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Update for Version 23.01 Release 2025-09-09.1 Remove MJD cooldown role bonus. Change Large Projectile Turret falloff bonus. |
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{{Update|Review text for the removal of the MJD cooldown bonus}} | |||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | |||
* SHIP ATTRIBUTES SECTION (last update : 2025-09-09) | |||
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* on editing the attributes, please make sure that you don't | |||
* leave/mistype any tags required. please follow the same | |||
* format below and edit only the values (after the = sign). | |||
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| shipid=28665 | |||
| shipimg=Vargur.jpg | |||
| shipname=Vargur | |||
| class= Marauder | |||
| grouping=Marauders | |||
| hulltype=Tempest Class | |||
| faction=Minmatar Republic | |||
| variations= {{Ship|Tempest}}, {{Ship|Tempest Fleet Issue}}, {{Ship|Tempest Tribal Issue}} | |||
{{Ship|Tempest Fleet Issue}}, | | tech=2 | ||
{{Ship|Tempest Tribal Issue}} | |||
| powergrid=12,900 MW | |||
| cpu=600 tf | |||
| capacitor=6,200 GJ | |||
| highs= 7 | |||
| turrets=4 | |||
| launchers= | |||
| mediums=6 | |||
| lows= 6 | |||
| mass= 150,000,000 kg | |||
| volume=450,000 m³ | |||
| cargohold=1,150 m³ | |||
| extraholdtype= | |||
| extrahold= | |||
| dronebay=75 m³ | |||
| bandwidth=50 Mbit/sec | |||
| quote=Strength without balance is like a sword without a hand to wield it. | |||
| quote_attribution=Starkmanir martial arts creed | |||
| info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. | |||
| bonuses= '''Marauders bonuses (per skill level):'''<br> | |||
5% bonus to Shield Booster and Armor Repairer amount<br> | |||
7.5% bonus to Large Projectile Turret tracking speed<br> | |||
'''Minmatar Battleship bonuses (per skill level):'''<br> | |||
7.5% bonus to Large Projectile Turret damage<br> | 7.5% bonus to Large Projectile Turret damage<br> | ||
5% bonus to Large Projectile Turret falloff<br> | |||
'''Role Bonus:'''<br> | '''Role Bonus:'''<br> | ||
100% bonus to Large Projectile Turret damage<br> | 100% bonus to Large Projectile Turret damage<br> | ||
100% bonus to Tractor Beam range and velocity<br> | 100% bonus to Tractor Beam range and velocity<br> | ||
• Can fit Bastion modules | |||
• Can fit Bastion modules | |||
| structurehp=6,900 HP | |||
| armorhp= 7,800 HP | |||
| armorem=70 | |||
| armortherm=43.13 | |||
| armorkin=25 | |||
| armorexp=10 | |||
| shieldhp= 7,800 HP | |||
| shieldem=25 | |||
| shieldtherm=30 | |||
| shieldkin=40 | |||
| shieldexp=50 | |||
| maxvelocity=110 m/sec | |||
| inertia= 0.71 | |||
| warpspeed= 3 AU/s | |||
| warptime= 14.76 s | |||
| targetrange= 105.3 km | |||
| maxlockedtargets=10 | |||
| sigradius=360 m | |||
| scanres=180 mm | |||
| sensortype=LADAR | |||
| sensorvalue=20 points | |||
| reqskills= * {{RequiredSkill|Minmatar Battleship|V}} | |||
** {{RequiredSkill|Spaceship Command|IV}} | ** {{RequiredSkill|Spaceship Command|IV}} | ||
** {{RequiredSkill|Minmatar Battlecruiser|III}} | ** {{RequiredSkill|Minmatar Battlecruiser|III}} | ||
| Line 87: | Line 96: | ||
**** {{RequiredSkill|Gunnery|II}} | **** {{RequiredSkill|Gunnery|II}} | ||
** {{RequiredSkill|Spaceship Command|V}} | ** {{RequiredSkill|Spaceship Command|V}} | ||
| totaltraintime=115d 11h 59m 20s | |||
| forumlinks= | |||
| wikireferences= | |||
| externallinks= | |||
| highlights1=High Amount of High Slots | |||
| highlights2= | |||
| highlights3= | |||
| highlights4= | |||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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As with all Marauders, the Vargur gains 70% reduced reactivation delay for Micro Jump Drives (resulting in a 54s cooldown on the module), which allows the Vargur to move surprisingly quickly, traveling to any location within 200 km in about a minute. However, jump directions must still be planned and executed correctly, as once a jump is made the Vargur is effectively stuck there until its drive recharges. The micro jump drive allows the Vargur to be surprisingly mobile, as the reactivation delay bonus allows it to effectively move at an astonishing 1700 m/s, rivaling the Machariel for speed. | As with all Marauders, the Vargur gains 70% reduced reactivation delay for Micro Jump Drives (resulting in a 54s cooldown on the module), which allows the Vargur to move surprisingly quickly, traveling to any location within 200 km in about a minute. However, jump directions must still be planned and executed correctly, as once a jump is made the Vargur is effectively stuck there until its drive recharges. The micro jump drive allows the Vargur to be surprisingly mobile, as the reactivation delay bonus allows it to effectively move at an astonishing 1700 m/s, rivaling the Machariel for speed. | ||
