Difference between revisions of "Redeemer"

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(Added quote introduced in the Revenant expansion (2024-11-12). Removed manufacturer portion of info blurb that was taken out in the same expansion.)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2022-03-10)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22428
+
| shipimg=Redeemer.jpg
|shipid=22428
+
| shipname=Redeemer
|shipimg=Redeemer.jpg
+
| class= Black Ops
|shipname=Redeemer
+
| grouping=Black Ops
|caption=Redeemer
+
| hulltype=Armageddon Class
|class=Black Ops
+
| faction=Amarr Empire
|grouping=Black Ops
+
| variations= {{Ship|Armageddon}},<br>
|hulltype=Armageddon Class
+
{{Ship|Armageddon Navy Issue}},<br>
|faction=Amarr Empire
+
{{Ship|Bhaalgorn}},<br>
|race=Amarr
+
{{Ship|Armageddon Imperial Issue}}
|roles=unspecified
+
| tech=2  
|variations={{Ship|Armageddon}}, {{Ship|Armageddon Navy Issue}}, {{Ship|Armageddon Imperial Issue}}
+
| powergrid=17,000 MW
|tech=2
+
| cpu=505 tf
+
| capacitor=5,912.5 GJ
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| highs=8
+
| turrets=6
|powergrid=17,000 MW
+
| launchers=0
|cpu=505 tf
+
| mediums=4
|capacitor=5,312.5 GJ
+
| lows=7
|highs=8
+
| mass=150,300,000 kg
|turrets=6
+
| volume=486,000
|launchers=0
+
| cargohold=800 m³
|mediums=4
+
| extrahold=2,150 m³
|lows=7
+
| extraholdtype=Fuel
+
| dronebay=125
|mass=150,300,000 kg
+
| bandwidth=125 Mbit/sec
|volume=486,000 m&#179;
+
| quote=Acts of faith performed in the dark still serve the light.
|cargohold=700 m&#179;
+
| quote_attribution=Empress Catiz Tash-Murkon I
+
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
|dronebay=125 m&#179;
+
| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
|bandwidth=125 Mbit/sec
+
10% reduction in Large Energy Turret activation cost
+
<br>
|info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
+
10% bonus to Large Energy Turret rate of fire
+
<br>
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>10% reduction in large energy turret capacitor use and 5% bonus to large energy turret rate of fire per level<br><b>Black Ops Skill Bonus:</b><br>7.5% bonus to large energy turret tracking and multiplies the cloaked velocity by 125% per level<br>Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking
+
'''Black Ops bonuses (per skill level):'''<br>
+
7.5% bonus to Large Energy Turret tracking speed<br>
|structurehp=4,968 HP
+
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
|shieldhp=4,375 HP |shieldem=0 |shieldexp=55 |shieldkin=43 |shieldtherm=20
+
'''Role Bonus:'''<br>
|armorhp=5,312 HP |armorem=50 |armorexp=28 |armorkin=29 |armortherm=35
+
•&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
+
•&nbsp;No targeting delay after Cloaking Device deactivation<br>
|maxvelocity=117 m/s
+
•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
|inertia=0.072
+
75% reduction to effective distance traveled for jump fatigue<br>
|warpspeed=2.2 AU/s
+
50% reduction in Cynosural Field Generator duration<br>
|warptime=15 s
+
650% bonus to ship max velocity when using Cloaking Devices<br>
+
100% bonus to Shield Extender hitpoints<br>
|targetrange=52 km
+
50% bonus to Armor Plate hitpoints<br>
|sigradius=333 m
+
5% Additional bonus to Reinforced Bulkhead hitpoints
|maxlockedtargets=7
+
| structurehp=4,968 HP
|sensortype=RADAR
+
| shieldhp=4,375 HP
|sensorvalue=17 points
+
| shieldem=0
|scanres=170 mm
+
| shieldexp=68
+
| shieldkin=53
|reqskills=*Amarr Battleship V<small>47d 9h 46m</small>
+
| shieldtherm=20
**Spaceship Command IV<small>1d 1h 8m</small>
+
| armorhp=5,312 HP
**Amarr Cruiser IV<small>5d 5h 42m</small>
+
| armorem=50
*Black Ops I<small>1h 23m</small>
+
| armorexp=49
**Spaceship Command V<small>5d 22h 13m</small>
+
| armorkin=41
**Cloaking IV<small>6d 6h 51m</small>
+
| armortherm=35
**Jump Drive Calibration IV<small>9d 10h 16m</small>
+
| maxvelocity=117 m/sec
|totaltraintime=75d 9h 21m
+
| inertia=0.072
+
| warpspeed=3.5 AU/s
|forumlinks=
+
| warptime=15.00 s
|wikireferences=
+
| targetrange=70.60 km
|externallinks=[http://wiki.eveonline.com/en/wiki/Redeemer Redeemer on Eve Online Wiki]<br>
+
| sigradius=333 m
+
| maxlockedtargets=7
|highlights1=High Amount of High Slots
+
| sensortype=RADAR
|highlights2=High Amount of Low Slots
+
| sensorvalue=17 points
|highlights3=
+
| scanres=220 mm
|highlights4=
+
| reqskills=*{{RequiredSkill|Amarr Battleship|V}}
 +
** {{RequiredSkill|Spaceship Command|IV}}
 +
** {{RequiredSkill|Amarr Battlecruiser|III}}
 +
*** {{RequiredSkill|Spaceship Command|III}}
 +
*** {{RequiredSkill|Amarr Cruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|II}}
 +
**** {{RequiredSkill|Amarr Destroyer|III}}
 +
***** {{RequiredSkill|Amarr Frigate|III}}
 +
****** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Black Ops|I}}
 +
** {{RequiredSkill|Cloaking|IV}}
 +
*** {{RequiredSkill|CPU Management|IV}}
 +
** {{RequiredSkill|Jump Drive Calibration|IV}}
 +
*** {{RequiredSkill|Jump Drive Operation|V}}
 +
**** {{RequiredSkill|Navigation|V}}
 +
**** {{RequiredSkill|Warp Drive Operation|V}}
 +
***** {{RequiredSkill|Navigation|I}}
 +
**** {{RequiredSkill|Science|V}}
 +
** {{RequiredSkill|Spaceship Command|V}}
  
