Difference between revisions of "Proteus"

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(Updated warsop rating.)
(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2022-11-08)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=29988
+
| shipimg=Proteus.jpg
|shipid=29988
+
| shipname=Proteus
|shipimg=Proteus.jpg
+
| class=Strategic Cruiser
|shipname=Proteus
+
| grouping=Strategic Cruisers
|caption=Proteus
+
| hulltype=Proteus Class
|class=Strategic Cruiser
+
| faction=Gallente Federation  
|grouping=Strategic Cruisers
+
| variations=<i>none</i>
|hulltype=Proteus Class
+
| tech=3  
|faction=Gallente Federation
+
| powergrid=680 MW
|race=Gallente
+
| cpu=230 tf
|roles=unspecified
+
| capacitor=1,500 GJ
|variations=none
+
| highs=0
|tech=3
+
| turrets=0
+
| launchers=0
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=0
+
| lows=0
|powergrid=00 MW
+
| mass=13,300,000 kg
|cpu=00 tf
+
| volume=115,000
|capacitor=100 GJ
+
| cargohold=440 m³
|highs=0
+
| extrahold=120 m³
|turrets=0
+
| extraholdtype=Subsystem Hold
|launchers=0
+
| dronebay= 50-300 m³
|mediums=0
+
| bandwidth= 25-125 Mbit/sec
|lows=0
+
| quote=Freedom incarnate.
+
| quote_attribution=Jinsente Parmen
|mass=5,341,000 kg
+
| info=Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. <br><br>Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.<br><br>    - Jinsente Parmen, <i>The Gallente in New Eden</i><br><br>
|volume=115,000 m&#179;
+
|cargohold=00 m&#179;
+
| bonuses='''Gallente Defensive Systems bonuses (per skill level):'''<br>
+
•&nbsp;bonus to all Gallente Defensive Systems effectiveness<br>
|dronebay=0 m&#179;
+
'''Gallente Core Systems bonuses (per skill level):'''<br>
|bandwidth=0 Mbit/sec
+
•&nbsp;bonus to all Gallente Core Systems effectiveness<br>
+
'''Gallente Offensive Systems bonuses (per skill level):'''<br>
|info=Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom’s depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. <br><br>Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.<br><br>    - Jinsente Parmen, <i>The Gallente in New Eden</i>
+
•&nbsp;bonus to all Gallente Offensive Systems effectiveness<br>
+
'''Gallente Propulsion Systems bonuses (per skill level):'''<br>
|bonuses=<b>Gallente Strategic Cruiser Skill Bonus:</b><br>5% Reduction in the amount of heat damage absorbed by modules per level.
+
•&nbsp;bonus to all Gallente Propulsion Systems effectiveness<br>
+
'''Gallente Strategic Cruiser bonuses (per skill level):'''<br>
|structurehp=1,856 HP
+
•&nbsp;5% reduction in module heat damage amount taken<br>
|shieldhp=100 HP |shieldem=0 |shieldexp=0 |shieldkin=0 |shieldtherm=0
+
•&nbsp;10% bonus to nanite repair paste repair speed<br>
|armorhp=100 HP |armorem=0 |armorexp=0 |armorkin=0 |armortherm=0
+
'''Role Bonus:'''<br>
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•&nbsp;99% reduction in Scan Probe Launcher CPU requirements<br>
|maxvelocity=10 m/s
+
•&nbsp;Rigs may be removed from this ship without being destroyed<br>
|inertia=0.44
 
