Difference between revisions of "Hawk"

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(Added quote introduced in the Revenant expansion (2024-11-12). Removed manufacturer portion of info blurb that was taken out in the same expansion.)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2/18/2018)
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  * SHIP ATTRIBUTES SECTION (last update : 2019-11-08)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * format below and edit only the values (after the = sign).
 
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  | shipimg=Hawk.jpg
 
  | shipimg=Hawk.jpg
 
  | shipname=Hawk
 
  | shipname=Hawk
| caption=Hawk
 
 
  | class=Assault Frigate
 
  | class=Assault Frigate
 
  | grouping=Assault Frigates
 
  | grouping=Assault Frigates
 
  | hulltype=Merlin Class
 
  | hulltype=Merlin Class
  | faction=Caldari State
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  | faction=Caldari State  
| race=Caldari
 
| roles=unspecified
 
 
  | variations={{Ship|Harpy}},{{Ship|Worm}},{{Ship|Merlin}}
 
  | variations={{Ship|Harpy}},{{Ship|Worm}},{{Ship|Merlin}}
  | tech=2
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  | tech=2  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=45 MW
 
  | powergrid=45 MW
 
  | cpu=190 tf
 
  | cpu=190 tf
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  | lows=2
 
  | lows=2
 
  | mass=1,095,300 kg
 
  | mass=1,095,300 kg
  | volume=16,500 m&#179;
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  | volume=16,500
  | cargohold=300 m&#179;
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  | cargohold=300
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
 
  | dronebay=
 
  | dronebay=
 
  | bandwidth=
 
  | bandwidth=
  | info=Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.<br><br>Developer:  Lai Dai<br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
+
| quote=Explosive excellence.
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>10% bonus to kinetic Light Missile and Rocket damage<br>5% bonus to Light Missile and Rocket Launcher rate of fire<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Light Missile and Rocket max velocity<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>&bull;&nbsp;Can fit Assault Damage Controls<br>
+
| quote_attribution=Lai Dai marketing division
 +
  | info=Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.
 +
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>10% bonus to kinetic Light Missile and Rocket damage<br>5% bonus to Light Missile and Rocket Launcher rate of fire<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Light Missile and Rocket max velocity<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>&nbsp;Can fit Assault Damage Controls<br>
 
  | structurehp=506 HP
 
  | structurehp=506 HP
 
  | shieldhp=935 HP
 
  | shieldhp=935 HP
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  | armorkin=62.5
 
  | armorkin=62.5
 
  | armortherm=86.25
 
  | armortherm=86.25
  | maxvelocity=322 m/sec
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  | maxvelocity=290 m/sec
 
  | inertia=3.768
 
  | inertia=3.768
 
  | warpspeed=5.5 AU/s
 
  | warpspeed=5.5 AU/s
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  | scanres=575 mm
 
  | scanres=575 mm
 
  | reqskills=*{{RequiredSkill|Caldari Frigate|V}}
 
  | reqskills=*{{RequiredSkill|Caldari Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
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** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Assault Frigates|I}}
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* {{RequiredSkill|Assault Frigates|I}}
**{{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Power Grid Management|V}}
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** {{RequiredSkill|Power Grid Management|V}}
**{{RequiredSkill|Mechanics|V}}
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** {{RequiredSkill|Mechanics|V}}
  
 
  | totaltraintime=23d 21h 53m 20s
 
  | totaltraintime=23d 21h 53m 20s
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==Summary==
+
== Summary ==
The Hawk is an assault frigate specialised in missiles and rockets. It can be fit with standard launchers, but is more commonly rocket fit, where its velocity bonus to missiles allows it to fire rockets out to overheated web range. One of the hawk's distinguishing features is its 5 mid slots, a feature shared by only one other dedicated combat frigate (the [[Caldari Navy Hookbill|Hookbill]]); this gives it a lot of flexibility for fitting shield tank modules and/or tackling modules.
 