 +
| totaltraintime=120d 8h 6m 0s
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=High Amount of Low Slots
 
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==Summary==
+
== Summary ==
''You can write a summary for Redeemer here.''
+
The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
 +
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''
  
{{ShipFitting|
+
== Notes ==
ship=Redeemer|
+
''You can write additional notes for Redeemer here.''
shipTypeID=22428|
 
fitName=Jester's FOTW - Gank|
 
fitID=Jester-s-FOTW---Gank|
 
high1name=Mega Pulse Laser II|
 
high1typeID=3057|
 
high2name=Mega Pulse Laser II|
 
high2typeID=3057|
 
high3name=Mega Pulse Laser II|
 
high3typeID=3057|
 
high4name=Mega Pulse Laser II|
 
high4typeID=3057|
 
high5name=Mega Pulse Laser II|
 
high5typeID=3057|
 
high6name=Mega Pulse Laser II|
 
high6typeID=3057|
 
high7name=Ammatar Navy Heavy Energy Neutralizer|
 
high7typeID=15798|
 
high8name=Improved 'Guise' Cloaking Device II|
 
high8typeID=20565|
 
mid1name=Shadow Serpentis 100MN Microwarpdrive|
 
mid1typeID=14116|
 
mid2name=Republic Fleet Warp Disruptor|
 
mid2typeID=15891|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Medium Capacitor Booster II|
 
mid4typeID=2024|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Centii A-Type Adaptive Nano Plating|
 
low2typeID=18710|
 
low3name=Centii A-Type Adaptive Nano Plating|
 
low3typeID=18710|
 
low4name=1600mm Reinforced Steel Plates II|
 
low4typeID=20353|
 
low5name=1600mm Reinforced Steel Plates II|
 
low5typeID=20353|
 
low6name=Imperial Navy Heat Sink|
 
low6typeID=15810|
 
low7name=Imperial Navy Heat Sink|
 
low7typeID=15810|
 
drone1name=Ogre II x5|
 
drone1typeID=2446|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Navy Cap Booster 400 x1|
 