Also as with all Marauders, the Vargur gains access to the Bastion Module, which when activated immobilizes the Vargur for | Also as with all Marauders, the Vargur gains access to the Bastion Module, which when activated immobilizes the Vargur for 60 seconds and blocks any incoming remote assistance (such as remote repairs), but gives increased range, enormously increased fire rate, additional damage resistance and additional local repair power. The combination of Bastion, Micro Jump Drive, and aforementioned tracking and falloff bonuses allows the Vargur to function as a massive turret that can teleport to any engagement range it wishes, output enormous amounts of damage with high accuracy, absorb and shrug off incoming fire, and then teleport out again before slower enemies can even get into range. | ||
The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly. | The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly. | ||
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== Tactics == | == Tactics == | ||
The Vargur is very much a "Goldilocks" Marauder in between the Kronos and Paladin with its balance of range and damage. The Kronos out-damages the Vargur and the Paladin outranges it, but the Vargur can still project 1800+ DPS out to a very respectable 40km. The Vargur also has better tracking than either of them. The Varugr's 6-5 slot layout also allows it to fit a cap-stable 400+ hp/sec active shield tank with high resists, something that the Kronos and Paladin cannot achieve with armor repairs. These traits make the Vargur the undisputed king of solo PVE. However, in fleet PVE such as [[Incursions]], [[ | The Vargur is very much a "Goldilocks" Marauder in between the Kronos and Paladin with its balance of range and damage. The Kronos out-damages the Vargur and the Paladin outranges it, but the Vargur can still project 1800+ DPS out to a very respectable 40km. The Vargur also has better tracking than either of them. The Varugr's 6-5 slot layout also allows it to fit a cap-stable 400+ hp/sec active shield tank with high resists, something that the Kronos and Paladin cannot achieve with armor repairs. These traits make the Vargur the undisputed king of solo PVE. However, in fleet PVE such as [[Incursions]], [[Stronghold]]s, and nullsec PVP, the Vargur is mostly passed over because it is a shield ship and because it lacks the ridiculous range of the Paladin and the high damage of the Kronos. The Vargur does see some use as an extremely expensive solo PVP ship in lowsec, where it is often fit with multiple X-Large Ancillary shield boosters to shrug off ridiculous amounts of damage for a short amount of time. | ||
== Notes == | == Notes == | ||
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== Patch History == | == Patch History == | ||
{{Expansion past| | {{Expansion past| | ||
'''Legion Major Update 2025-09-09''' [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes: Version 23.01] Release 2025-09-09.1 | |||
* Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders. | |||
* Vargur: 7.5% Falloff bonus per Minmatar Battleship level reduced to 5%. | |||
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes]) | |||
* Balance Changes - Marauders | |||
** 100% bonus to Shield Extender hitpoints removed | |||
** 150% bonus to Armor Plate hitpoints removed | |||
** 15% additional bonus to Reinforced Bulkhead hitpoints removed | |||
* Balance Changes | |||
** Falloff Bonus reduced from 10% per level to 7.5% per level. | |||
** CPU output Reduced from 625 to 600 | |||
'''Version 21.06 release 2024-02-20.1''' [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes] | |||
* Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s. | |||
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Expansion Notes] | |||
* +1 Lowslot, -1 Highslot | |||
* Decreased Shield HP from 8,300 to 7,800 | |||
* Increased Armor HP from 7,300 to 7,800 | |||
* 7.5% bonus to Shield Booster amount changed to 5% bonus to Shield Booster and Armor Repair amount | |||
* Mass 150,000,000 kg (+53,480,000 kg) | |||
* Agility for all Marauders has been improved to keep align times at similar values | |||
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
Brand new Role bonuses have been added to all battleships (excluding the Praxis). | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | ||
* 50% bonus to HP from all Armor Plates | * 50% bonus to HP from all Armor Plates | ||
* 100% bonus to HP from all Shield Extenders | * 100% bonus to HP from all Shield Extenders | ||