  
==Skills==
+
The '''Hawk''' is an assault frigate specialised in missiles and rockets. It can be fitted with light missiles, but is more often mounted with rockets: its velocity bonus to missiles allows it to fire rockets out to overheated web range.
''Further information about additional or recommended skills to pilot Hawk for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
One of the Hawk's distinguishing features is its layout of 5 mid slots, a feature shared by very few other combat frigates, the [[Jaguar]], [[Griffin Navy Issue]], and [[Caldari Navy Hookbill|Hookbill]]; this gives it a lot of flexibility for fitting shield tank modules and/or tackling modules.
<wikifit shipid="11379" doctrineid="35020" />
 
  
==Tactics==
+
== Skills ==
 +
''Further information about additional or recommended skills to pilot Hawk for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 
''No sub-article about Hawk roles or piloting tactics. You can write them here.''
 
''No sub-article about Hawk roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Patch History ==
''You can write additional notes for Hawk here.''
+
{{expansion past|
 +
'''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update''
 +
 
 +
''The maximum velocity attribute has been decreased by 10% for all Assault Frigates''
 +
 
 +
* Max Velocity reduced from 322 m/s to 290 m/s (-32 m/s)
 +
 
 +
'''February Balance Update - 29.01.18'''
 +
 
 +
''We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.''
 +
 
 +
* All Assault Frigates:
 +
* +18% max velocity
 +
* -10% mass
 +
* +30% capacitor Capacity
 +
}}
 +
 
 +
== Notes ==
 +
* The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships.
 +
 
 +
{{ShipsMatrix|expgroup=frigates}}
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Ship Database]][[Category:Assault Frigates]]
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[[Category:Assault Frigates]]

Latest revision as of 20:12, 16 November 2024

EVE University Database
 
Ship Database
Hawk
CornerT2h.png
Hawk
Caldari State
Caldari State
Assault Frigates
Merlin Class
RELATED UNI-WIKI REFERENCES
Explosive excellence.
– Lai Dai marketing division


Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
10% bonus to kinetic Light Missile and Rocket damage
5% bonus to Light Missile and Rocket Launcher rate of fire
Assault Frigates bonuses (per skill level):
10% bonus to Light Missile and Rocket max velocity
7.5% bonus to Shield Booster amount
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Harpy
Harpy.jpg
CornerT2s.png
Harpy
Assault Frigates Merlin Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png50 MW Icon cpu.png185 tf
Icon velocity.png281 m/sec
Icon capacity.png165 m³
,Worm
Worm.jpg
CornerTFs.png
Worm
Pirate Faction Frigates Merlin Class
Icon hi slot.png3 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png40 MW Icon cpu.png160 tf
Icon velocity.png320 m/sec
Icon capacity.png130 m³
,Merlin
Merlin.jpg
Merlin
Standard Frigates Merlin Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png180 tf
Icon velocity.png310 m/sec
Icon capacity.png150 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
190 tf
Capacitor
capacitor
406.3 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
290 m/sec
Inertia Modifier
inertia modifier (agility)
3.768
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.36 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
16 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
575 mm
Structure
Structure Hitpoints
structure hitpoints
506 HP
Mass
ship mass
1,095,300 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
300 m³
Armor
Armor Hitpoints
armor hitpoints
387 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
935 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Hawk is an assault frigate specialised in missiles and rockets. It can be fitted with light missiles, but is more often mounted with rockets: its velocity bonus to missiles allows it to fire rockets out to overheated web range.

One of the Hawk's distinguishing features is its layout of 5 mid slots, a feature shared by very few other combat frigates, the Jaguar, Griffin Navy Issue, and Hookbill; this gives it a lot of flexibility for fitting shield tank modules and/or tackling modules.

Skills

Further information about additional or recommended skills to pilot Hawk for a specific or its common role(s) can be written here.

Tactics

No sub-article about Hawk roles or piloting tactics. You can write them here.

Patch History

Notes

  • The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships.