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Vargur: Difference between revisions

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m FOB to Stronghold
Update for Version 23.01 Release 2025-09-09.1 Remove MJD cooldown role bonus. Change Large Projectile Turret falloff bonus.
 
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{{Update|Review text for the removal of the MJD cooldown bonus}}
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2023-06-14)
* SHIP ATTRIBUTES SECTION (last update : 2025-09-09)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=28665
| shipid=28665
| shipimg=Vargur.jpg
| shipimg=Vargur.jpg
| shipname=Vargur
| shipname=Vargur
| class= Marauder
| class= Marauder
| grouping=Marauders
| grouping=Marauders
| hulltype=Tempest Class
| hulltype=Tempest Class
| faction=Minmatar Republic  
| faction=Minmatar Republic  
| variations= {{Ship|Tempest}}, {{Ship|Tempest Fleet Issue}}, {{Ship|Tempest Tribal Issue}}
| variations= {{Ship|Tempest}}, {{Ship|Tempest Fleet Issue}}, {{Ship|Tempest Tribal Issue}}
| tech=2
| tech=2


| powergrid=12,900 MW
| powergrid=12,900 MW
| cpu=625 tf
| cpu=600 tf
| capacitor=6,200 GJ
| capacitor=6,200 GJ


| highs= 7
| highs= 7
| turrets=4
| turrets=4
| launchers=  
| launchers=  
| mediums=6
| mediums=6
| lows= 6
| lows= 6


| mass= 150,000,000 kg
| mass= 150,000,000 kg
| volume=450,000 m³
| volume=450,000 m³


| cargohold=1,150 m³
| cargohold=1,150 m³
| extraholdtype=
| extraholdtype=
| extrahold=
| extrahold=


| dronebay=75 m³
| dronebay=75 m³
| bandwidth=50 Mbit/sec
| bandwidth=50 Mbit/sec


| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
| quote=Strength without balance is like a sword without a hand to wield it.
| bonuses= '''Marauders bonuses (per skill level):'''<br>
| quote_attribution=Starkmanir martial arts creed
| info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
| bonuses= '''Marauders bonuses (per skill level):'''<br>
5% bonus to Shield Booster and Armor Repairer amount<br>
5% bonus to Shield Booster and Armor Repairer amount<br>
7.5% bonus to Large Projectile Turret tracking speed<br>
7.5% bonus to Large Projectile Turret tracking speed<br>
'''Minmatar Battleship bonuses (per skill level):'''<br>
'''Minmatar Battleship bonuses (per skill level):'''<br>
7.5% bonus to Large Projectile Turret damage<br>
7.5% bonus to Large Projectile Turret damage<br>
10% bonus to Large Projectile Turret falloff<br>
5% bonus to Large Projectile Turret falloff<br>
'''Role Bonus:'''<br>
'''Role Bonus:'''<br>
100% bonus to Large Projectile Turret damage<br>
100% bonus to Large Projectile Turret damage<br>
100% bonus to Tractor Beam range and velocity<br>
100% bonus to Tractor Beam range and velocity<br>
70% reduction in Micro Jump Drive reactivation delay<br>
•&nbsp;Can fit Bastion modules
•&nbsp;Can fit Bastion modules<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints


| structurehp=6,900 HP
| structurehp=6,900 HP


| armorhp= 7,800 HP
| armorhp= 7,800 HP
| armorem=70
| armorem=70
| armortherm=43.13
| armortherm=43.13
| armorkin=25
| armorkin=25
| armorexp=10
| armorexp=10


| shieldhp= 7,800 HP
| shieldhp= 7,800 HP
| shieldem=25
| shieldem=25
| shieldtherm=30
| shieldtherm=30
| shieldkin=40
| shieldkin=40
| shieldexp=50
| shieldexp=50


| maxvelocity=110 m/sec
| maxvelocity=110 m/sec
| inertia= 0.71
| inertia= 0.71
| warpspeed=3.5 AU/s
| warpspeed= 3 AU/s
| warptime= 14.76 s
| warptime= 14.76 s


| targetrange= 105.3 km
| targetrange= 105.3 km
| maxlockedtargets=10
| maxlockedtargets=10
| sigradius=360 m
| sigradius=360 m
| scanres=180 mm
| scanres=180 mm
| sensortype=LADAR
| sensortype=LADAR
| sensorvalue=20 points
| sensorvalue=20 points


| reqskills=*{{RequiredSkill|Minmatar Battleship|V}}
| reqskills= * {{RequiredSkill|Minmatar Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Minmatar Battlecruiser|III}}
** {{RequiredSkill|Minmatar Battlecruiser|III}}
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**** {{RequiredSkill|Gunnery|II}}
**** {{RequiredSkill|Gunnery|II}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Spaceship Command|V}}
| totaltraintime=115d 11h 59m 20s
| totaltraintime=115d 11h 59m 20s