|warpspeed=3 AU/s
 
|warptime=3.26 s
 
 
|targetrange=0 km
 
|sigradius=150 m
 
|maxlockedtargets=5
 
|sensortype=Magnetometric
 
|sensorvalue=0 points
 
|scanres=0 mm
 
 
|reqskills=*Gallente Strategic Cruiser I<small>41m</small>
 
**Gallente Cruiser V<small>29d 15h 6m</small>
 
**Gallente Defensive Systems I<small>8m</small>
 
**Gallente Electronic Systems I<small>8m</small>
 
**Gallente Engineering Systems I<small>8m</small>
 
**Gallente Offensive Systems I<small>8m</small>
 
**Gallente Propulsion Systems I<small>8m</small>
 
|totaltraintime=29d 16h 30m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Proteus Proteus on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| structurehp=2,200 HP
 +
| shieldhp=1,800 HP
 +
| shieldem=0
 +
| shieldexp=50
 +
| shieldkin=70
 +
| shieldtherm=40
 +
| armorhp=2,500 HP
 +
| armorem=50
 +
| armorexp=10
 +
| armorkin=67.5
 +
| armortherm=51.25
 +
| maxvelocity=230 m/sec
 +
| inertia=0.56
 +
| warpspeed=4 AU/s
 +
| warptime=10.33 s
 +
| targetrange=70.00 km
 +
| sigradius=190 m
 +
| maxlockedtargets=6
 +
| sensortype=Magnetometric
 +
| sensorvalue=19 points
 +
| scanres=230 mm
 +
| reqskills=*{{RequiredSkill|Gallente Strategic Cruiser|I}}
 +
** {{RequiredSkill|Gallente Cruiser|V}}
 +
*** {{RequiredSkill|Spaceship Command|II}}
 +
*** {{RequiredSkill|Gallente Destroyer|III}}
 +
**** {{RequiredSkill|Gallente Frigate|III}}
 +
***** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Gallente Defensive Systems|I}}
 +
** {{RequiredSkill|Mechanics|V}}
 +
** {{RequiredSkill|Shield Operation|III}}
 +
*** {{RequiredSkill|Power Grid Management|I}}
 +
* {{RequiredSkill|Gallente Core Systems|I}}
 +
** {{RequiredSkill|Power Grid Management|V}}
 +
* {{RequiredSkill|Gallente Offensive Systems|I}}
 +
** {{RequiredSkill|Gunnery|V}}
 +
** {{RequiredSkill|Drones|III}}
 +
* {{RequiredSkill|Gallente Propulsion Systems|I}}
 +
** {{RequiredSkill|Navigation|V}}
 +
 +
| totaltraintime=60d 11h 3m 50s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
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==Summary==
+
== Summary ==
The Proteus is the Gallente [[Strategic Cruiser]]. It is, by a wide margin, the least popular strat cruiser in known space due to numerous reasons, including limited mid slots (you can only fit a ''maximum'' of four), the sometimes odd bonuses of it's subsystems, and the general lack of interest in Gallente cruisers. However in Wormhole Space, it is one of the most popular T3 cruisers as range doesn't matter as much and it has massive tank and DPS. Capable of putting out nearly 1200 DPS while still maintaining tank advantage over other armor brawling T3s, it is the king of w-space T3 PvP combat. With the correct subsystems and fitting skills, a Proteus can be a very tenacious opponent in PvP and can take on battleships in heated combat. In missions its limited range with blasters and unsuitable bonuses for rails makes it weak. In Incursions its limited range with blasters and poor tracking with rails makes it poor at vanguards and have insufficient range to snipe in assaults. Meanwhile, unlike the [[Loki]] or [[Tengu]], it has limited ability to fit utility modules like webs. In the hands of a skilled pilot who knows what he's doing, however, a Proteus can be an asset to whatever fleet picks it up. The Proteus has a good niche as a cloaky pvp ganker. Its ability to fit a cloak, with high dps from blasters, and an extended range point or scram for convenience, makes it excellent for decloaking on someone, annihilating them quickly and escaping before their friends can respond.
+
2017 Updated:
 +
The '''Proteus''' is the Gallente [[Strategic Cruiser]]. It is, by a wide margin, the least popular T3 cruiser in [[known space]]. This is due to a number of reasons, including limited mid slots (you can only fit a ''maximum'' of four), and the sometimes odd bonuses of its subsystems.
 +
 
