Difference between revisions of "Vehement"

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(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
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  | caption=Vehement
 
  | caption=Vehement
 
  | class=Dreadnought
 
  | class=Dreadnought
  | grouping=Pirate Faction Ships
+
  | grouping=Pirate Faction Dreadnoughts
 
  | hulltype=Moros Class
 
  | hulltype=Moros Class
  | variations={{Ship|Moros}}
+
  | variations= {{Ship|Moros}}, {{Ship|Hubris}}, {{Ship|Moros Navy Issue}}
 
  | faction=Serpentis
 
  | faction=Serpentis
| race=Gallente
+
  | tech=F  
  | tech=F
+
 
| ecmprio=0
 
 
  | powergrid=725,000 MW
 
  | powergrid=725,000 MW
 
  | cpu=825 tf
 
  | cpu=825 tf
 
  | capacitor=57,800 GJ
 
  | capacitor=57,800 GJ
 +
 
  | highs=5
 
  | highs=5
 
  | turrets=3
 
  | turrets=3
 
  | mediums=6
 
  | mediums=6
 
  | lows=7
 
  | lows=7
 +
 
  | mass=1,250,000,000 kg
 
  | mass=1,250,000,000 kg
  | volume=17,550,000 m³
+
  | volume=17,550,000 {{m3}}
  | cargohold=2,250 m³
+
 
| extrahold=8,000 m³
+
  | cargohold=2,250 {{m3}}
 
  | extraholdtype=Fuel
 
  | extraholdtype=Fuel
  | extrahold2=1,000,000 m³
+
  | extrahold=8,000 {{m3}}
 
  | extrahold2type=Ship Maintenance Bay
 
  | extrahold2type=Ship Maintenance Bay
  | extrahold3=10,000 m³
+
  | extrahold2=1,000,000 {{m3}}
 
  | extrahold3type=Fleet Hangar
 
  | extrahold3type=Fleet Hangar
  | info=Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the prototype, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.
+
| extrahold3=10,000 {{m3}}
  | bonuses=<b>Gallente Dreadnought bonuses (per skill level):</b><br>5% bonus to Capital Hybrid Turret rate of fire<br><b>Minmatar Dreadnought bonuses (per skill level):</b><br>10% bonus to Stasis Webifier effectiveness<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Siege Modules<br>400% bonus to Armor Plates and Shield Extenders<br>37.5% bonus to Capital Hybrid Turret damage<br>5x penalty to Entosis Link duration<br>
+
 
 +
| quote=Control the conditions and the results of a reaction become inevitable.
 +
| quote_attribution=Igil Sarpati
 +
  | info=Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the Compact, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.
 +
  | bonuses= <b>Gallente Dreadnought bonuses (per skill level):</b><br>
 +
5% bonus to Capital Hybrid Turret rate of fire<br>
 +
'''Minmatar Dreadnought bonuses (per skill level):'''<br>
 +
10% bonus to Stasis Webifier effectiveness<br>
 +
'''Role Bonus:'''<br>
 +
&nbsp;Can fit a Siege Modules<br>
 +
37.5% bonus to Capital Hybrid Turret damage<br>
 +
5x penalty to Entosis Link duration
 +
 
 
  | structurehp=182,000 HP
 
  | structurehp=182,000 HP
 +
 +
| armorhp=156,000 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=35
 +
| armorexp=10
 +
 
  | shieldhp=130,000 HP
 
  | shieldhp=130,000 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=156,000 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=35
 
| armortherm=35
 
 
  | maxvelocity=80 m/sec
 
  | maxvelocity=80 m/sec
 
  | inertia=0.038
 
  | inertia=0.038
 
  | warpspeed=1.5 AU/s
 
  | warpspeed=1.5 AU/s
 
  | warptime=65.85 s
 
  | warptime=65.85 s
  | targetrange=105.00 km
+
 
 +
  | targetrange=105 km
 +
| maxlockedtargets=7
 
  | sigradius=12,000 m
 
  | sigradius=12,000 m
  | maxlockedtargets=7
+
  | scanres=80 mm
 
  | sensortype=Magnetometric
 
  | sensortype=Magnetometric
 
  | sensorvalue=60 points
 
  | sensorvalue=60 points
| scanres=80 mm
 
| reqskills=*{{RequiredSkill|Capital Ships|I}}
 
**{{RequiredSkill|Advanced Spaceship Command|V}}
 
***{{RequiredSkill|Spaceship Command|V}}
 
*{{RequiredSkill|Minmatar Dreadnought|I}}
 
**{{RequiredSkill|Capital Ships|III}}
 
***{{RequiredSkill|Advanced Spaceship Command|V}}
 
****{{RequiredSkill|Spaceship Command|V}}
 
**{{RequiredSkill|Minmatar Battleship|III}}
 
***{{RequiredSkill|Spaceship Command|IV}}
 
***{{RequiredSkill|Minmatar Battlecruiser|III}}
 
****{{RequiredSkill|Spaceship Command|III}}
 
****{{RequiredSkill|Minmatar Cruiser|III}}
 
*****{{RequiredSkill|Spaceship Command|II}}
 
*****{{RequiredSkill|Minmatar Destroyer|III}}
 
******{{RequiredSkill|Minmatar Frigate|III}}
 
*******{{RequiredSkill|Spaceship Command|I}}
 
*{{RequiredSkill|Gallente Dreadnought|I}}
 
**{{RequiredSkill|Capital Ships|III}}
 
***{{RequiredSkill|Advanced Spaceship Command|V}}
 
****{{RequiredSkill|Spaceship Command|V}}
 
**{{RequiredSkill|Gallente Battleship|III}}
 
***{{RequiredSkill|Spaceship Command|IV}}
 
***{{RequiredSkill|Gallente Battlecruiser|III}}
 
****{{RequiredSkill|Spaceship Command|III}}
 
****{{RequiredSkill|Gallente Cruiser|III}}
 
*****{{RequiredSkill|Spaceship Command|II}}
 
*****{{RequiredSkill|Gallente Destroyer|III}}
 
******{{RequiredSkill|Gallente Frigate|III}}
 
*******{{RequiredSkill|Spaceship Command|I}}
 
**{{RequiredSkill|Tactical Weapon Reconfiguration|I}}
 
***{{RequiredSkill|Advanced Weapon Upgrades|V}}
 
****{{RequiredSkill|Weapon Upgrades|V}}
 
*****{{RequiredSkill|Gunnery|II}}
 
*{{RequiredSkill|Jump Drive Operation|I}}
 
**{{RequiredSkill|Navigation|V}}
 
**{{RequiredSkill|Warp Drive Operation|V}}
 
***{{RequiredSkill|Navigation|I}}
 
**{{RequiredSkill|Science|V}}
 
  
 +
| reqskills= * {{RequiredSkill|Capital Ships|I}}
 +
** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
*** {{RequiredSkill|Spaceship Command|V}}
 +
* {{RequiredSkill|Minmatar Dreadnought|I}}
 +
** {{RequiredSkill|Capital Ships|III}}
 +
*** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
**** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Minmatar Battleship|III}}
 +
*** {{RequiredSkill|Spaceship Command|IV}}
 +
*** {{RequiredSkill|Minmatar Battlecruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|III}}
 +
**** {{RequiredSkill|Minmatar Cruiser|III}}
 +
***** {{RequiredSkill|Spaceship Command|II}}
 +
***** {{RequiredSkill|Minmatar Destroyer|III}}
 +
****** {{RequiredSkill|Minmatar Frigate|III}}
 +
******* {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Gallente Dreadnought|I}}
 +
** {{RequiredSkill|Capital Ships|III}}
 +
*** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
**** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Gallente Battleship|III}}
 +
*** {{RequiredSkill|Spaceship Command|IV}}
 +
*** {{RequiredSkill|Gallente Battlecruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|III}}
 +
**** {{RequiredSkill|Gallente Cruiser|III}}
 +
***** {{RequiredSkill|Spaceship Command|II}}
 +
***** {{RequiredSkill|Gallente Destroyer|III}}
 +
****** {{RequiredSkill|Gallente Frigate|III}}
 +
******* {{RequiredSkill|Spaceship Command|I}}
 +
** {{RequiredSkill|Tactical Weapon Reconfiguration|I}}
 +
*** {{RequiredSkill|Advanced Weapon Upgrades|V}}
 +
**** {{RequiredSkill|Weapon Upgrades|V}}
 +
***** {{RequiredSkill|Gunnery|II}}
 +
* {{RequiredSkill|Jump Drive Operation|I}}
 +
** {{RequiredSkill|Science|V}}
 +
** {{RequiredSkill|Navigation|V}}
 +
** {{RequiredSkill|Warp Drive Operation|V}}
 +
*** {{RequiredSkill|Navigation|I}}
 
