% bonus to Remote Armor Repairer optimal range 1150% bonus to Remote Armor Repairer falloff Can use one Command Burst module 50% bonus to Command Burst area of effect range |
+7 High Slots, +4 Turret Hardpoints +100GJ Capacitor Capacity +50mbit Drone Bandwidth, +75m3 Drone Bay +1 max locked target" |
Propulsion
Name | Gallente Propulsion Subsystems bonus (per skill level) | Role Bonus | Additional Base Stats |
---|---|---|---|
Hyperspatial Optimization | 7.5% bonus to ship agility 10% bonus to warp velocity and acceleration |
+2 Low Slots | |
Interdiction Nullifier | 10% bonus to warp velocity and acceleration 15% reduction in capacitor need when initiating warp |
80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty 100% bonus to Interdiction Nullifier duration |
+1 Low Slot +0.1 Inertia Modifier -20km Max Targeting Range +20m Signature Radius |
Localized Injectors | 15% reduction in Afterburner and Microwarpdrive capacitor consumption 10% bonus to the benefits of overheating Afterburners and Microwarpdrives |
+1 Mid Slot, +1 Low Slot |
Notes
In ancient Greek mythology, Proteus was a water god capable of changing his form. He had prophetic powers, but would only agree to use them for others if captured.
Patch History
A long, long time ago... |
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Version 20.10 - 2022-11-08 - Uprising (Patch Notes)
Version 20.04 - Release 2022-04-05.1 (Patch Notes)
Version 19.04 - Build: 1903677 - 2021-05-18.1 - Great Escape Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
July 2017 Release - Released 2017-07-11
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