Difference between revisions of "Enyo"

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* SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=12044
+
| shipimg=Enyo.jpg
|shipid=12044
+
| shipname=Enyo
|shipimg=Enyo.jpg
+
| class=Assault Frigate
|shipname=Enyo
+
| grouping=Assault Frigates
|caption=Enyo
+
| hulltype=Incursus Class
|class=Assault Ship
+
| faction=Gallente Federation  
|grouping=Assault Ships
+
| variations={{Ship|Ishkur}} {{Ship|Incursus}}
|hulltype=Incursus Class
+
| tech=2  
|faction=Gallente Federation
+
| powergrid=50 MW
|race=Gallente
+
| cpu=155 tf
|roles=unspecified
+
| capacitor=450 GJ
|variations={{Ship|Incursus}}, {{Ship|Ishkur}}
+
| highs=5
+
| turrets=4
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=1
+
| mediums=3
|powergrid=50 MW
+
| lows=4
|cpu=145 tf
+
| mass=1,053,900 kg
|capacitor=343.8 GJ
+
| volume=29,500
|highs=5
+
| cargohold=165
|turrets=4
+
| extrahold=
|launchers=1
+
| extraholdtype=
|mediums=2
+
  | dronebay=5
|lows=4
+
| bandwidth=5 Mbit/sec
 
|mass=1,171,000 kg
 
|volume=29,500 m&#179;
 
|cargohold=165 m&#179;
 
 
|dronebay=5 m&#179;
 
|bandwidth=5 Mbit/sec
 
 
|info=The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there.  Ideal for use as point ships to draw enemy fire from more vulnerable friendlies.<br><br>Developer: Roden Shipyards<br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generaly possess stronger armor.  Their electronics capacity, however, tends to be weaker than ships from their competitors.
 
 
|bonuses=<b>Gallente Frigate Skill Bonus:</b><br>5% bonus to Small Hybrid Turret Damage per level<br><b>Assault Ships Skill Bonus:</b><br>10% bonus to Small Hybrid Turret Optimal Range per level<br>7.5% bonus to Small Hybrid Turret Tracking Speed per level
 
 
|structurehp=1,196 HP
 
|shieldhp=372 HP |shieldem=0 |shieldexp=50 |shieldkin=85 |shieldtherm=60
 
|armorhp=879 HP |armorem=50 |armorexp=10 |armorkin=84 |armortherm=68
 
 
|maxvelocity=278 m/s
 
|inertia=4.128
 
|warpspeed=6 AU/s
 
|warptime=6.7 s
 
 
|targetrange=42 km
 
|sigradius=37 m
 
|maxlockedtargets=6
 
|sensortype=Magnetometric
 
|sensorvalue=11 points
 
|scanres=625 mm
 
 
|reqskills=*Gallente Frigate V<small>11d 20h 26m</small>
 
**Spaceship Command I<small>8m</small>
 
*Assault Ships I<small>33m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Mechanic V<small>5d 22h 13m</small>
 