| forumlinks=
| forumlinks=
| wikireferences=
| wikireferences=
| externallinks=
| externallinks=
| highlights1=High Amount of High Slots
| highlights1=High Amount of High Slots
| highlights2=
| highlights2=
| highlights3=
| highlights3=
| highlights4=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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As with all Marauders, the Vargur gains 70% reduced reactivation delay for Micro Jump Drives (resulting in a 54s cooldown on the module), which allows the Vargur to move surprisingly quickly, traveling to any location within 200 km in about a minute. However, jump directions must still be planned and executed correctly, as once a jump is made the Vargur is effectively stuck there until its drive recharges. The micro jump drive allows the Vargur to be surprisingly mobile, as the reactivation delay bonus allows it to effectively move at an astonishing 1700 m/s, rivaling the Machariel for speed.
As with all Marauders, the Vargur gains 70% reduced reactivation delay for Micro Jump Drives (resulting in a 54s cooldown on the module), which allows the Vargur to move surprisingly quickly, traveling to any location within 200 km in about a minute. However, jump directions must still be planned and executed correctly, as once a jump is made the Vargur is effectively stuck there until its drive recharges. The micro jump drive allows the Vargur to be surprisingly mobile, as the reactivation delay bonus allows it to effectively move at an astonishing 1700 m/s, rivaling the Machariel for speed.


Also as with all Marauders, the Vargur gains access to the Bastion Module, which when activated immobilizes the Vargur for 30 seconds and blocks any incoming remote assistance (such as remote repairs), but gives increased range, enormously increased fire rate, additional damage resistance, additional local repair power, and near immunity to electronic warfare. The combination of Bastion, Micro Jump Drive, and aforementioned tracking and falloff bonuses allows the Vargur to function as a massive turret that can teleport to any engagement range it wishes, output enormous amounts of damage with high accuracy, absorb and shrug off incoming fire, and then teleport out again before slower enemies can even get into range.
Also as with all Marauders, the Vargur gains access to the Bastion Module, which when activated immobilizes the Vargur for 60 seconds and blocks any incoming remote assistance (such as remote repairs), but gives increased range, enormously increased fire rate, additional damage resistance and additional local repair power. The combination of Bastion, Micro Jump Drive, and aforementioned tracking and falloff bonuses allows the Vargur to function as a massive turret that can teleport to any engagement range it wishes, output enormous amounts of damage with high accuracy, absorb and shrug off incoming fire, and then teleport out again before slower enemies can even get into range.


The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly.
The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly.
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== Tactics ==
== Tactics ==
The Vargur is very much a "Goldilocks" Marauder in between the Kronos and Paladin with its balance of range and damage. The Kronos out-damages the Vargur and the Paladin outranges it, but the Vargur can still project 1800+ DPS out to a very respectable 40km. The Vargur also has better tracking than either of them. The Varugr's 6-5 slot layout also allows it to fit a cap-stable 400+ hp/sec active shield tank with high resists, something that the Kronos and Paladin cannot achieve with armor repairs. These traits make the Vargur the undisputed king of solo PVE. However, in fleet PVE such as [[Incursions]], [[Strongholds]], and nullsec PVP, the Vargur is mostly passed over because it is a shield ship and because it lacks the ridiculous range of the Paladin and the high damage of the Kronos. The Vargur does see some use as an extremely expensive solo PVP ship in lowsec, where it is often fit with multiple X-large Ancillary shield boosters to shrug of ridiculous amount of damage for a short amount of time.
The Vargur is very much a "Goldilocks" Marauder in between the Kronos and Paladin with its balance of range and damage. The Kronos out-damages the Vargur and the Paladin outranges it, but the Vargur can still project 1800+ DPS out to a very respectable 40km. The Vargur also has better tracking than either of them. The Varugr's 6-5 slot layout also allows it to fit a cap-stable 400+ hp/sec active shield tank with high resists, something that the Kronos and Paladin cannot achieve with armor repairs. These traits make the Vargur the undisputed king of solo PVE. However, in fleet PVE such as [[Incursions]], [[Stronghold]]s, and nullsec PVP, the Vargur is mostly passed over because it is a shield ship and because it lacks the ridiculous range of the Paladin and the high damage of the Kronos. The Vargur does see some use as an extremely expensive solo PVP ship in lowsec, where it is often fit with multiple X-Large Ancillary shield boosters to shrug off ridiculous amounts of damage for a short amount of time.


== Notes ==
== Notes ==
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== Patch History ==
== Patch History ==
{{Expansion past|
{{Expansion past|
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
'''Legion Major Update 2025-09-09''' [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes: Version 23.01] Release 2025-09-09.1
* Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders.
* Vargur: 7.5% Falloff bonus per Minmatar Battleship level reduced to 5%.
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
* Balance Changes - Marauders
** 100% bonus to Shield Extender hitpoints removed
** 150% bonus to Armor Plate hitpoints removed
** 15% additional bonus to Reinforced Bulkhead hitpoints removed
* Balance Changes
** Falloff Bonus reduced from 10% per level to 7.5% per level.
** CPU output Reduced from 625 to 600
 
'''Version 21.06 release 2024-02-20.1''' [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes]
* Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.
 
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Expansion Notes]
* +1 Lowslot, -1 Highslot
* +1 Lowslot, -1 Highslot
* Decreased Shield HP from 8,300 to 7,800
* Decreased Shield HP from 8,300 to 7,800