Difference between revisions of "Nightmare"
Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12).) |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2023-03-02) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=17736 | |
− | + | | shipimg=Nightmare.jpg | |
− | + | | shipname=Nightmare | |
− | + | | class=Battleship | |
− | + | | grouping=Pirate Faction Battleships | |
− | + | | hulltype=Nightmare Class | |
− | + | | faction=Sansha's Nation | |
− | + | | variations= | |
− | + | | tech=F | |
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+ | | powergrid=14,500 MW | ||
+ | | cpu=710 tf | ||
+ | | capacitor=6,950 GJ | ||
+ | |||
+ | | highs=6 | ||
+ | | turrets=4 | ||
+ | | launchers=0 | ||
+ | | mediums=7 | ||
+ | | lows=6 | ||
+ | |||
+ | | mass=99,300,000 kg | ||
+ | | volume= 470,000 m³ | ||
+ | |||
+ | | cargohold= 830 m³ | ||
+ | | extraholdtype= | ||
+ | | extrahold= | ||
+ | |||
+ | | dronebay=75 m³ | ||
+ | | bandwidth=75 Mbit/sec | ||
+ | |||
+ | | quote=Freedom is too precious to waste on feeble minds. | ||
+ | | quote_attribution=Sansha Kuvakei | ||
+ | | info=When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? | ||
+ | |||
+ | These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again. | ||
+ | | bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br> | ||
+ | 30% bonus to Afterburner velocity bonus<br> | ||
+ | '''Amarr Battleship bonuses (per skill level):'''<br> | ||
+ | 7.5% bonus to Large Energy Turret tracking speed<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | 150% bonus to Large Energy Turret damage<br> | ||
+ | 100% bonus to Shield Extender hitpoints<br> | ||
+ | 50% bonus to Armor Plate hitpoints<br> | ||
+ | 5% Additional bonus to Reinforced Bulkhead hitpoints | ||
+ | |||
+ | | structurehp=9,020 HP | ||
+ | |||
+ | | armorhp=9,515 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=35 | ||
+ | | armorkin=25 | ||
+ | | armorexp=20 | ||
+ | |||
+ | | shieldhp=11,605 HP | ||
+ | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
+ | | shieldexp=50 | ||
+ | |||
+ | | maxvelocity=114 m/sec | ||
+ | | inertia=0.122 | ||
+ | | warpspeed=3 AU/s | ||
+ | | warptime=16.79 s | ||
+ | |||
+ | | targetrange= 96 km | ||
+ | | maxlockedtargets=7 | ||
+ | | sigradius=370 m | ||
+ | | scanres=143 mm | ||
+ | | sensortype=RADAR | ||
+ | | sensorvalue=28 points | ||
+ | |||
+ | | reqskills= * {{RequiredSkill|Amarr Battleship|I}} | ||
+ | ** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | ** {{RequiredSkill|Amarr Battlecruiser|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|III}} | ||
+ | *** {{RequiredSkill|Amarr Cruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|II}} | ||
+ | **** {{RequiredSkill|Amarr Destroyer|III}} | ||
+ | ***** {{RequiredSkill|Amarr Frigate|III}} | ||
+ | ****** {{RequiredSkill|Spaceship Command|I}} | ||
+ | * {{RequiredSkill|Caldari Battleship|I}} | ||
+ | ** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | ** {{RequiredSkill|Caldari Battlecruiser|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|III}} | ||
+ | *** {{RequiredSkill|Caldari Cruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|II}} | ||
+ | **** {{RequiredSkill|Caldari Destroyer|III}} | ||
+ | ***** {{RequiredSkill|Caldari Frigate|III}} | ||
+ | ****** {{RequiredSkill|Spaceship Command|I}} | ||
+ | | totaltraintime=6d 16h 41m 50s | ||
+ | |||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of Medium Slots | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
− | The Nightmare is a pirate | + | The '''Nightmare''' is a pirate laser battleship created by the Sansha's Nation. Like other Sansha ships, the Nightmare requires Caldari and Amarr ship command skills, has bonuses for afterburner speed and energy turrets, and is designed to be shield [[Tanking|tanked]]. |
+ | |||
+ | While the Nightmare only has 4 turret slots, its flat 150% damage bonus makes its lasers deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost. | ||
+ | |||
+ | The Nightmare's main drawbacks are its sheer cost in ISK, and its demanding SP requirements. It is commonly used in PvE combat in [[Incursions]], and in PvP combat by wealthy soloists and when well-resourced but outnumbered groups need to escalate to a powerful sub-capital fleet and cannot resort to the "n+1" tactic of a larger [[HAC]] gang. The Nightmare also sees frequent use by richer nullsec alliances as a fast, long-ranged, hard-hitting doctrine ship. | ||
+ | |||
+ | == Skills == | ||