**Engineering V<small>5d 22h 13m</small>
 
|totaltraintime=23d 22h 1m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Enyo Enyo on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| quote= Get in under their guard, and once you hit - don't stop.
 +
| quote_attribution= President Jacus Roden
 +
| info=The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there.  Ideal for use as point ships to draw enemy fire from more vulnerable friendlies.<br><br>Developer:  Roden Shipyards<br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor.  Their electronics capacity, however, tends to be weaker than ships from their competitors.
 +
| bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret damage<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret optimal range<br>7.5% bonus to Small Hybrid Turret tracking speed<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>•&nbsp;Can fit Assault Damage Controls<br>
 +
| structurehp=1,196 HP
 +
| shieldhp=372 HP
 +
| shieldem=0
 +
| shieldexp=50
 +
| shieldkin=85
 +
| shieldtherm=60
 +
| armorhp=879 HP
 +
| armorem=50
 +
| armorexp=10
 +
| armorkin=83.75
 +
| armortherm=67.5
 +
| maxvelocity=306 m/sec
 +
| inertia=3.922
 +
| warpspeed=5.5 AU/s
 +
| warptime=6.37 s
 +
| targetrange=42.50 km
 +
| sigradius=37 m
 +
| maxlockedtargets=6
 +
| sensortype=Magnetometric
 +
| sensorvalue=11 points
 +
| scanres=625 mm
 +
| reqskills=*{{RequiredSkill|Gallente Frigate|V}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Assault Frigates|I}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
** {{RequiredSkill|Power Grid Management|V}}
 +
** {{RequiredSkill|Mechanics|V}}
 +
 +
| totaltraintime=23d 21h 53m 20s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Enyo is an assault frigate best suited to attacking ships larger than itself. Its blaster weapons platform sports enough DPS potential to rival many properly fitted T1 cruisers. It’s strong tank consists of its low signature radius, high resistances, and adequate capacitor specifications to run an active repair module. Utilizing blasters at close orbit makes the boat very difficult to kill by battle cruisers or battleships without multiple neutralizers or dual webs.  This makes the ship ideal for working in tandem with the fleet’s fragile interceptors, replacing their points before they go down or allow them to get safe. It also works well as an anti support harassment ship, screaming across the battlefield to tackle that scimitar or Blackbird kiting at 60 km. This forces the other ship to warp off, the enemy fleet to split weapons fire, or the unlucky pilot to loose their ship. <br><br>
+
 
The Enyo is not without its limitations.  Small blasters are notorious for being ineffective against frigates without web support.  The two midslot layout means it can only fit a propulsion module and either a scram or web, making proper tackling of other frigates difficult at best. It is also one of the slowest assault ships. A high skill pilot with an afterburner will have troubles getting the ship over 850 m/s without the use of low slot propulsion modules (significantly hurting the tank), or utilizing a MWD - meaning other frigates will be able to dictate range once scrams are applied.<br><br>
+
The '''Enyo''' is the Gallente turret [[Frigates#Assault Frigates|assault frigate]], counterpart of the drone-bonused [[Ishkur]]. Its massive bonus to hybrid turret damage, coupled with the power of blasters, gives it a very high DPS ceiling when fitted for point-blank combat, surpassing some Tech 1 [[cruisers]]; its range and tracking bonuses help to apply that damage. A relatively balanced layout of mid (3) and low (4) slots opens up a range of fitting possibilities.
PVP aside, the ship can easily breeze through level I, II, and the vast majority of Level III combat missions. Its high DPS potential and small signature radius means that a patient pilot can even run level IV’s solo (abet very slowly). It is because of this that the Enyo has found some use as a high sec mission ninja: able to complete looting, flipping, and ganking duties without ever leaving grid.
+
 
 +
The Enyo can be used in PvP solo, or in fleets. It can form part of a fast-moving frigate fleet, or alongside larger ships it can offer mobile DPS and, though it isn't as fast as an interceptor, some screening capabilities. In PvE combat it has niche applications as a tool for tackling missions and sites in dangerous space, for running some types of abyssal deadspace. It can also be used as a high-sec mission ninja, able to loot, flip, and gank without ever leaving the grid.
 +
 
 +
Among the other turret assault frigates, the [[Harpy]] can achieve higher railgun ranges or more flexible blaster ranges, and has more innate survivability, while the [[Wolf]] and [[Retribution]] have more low slots for damage, mobility, or armor-tanking together with selectable damage (Wolf) or the convenience of lasers (Retribution). The Enyo stands out for its short-range damage capability—provided it can close in and survive at short range in the first place.
 +
 
 +
== Skills ==
 +
 
 +
Like any Tech 2 ship, the Enyo deserves good general [[support skills]] and [[fitting skills]]. Gunnery support skills and navigation support skills are particularly important.
 +
 
 +
Given the hull's expense, it is worth having and using Tech 2 hybrid turrets to bring out the full power of the ship's bonuses, and it is worth being able to fit a Tech 2 armour tank to increase survivability. Unusually for a turret assault frigate, the Enyo has a (tiny) dronebay, and pilots will want to train drone skills—obviously important for Gallente ships anyway—to get a little extra DPS out of their drone.
 +
 