 +
It is not a good choice for [[missions]], due to its limited range with blasters and poor tracking with railguns. These attributes also prevents it from doing well in [[incursions]]. It has a small number of mid slots compared to other T3s like the [[Loki]] or [[Tengu]], so it has limited ability to fit utility modules like webs. The Proteus has a good niche as a cloaky PvP ganker. Its ability to fit a Covert Ops cloak, high DPS blasters, and an extended range point or scram makes it excellent for decloaking on someone, annihilating them quickly, and escaping before their friends can respond.
 +
 
 +
The recent T3C rebalance has also narrowed the fitting flexibility of the Proteus, preventing a full rack of Medium railguns being fitted, unless a lowslot Co-Processor 2 is added.
 +
 
 +
== Skills ==
 +
To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Power Grid Management 5, CPU Management 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :
 +
 
 +
* T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
 +
 
 +
* Fitting Skills - Power Grid Management is a prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
 +
 
 +
* Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive).
 +
 
 +
* T2 Blasters - Medium Hybrid Turret 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.
 +
 
 +
* T2 Drones - To make use of your 125m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
 +
 
 +
* Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
 +
 
 +
* Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already
 +
 
 +
== Tactics ==
 +
In PvP, the Proteus is normally a brawling ship. Get in close on your enemies, blast them with the high DPS of blasters and broadcast for reps if you're primaried. Use your range-bonused point to stop enemies escaping your grasp (if this is combined with [[Loki]] webs you make a very effective tackling pair). While you are not being shot it can be worth trying to lower your transversal to the target (keeping at range or sitting still) to apply full DPS with Void.
 +
 
 +
== Subsystems ==
 +
Like other Strategic Cruisers, many of the stats of the Proteus are determined by what subsystems are installed. The Proteus requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Proteus.
 +
 
 +
==== [[File:Icon_core_subsystem.png|32px|link=]] Core ====
 +
 
 +
{| class="wikitable collapsible collapsed"
 +
! Name !! Gallente Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 +
|-
 +
|  '''{{co|wheat|Augmented Fusion Reactor}}''' || '''5%''' bonus to capacitor recharge time<br>'''3%''' bonus to energy warfare resistance || 20% bonus to ship power output || +2 Mid Slots, +2 Low Slots<br>+50GJ Capacitor Capacity
 +
|-
 +
|  '''{{co|wheat|Electronic Efficiency Gate}}''' || '''15%''' bonus to ship sensor strength<br>'''5%''' bonus to max targeting range || 25% bonus to ship CPU output || +2 Mid Slots, +2 Low Slots<br>+1 max locked target
 +
|-
 +
|  '''{{co|wheat|Friction Extension Processor}}''' || '''7.5%''' bonus to Warp Scrambler and Warp Disruptor range<br>'''15%''' bonus to the benefits of overheating Warp Scrambler and Warp Disruptor modules<br>'''5%''' reduction in module damage from overheating ||  || +2 Mid Slots, +2 Low Slots
 +
|}
 +
 
 +
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive ====
 +
 
 +
{| class="wikitable collapsible collapsed"
 +
! Name !! Gallente Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 +
|-
 +
| '''{{co|wheat|Augmented Plating}}'''
 +
| '''5%''' bonus to all armor hitpoints<br>'''5%''' bonus to the benefits of overheating armor hardeners
 +
| '''25%''' reduction in Armor Plate mass penalty
 +
| +1 Mid Slot, +3 Low Slots<br>+1000 Armor HP<br>+10m Signature Radius
 +
|-
 +
| '''{{co|wheat|Covert Reconfiguration}}''' || '''10%''' bonus to Core and Combat Scanner Probe strength<br>'''7.5%''' bonus to Armor Repairer effectiveness<br>7.5% bonus to the benefits of overheating Armor Repairers || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +1 Mid Slot, +2 Low Slots<br>+300 Shield HP, +600 Hull HP<br>+200GJ Capacitor Capacity<br>+5m Signature Radius<br>+30m3 Cargo Capacity
 +
|-
 +
| '''{{co|wheat|Nanobot Injector}}''' || '''10%''' bonus to Armor Repairer effectiveness<br>'''10%''' bonus to the benefits of overheating Armor Repairers || || +2 Mid Slots, +2 Low Slots<br>+100 Shield HP, +500 Armor HP<br>+300GJ Capacitor Capacity
 +
|}
 +
 