+ | A Nightmare is an expensive investment for many pilots, and deserves excellent general [[support skills]]. Capacitor skills such as {{sk|Capacitor Systems Operation}}, {{sk|Capacitor Management}}, and {{sk|Controlled Bursts}} will be especially important, as will navigation and afterburner skills for PvP Nightmares. | ||
+ | |||
+ | While in most contexts Nightmares almost universally fit afterburners, an Incursion Nightmare is typically MWD-fit, so its pilot only needs the first rank of {{sk|Caldari Battleship}}. | ||
+ | |||
+ | == Tactics == | ||
+ | As a shield tanker and a laser boat, the Nightmare's capacitor requirements tend to be very high. Although its 7 mid slots look generous, they often have to be used for capacitor upgrades or a capacitor booster as well as the shield tank. | ||
+ | |||
+ | Since the afterburner speed bonus (150% with Caldari Battleship V trained) makes a Nightmare able to treat an afterburner much like a MWD on any other ship, it has a particular niche as one of the most powerful and tactically-flexible ships which can enter an [[ESS]] grid, where MWDs do not work and capital ships cannot go. | ||
+ | |||
+ | == Notes == | ||
+ | ''You can add notes here.'' | ||
+ | |||
+ | == Patch History == | ||
+ | {{Expansion past| | ||
+ | '''Version 20.09 Version 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes] | ||
+ | * 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3. | ||
+ | |||
+ | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
− | + | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | |
+ | * 50% bonus to HP from all Armor Plates | ||
+ | * 100% bonus to HP from all Shield Extenders | ||
+ | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
− | + | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) | |
− | '' | + | * T1, Faction and Pirate Battleship base hp increased by 10% |
+ | * T1, Faction and Pirate Battleship base scan resolution increased 30% | ||
− | + | '''October 2019 Release - 2019-10-15.1''' | |
− | '' | ||
− | + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |
− | '' | + | * Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) |
+ | }} | ||
− | = | + | {{ShipsMatrix|expgroup= pirates}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | [[Category:Database]][[Category: | + | [[Category:Pirate Faction Ships]] |
+ | [[Category:Pirate Faction Battleships]] |
Latest revision as of 23:37, 16 November 2024
RELATED UNI-WIKI REFERENCES
|
Freedom is too precious to waste on feeble minds.
These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again. SHIP BONUSES
Caldari Battleship bonuses (per skill level):
Ship Attributes
|
Summary
The Nightmare is a pirate laser battleship created by the Sansha's Nation. Like other Sansha ships, the Nightmare requires Caldari and Amarr ship command skills, has bonuses for afterburner speed and energy turrets, and is designed to be shield tanked.
While the Nightmare only has 4 turret slots, its flat 150% damage bonus makes its lasers deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost.
The Nightmare's main drawbacks are its sheer cost in ISK, and its demanding SP requirements. It is commonly used in PvE combat in Incursions, and in PvP combat by wealthy soloists and when well-resourced but outnumbered groups need to escalate to a powerful sub-capital fleet and cannot resort to the "n+1" tactic of a larger HAC gang. The Nightmare also sees frequent use by richer nullsec alliances as a fast, long-ranged, hard-hitting doctrine ship.
Skills
A Nightmare is an expensive investment for many pilots, and deserves excellent general support skills. Capacitor skills such as Capacitor Systems Operation, Capacitor Management, and Controlled Bursts will be especially important, as will navigation and afterburner skills for PvP Nightmares.
While in most contexts Nightmares almost universally fit afterburners, an Incursion Nightmare is typically MWD-fit, so its pilot only needs the first rank of Caldari Battleship.
Tactics
As a shield tanker and a laser boat, the Nightmare's capacitor requirements tend to be very high. Although its 7 mid slots look generous, they often have to be used for capacitor upgrades or a capacitor booster as well as the shield tank.
Since the afterburner speed bonus (150% with Caldari Battleship V trained) makes a Nightmare able to treat an afterburner much like a MWD on any other ship, it has a particular niche as one of the most powerful and tactically-flexible ships which can enter an ESS grid, where MWDs do not work and capital ships cannot go.
Notes
You can add notes here.
Patch History
A long, long time ago... |
---|
Version 20.09 Version 2022-10-11.1 Patch notes
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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