 +
== Tactics ==
 +
 
 +
The Enyo is most typically armour-tanked for PvP, thanks to its slot layout: it has more low slots, and its 3 mid slots mean it can fit the trinity of propulsion module, scram or point, and web, or propulsion, scram/point, and another utility module, which is hard to pass up. For solo or very-small-gang contexts, a buffer ''hull'' tank, using Reinforced Bulkheads, can surprise opponents, though at the cost of agility.
 +
 
 +
Blaster-fitted Enyos must beware all kinds of range control: webs, [[Capacitor warfare|neuts]], and warp scramblers, if the ship is using an MWD rather than an afterburner or dual propulsion. In solo PvP, an Enyo pilot should also learn which ships are likely to be outright faster and able to kite pure and simple.
 +
 
 +
Smart [[manual piloting]] can really help in most types of combat: spiral in against medium and large turrets, sling-shot to pull in or break away from small kiters, and use bursts of straight-line speed to pull threatening drones out behind you so you can shoot them.
  
==Skills==
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If flying in PvP alongside larger ships, the Enyo's raw DPS contribution is likely to be less vital, but the ship can serve as good secondary tackle, landing a more survivable point or scram on a target to back up friendly interceptors. The Enyo can also try to threaten enemy tackle, or to manoeuvre to get at enemy [[EWAR|electronic warfare]] or [[logistics]] ships.
The Ship Description gives a good starting point: <br><br>
 
* Core Competency - Standard [Certificate] <br>
 
* Armor Tanking - Standard [Certificate] <br>
 
* Advanced Blaster Turrets - Standard [Certificate] <br>
 
  
 +
== Patch History ==
 +
{{expansion past|
 +
'''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update''
  
To get the most of out of this hull you will require a few more skill sets:<br><br>
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''The maximum velocity attribute has been decreased by 10% for all Assault Frigates''
  
* Core Capacitor - Improved [Certificate] - Cap is part of an active armor tank<br>
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* Max Velocity reduced from 340 m/s to 306 m/s (-34 m/s)
* Turret Control - Improved [Certificate] - Increase effective DPS from blasters<br>
 
* High Velocity Helmsmen - Standard [Certificate] - Allows for afterburner or Microwarp drive use.<br><br>
 
  
 +
'''February Balance Update - 29.01.18'''
  
There are also a good handfull of other skills that will help out quite a bit:<br><br>
+
''We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.''
  
* Assult Ships IV <br><br>
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* All Assault Frigates:
 +
* +18% max velocity
 +
* -10% mass
 +
* +30% capacitor Capacity
 +
|width= 40%}}
  
* Ellectronics V - Fitting skill for maximum CPU<br>
 
* Engineering V - Fitting skill for maximum powergrid<br>
 
* Armor Compensations skills IV - EM, Thermal, Kenetic, Explosive - Critical to your tanking modules<br>
 
* Propulsion Jamming IV - Lowers cap usage of warp scramblers<br>
 
* Advanced Weapon Upgrades III or IV - Allows you to squeeze certain fits into place<br>
 
* Energy Emission Systems III - Allows the use of T2 Small nosferatu<br>
 
* Jurry Rigging III - Allows for the use of cap controll circuts<br>
 
* Hybrid Weapon Rigging III or IV - Allows for the use of hybrid weapon rigs.<br>
 
  
==Fitting==
+
== Notes ==
''No tagged fittings for Enyo.''
 
  
==Tactics==
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In ancient Greek mythology, Enyo was a war goddess. In some myths she was described as the consort of [[Ares]].
''No sub-article about Enyo roles or piloting tactics. You can write them here.''
 
  
==Notes==
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{{ShipsMatrix|expgroup=frigates}}
''You can write additional notes for Enyo here.''
 