  | totaltraintime=111d 12h 15m 40s
 
  | totaltraintime=111d 12h 15m 40s
 +
 
  | externallinks=
 
  | externallinks=
 
  | highlights1=High Amount of Medium Slots
 
  | highlights1=High Amount of Medium Slots
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==Summary==
+
== Summary ==
The Vehement is a Serpentis dreadnought. It requires both Gallente and Minmatar dreadnought skills to fly.
+
The '''Vehement''' is a Serpentis dreadnought. It requires both Gallente and Minmatar dreadnought skills to fly.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Vehement for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Vehement for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
For more info on fittings, please go [[Vehement/Fittings|here]]
+
''No sub-article about Vehement roles or piloting tactics. You can write them here.''
  
==Tactics==
+
== Notes ==
''No sub-article about Vehement roles or piloting tactics. You can write them here.''
+
Blueprint copies for the Vehement are available from the Serpentis loyalty point stores.
  
==Notes==
+
{{ShipsMatrix|expgroup= pirates}}
''You can write additional notes for the Vehement here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Pirate Faction Ships]][[Category:Dreadnoughts]]
+
[[Category:Pirate Faction Ships]]
 +
[[Category:Pirate Faction Dreadnoughts]]

Latest revision as of 06:03, 18 November 2024

EVE University Database
 
Ship Database
Vehement
CornerTFh.png
Vehement
Serpentis
Serpentis
Pirate Faction Dreadnoughts
Moros Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Control the conditions and the results of a reaction become inevitable.
– Igil Sarpati


Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the Compact, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.

SHIP BONUSES

Gallente Dreadnought bonuses (per skill level):
5% bonus to Capital Hybrid Turret rate of fire
Minmatar Dreadnought bonuses (per skill level):
10% bonus to Stasis Webifier effectiveness
Role Bonus:
• Can fit a Siege Modules
37.5% bonus to Capital Hybrid Turret damage
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
111d 12h 15m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Moros
Moros.jpg
Moros
Dreadnoughts Moros Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/3) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png660,000 MW Icon cpu.png750 tf
Icon velocity.png75 m/sec
Icon capacity.png2,550 m³
, Hubris
?size=128&.png
CornerT2s.png
Hubris
Lancer Dreadnoughts Moros Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/3) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png750,000 MW Icon cpu.png850 tf
Icon velocity.png75 m/s
Icon capacity.png3,300  m3
, Moros Navy Issue
?size=128&.png
CornerTFs.png
Moros Navy Issue
Faction Dreadnoughts Moros Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/3) Icon mid slot.png5 Icon low slot.png8
Icon powergrid.png680,000 MW Icon cpu.png800 tf
Icon velocity.png75 m/sec
Icon capacity.png2,550 m³

Ship Attributes

Fittings
Powergrid
powergrid
725,000 MW
CPU
cpu output
825 tf
Capacitor
capacitor
57,800 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
6
Low
low slots
7
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.038
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
65.85 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
105 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
60 points
Sig. Radius
signature radius
12,000 m
Scan Res.
scan resolution
80 mm
Structure
Structure Hitpoints
structure hitpoints
182,000 HP
Mass
ship mass
1,250,000,000 kg
Volume
ship volume
17,550,000  m3
Cargo Capacity
cargo capacity
2,250  m3
Fuel Capacity
capacity
8,000  m3
Ship Maintenance Bay Capacity
capacity
1,000,000  m3
Fleet Hangar Capacity
capacity
10,000  m3
Armor
Armor Hitpoints
armor hitpoints
156,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
130,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vehement is a Serpentis dreadnought. It requires both Gallente and Minmatar dreadnought skills to fly.

Skills

Further information about additional or recommended skills to pilot Vehement for a specific or its common role(s) can be written here.

Tactics

No sub-article about Vehement roles or piloting tactics. You can write them here.

Notes

Blueprint copies for the Vehement are available from the Serpentis loyalty point stores.