charge1typeID=32006|
 
charge2name=Imperial Navy Multifrequency L x6|
 
charge2typeID=23105|
 
charge3name=Imperial Navy Xray L x6|
 
charge3typeID=23109|
 
charge4name=Scorch L x6|
 
charge4typeID=12820|
 
charge5name=open|
 
rig1name=Large Trimark Armor Pump I|
 
rig1typeID=25894|
 
rig2name=Large Energy Burst Aerator II|
 
rig2typeID=26380|
 
difficulty=2|
 
warsop=G|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=22428:3057;6:15798;1:20565;1:2024;1:14116;1:15891;1:17559;1:2048;1:15810;2:18710;2:20353;2:25894;1:26380;1:2446;5:12820;6:23105;6:23109;6:32006;1::|
 
skills=|
 
notes=Jester's Fit of the week January 30, 2013</li><li>A Covert Jump Portal Generator replaces the heavy neut when required</li><li>The Ogre drones increase dps against big ships but are not effective against small ships. Given the drone bay size, either one flight of large drones OR one flight of small + 1 flight of medium + 1 flight of utility drones must be chosen. This choice will be situational.</li><li>This fit has 99 K EHP, flies at 1205 m/s (1700 m/s with overheat) when cloaked and align in 13.9 s with MWD on (10.5 s off). The capacitor will last 14 min 42 s with Navy Cap Boosters 400.</li><li>Damage varies between 1078 dps at 15 + 10 km with Imperial Navy Multifrequency and 924 dps at 45 + 10 km with Scorch.</li><li>The scan resolution is low, and after decloacking the ship needs 15.1 s to lock an a frigate and 6.4 s to lock on a battleship.}}{{ShipFitting|
 
ship=Redeemer|
 
shipTypeID=22428|
 
fitName=Gank 2|
 
fitID=Gank-2|
 
high1name=Mega Pulse Laser II|
 
high1typeID=3057|
 
high2name=Mega Pulse Laser II|
 
high2typeID=3057|
 
high3name=Mega Pulse Laser II|
 
high3typeID=3057|
 
high4name=Mega Pulse Laser II|
 
high4typeID=3057|
 
high5name=Mega Pulse Laser II|
 
high5typeID=3057|
 
high6name=Mega Pulse Laser II|
 
high6typeID=3057|
 
high7name=Heavy Nosferatu II|
 
high7typeID=12263|
 
high8name=Dread Guristas Cloaking Device|
 
high8typeID=14234|
 
mid1name=Republic Fleet 100MN Afterburner|
 
mid1typeID=15757|
 
mid2name=Warp Scrambler II|
 
mid2typeID=448|
 
mid3name=Federation Navy Stasis Webifier|
 
mid3typeID=17559|
 
mid4name=Sensor Booster II|
 
mid4typeID=1952|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Imperial Navy Heat Sink|
 
low3typeID=15810|
 
low4name=Imperial Navy Heat Sink|
 
low4typeID=15810|
 
low5name=Imperial Navy Heat Sink|
 
low5typeID=15810|
 
low6name=Imperial Navy Energized Adaptive Nano Membrane|
 
low6typeID=15729|
 
low7name=Imperial Navy Energized Adaptive Nano Membrane|
 
low7typeID=15729|
 
drone1name=Ogre II x5|
 
drone1typeID=2446|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Imperial Navy Multifrequency L x1|
 
charge2typeID=23105|
 
charge3name=Imperial Navy Xray L x1|
 
charge3typeID=23109|
 
charge4name=Scorch L x1|
 
charge4typeID=12820|
 
charge5name=open|
 
rig1name=Large Processor Overclocking Unit I|
 
rig1typeID=4397|
 
rig2name=Large Energy Collision Accelerator I|
 
rig2typeID=25980|
 
difficulty=2|
 
warsop=S|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=22428:3057;6:12263;1:14234;1:448;1:1952;1:15757;1:17559;1:2048;1:15729;2:15810;3:20353;1:4397;1:25980;1:2446;5:12820;1:23105;1:23109;1:29011;1::|
 