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Assault Ships]]
+
[[Category:Assault Frigates]]

Latest revision as of 18:55, 14 November 2024

EVE University Database
 
Ship Database
Enyo
CornerT2h.png
Enyo
Gallente Federation
Gallente Federation
Assault Frigates
Incursus Class
RELATED UNI-WIKI REFERENCES
Get in under their guard, and once you hit - don't stop.
– President Jacus Roden


The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to Small Hybrid Turret damage
Assault Frigates bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
7.5% bonus to Small Hybrid Turret tracking speed
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Ishkur
Ishkur.jpg
CornerT2s.png
Ishkur
Assault Frigates Incursus Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png50 MW Icon cpu.png170 tf
Icon velocity.png308 m/sec
Icon capacity.png165 m³
Incursus
Incursus.jpg
Incursus
Standard Frigates Incursus Class
Icon hi slot.png3 (0/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png45 MW Icon cpu.png135 tf
Icon velocity.png340 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
50 MW
CPU
cpu output
155 tf
Capacitor
capacitor
450 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
medium slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
306 m/sec
Inertia Modifier
inertia modifier (agility)
3.922
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.37 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
37 m
Scan Res.
scan resolution
625 mm
Structure
Structure Hitpoints
structure hitpoints
1,196 HP
Mass
ship mass
1,053,900 kg
Volume
ship volume
29,500 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
879 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
372 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

The Enyo is the Gallente turret assault frigate, counterpart of the drone-bonused Ishkur. Its massive bonus to hybrid turret damage, coupled with the power of blasters, gives it a very high DPS ceiling when fitted for point-blank combat, surpassing some Tech 1 cruisers; its range and tracking bonuses help to apply that damage. A relatively balanced layout of mid (3) and low (4) slots opens up a range of fitting possibilities.

The Enyo can be used in PvP solo, or in fleets. It can form part of a fast-moving frigate fleet, or alongside larger ships it can offer mobile DPS and, though it isn't as fast as an interceptor, some screening capabilities. In PvE combat it has niche applications as a tool for tackling missions and sites in dangerous space, for running some types of abyssal deadspace. It can also be used as a high-sec mission ninja, able to loot, flip, and gank without ever leaving the grid.

Among the other turret assault frigates, the Harpy can achieve higher railgun ranges or more flexible blaster ranges, and has more innate survivability, while the Wolf and Retribution have more low slots for damage, mobility, or armor-tanking together with selectable damage (Wolf) or the convenience of lasers (Retribution). The Enyo stands out for its short-range damage capability—provided it can close in and survive at short range in the first place.

Skills

Like any Tech 2 ship, the Enyo deserves good general support skills and fitting skills. Gunnery support skills and navigation support skills are particularly important.

Given the hull's expense, it is worth having and using Tech 2 hybrid turrets to bring out the full power of the ship's bonuses, and it is worth being able to fit a Tech 2 armour tank to increase survivability. Unusually for a turret assault frigate, the Enyo has a (tiny) dronebay, and pilots will want to train drone skills—obviously important for Gallente ships anyway—to get a little extra DPS out of their drone.

Tactics

The Enyo is most typically armour-tanked for PvP, thanks to its slot layout: it has more low slots, and its 3 mid slots mean it can fit the trinity of propulsion module, scram or point, and web, or propulsion, scram/point, and another utility module, which is hard to pass up. For solo or very-small-gang contexts, a buffer hull tank, using Reinforced Bulkheads, can surprise opponents, though at the cost of agility.

Blaster-fitted Enyos must beware all kinds of range control: webs, neuts, and warp scramblers, if the ship is using an MWD rather than an afterburner or dual propulsion. In solo PvP, an Enyo pilot should also learn which ships are likely to be outright faster and able to kite pure and simple.

Smart manual piloting can really help in most types of combat: spiral in against medium and large turrets, sling-shot to pull in or break away from small kiters, and use bursts of straight-line speed to pull threatening drones out behind you so you can shoot them.

If flying in PvP alongside larger ships, the Enyo's raw DPS contribution is likely to be less vital, but the ship can serve as good secondary tackle, landing a more survivable point or scram on a target to back up friendly interceptors. The Enyo can also try to threaten enemy tackle, or to manoeuvre to get at enemy electronic warfare or logistics ships.

Patch History


Notes

In ancient Greek mythology, Enyo was a war goddess. In some myths she was described as the consort of Ares.