skills=|
 
notes=A variation on Jester's Fit of the week. It has significantly less armor, a bit higher dps and a higher scan resolution. </li><li>Given the lower speed, the best tatic is to approach cloaked, bump to uncloak and then scram and web while the other ship realign.</li><li>A Covert Jump Portal Generator replaces the heavy neut when required</li><li>As for the fit above a choice must be made between large and small + medium drones. </li><li>This fit has 66.8 K EHP, flies at 586 m/s (753 m/s with overheat) when cloaked and align in 13.7 s with AB on (10.3 s off). The capacitor will last 15 min.</li><li>Damage varies between 1114 dps at 15 + 10 km with Imperial Navy Multifrequency and 952 dps at 45 + 10 km with Scorch.</li><li>The scan resolution is higher, and after decloaking the ship needs 9.4 s to lock an a frigate and 4 s to lock on a battleship.}}
 
  
==Tactics==
+
== Patch History ==
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''
+
{{Expansion past|
 +
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 +
 
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
 
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 
 +
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
 +
 
 +
*Increased the cargo capacity by 100m3.
 +
*Increased maximum target range by 30%.
 +
*New Role Bonus: 50% reduction in Covert Cynosural Generator duration
 +
*New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
 +
*Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.
 +
 
 +
*Increased the Capacitor Capacity from 5312 to 5912 GJ
 +
*Updated Amarr Battleship bonuses (per skill level):
 +
**Increased the bonus to Large Energy Turret rate of fire from 5% to 10%.
 +
*Updated Black Ops bonuses (per skill level):
 +
**Added: 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount.
 +
**Removed: 125% bonus to ship max velocity when using Cloaking Devices.
 +
 
 +
 
 +
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes])
 +
 
 +
''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/news/view/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]
 +
 
 +
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
 +
* Resistances increased:
 +
** Shield Resistances
 +
***Kin - From 43% to 53%
 +
***Exp - From 55% to 68%
 +
**Armor Resistances
 +
***Kin - From 29% to 41%
 +
***Exp - From 28% to 49%
 +
 
 +
''(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)
 +
 
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
* Increased Scan Resolution by 30% for Marauders and Black Ops
 +
 
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
  
==Notes==
+
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
With Black Ops Skill at V, this ship actually can fly faster when cloaked than uncloaked.
+
}}
  
 +
{{ShipsMatrix|expgroup=battleships}}
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Black Ops]]
+
[[Category:Black Ops]]

Latest revision as of 17:59, 17 November 2024

EVE University Database
 
Ship Database
Redeemer
CornerT2h.png
Redeemer
Amarr Empire
Amarr Empire
Black Ops
Armageddon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Acts of faith performed in the dark still serve the light.
– Empress Catiz Tash-Murkon I


Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
120d 8h 6m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Armageddon
Armageddon.jpg
Armageddon
Standard Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png13,500 MW Icon cpu.png550 tf
Icon velocity.png100 m/sec
Icon capacity.png750 m³
,
Armageddon Navy Issue
Armageddon Navy Issue.jpg
CornerTFs.png
Armageddon Navy Issue
Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png16,000 MW Icon cpu.png560 tf
Icon velocity.png105 m/sec
Icon capacity.png875 m³
,
Bhaalgorn
Bhaalgorn.jpg
CornerTFs.png
Bhaalgorn
Pirate Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (0/4) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png18,400 MW Icon cpu.png588 tf
Icon velocity.png101 m/sec
Icon capacity.png845 m³
,
Armageddon Imperial Issue
Armageddon Imperial Issue.jpg
CornerTFs.png
Armageddon Imperial Issue
Special Edition Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png21,000 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png600 m³

Ship Attributes

Fittings
Powergrid
powergrid
17,000 MW
CPU
cpu output
505 tf
Capacitor
capacitor
5,912.5 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
7
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
117 m/sec
Inertia Modifier
inertia modifier (agility)
0.072
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
15.00 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.60 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
signature radius
333 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
4,968 HP
Mass
ship mass
150,300,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
800 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Fuel Capacity
capacity
2,150 m³
Armor
Armor Hitpoints
armor hitpoints
5,312 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
41
EXP
explosive resistance
49
Shields
Shield Capacity
shield hitpoints
4,375 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
53
EXP
explosive resistance
68


Summary

The Redeemer is the Amarr Black Ops. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The capacitor warfare bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the Sin are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.

Skills

Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.

Tactics

No sub-article about Redeemer roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Redeemer here.

Patch History