 +
==== [[File:Icon_offensive_subsystem.png|32px|link=]] Offensive ====
 +
 
 +
{| class="wikitable collapsible collapsed"
 +
! Name !! Gallente Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 +
|-
 +
| '''{{co|wheat|Drone Synthesis Projector}}'''
 +
| '''10%''' bonus to Medium Hybrid Turret tracking speed<br>'''10%''' bonus to Drone damage and hitpoints<br>'''5%''' bonus to Drone velocity and tracking speed
 +
| '''25%''' reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets
 +
| +6 High Slots, +5 Turret Hardpoints<br>+130 PWG, +60 CPU<br>+125mbit Drone Bandwidth, +300m3 Drone Bay
 +
|-
 +
| '''{{co|wheat|Hybrid Encoding Platform}}'''
 +
| '''10%''' bonus to Medium Hybrid Turret damage<br>'''10%''' bonus to Medium Hybrid Turret falloff<br>'''7.5%''' bonus to Medium Hybrid Turret tracking speed
 +
| 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets
 +
| +7 High Slots, +6 Turret Hardpoints<br>+430 PWG, +110 CPU<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay
 +
|-
 +
| '''{{co|wheat|Support Processor}}''' || '''2%''' bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br>'''5%''' reduction in Remote Armor Repairer activation cost<br>'''10%''' bonus to the benefits of overheating Remote Armor Repairer modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+50mbit Drone Bandwidth, +75m3 Drone Bay<br>+1 max locked target"
 +
|}
 +
 
 +
==== [[File:Icon_propulsion_subsystem.png|32px|link=]] Propulsion ====
 +
 
 +
{| class="wikitable collapsible collapsed"
 +
! Name !! Gallente Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
 +
|-
 +
| '''{{co|wheat|Hyperspatial Optimization}}''' || '''7.5%''' bonus to ship agility<br>'''10%''' bonus to warp velocity and acceleration|| || +2 Low Slots
 +
|-
 +
| '''{{co|wheat|Interdiction Nullifier}}''' || '''10%''' bonus to warp velocity and acceleration<br>'''15%''' reduction in capacitor need when initiating warp || 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
 +
|-
 +
| '''{{co|wheat|Localized Injectors}}''' || '''15%''' reduction in Afterburner and Microwarpdrive capacitor consumption<br>'''10%''' bonus to the benefits of overheating Afterburners and Microwarpdrives || || +1 Mid Slot, +1 Low Slot
 +
|}
 +
 
 +
== Notes ==
 +
In ancient Greek mythology, Proteus was a water god capable of changing his form. He had prophetic powers, but would only agree to use them for others if captured.
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes])
 +
 
 +
:''Stop telling me it’s slow!''
 +
 
 +
:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
 +
 
 +
* Base speed increased from 180 m/s to 230 m/s (+50 m/s)
  
==Skills==
+
'''Version 20.04 - Release 2022-04-05.1''' ([https://www.eveonline.com/news/view/patch-notes-version-20-04 Patch Notes])
To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Engineering 5, Electronics 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :
 
  
*T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
+
:''The Proteus has been under-performing compared to its other T3C brethren. In particular, it suffers largely from very tight fitting stats as well as well as slow speed, as it’s often trying to fly around with heavy armor plates. These changes should help to give it a little boost and hopefully bring it up to a similar level as the other ships in its class.''
  
*Fitting Skills: Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
+
:-CCP Aurora, [https://forums.eveonline.com/t/road-to-fanfest-proteus-balance-adjustment/354752 Road to Fanfest - Proteus Balance Adjustment], March 2022
  
*Strat Cruiser Skills: Gallente Strat Cruiser to 4, all Subsystems at 4 is key, Subsystems to 5 is recommended
+
* [[File:Icon_offensive_subsystem.png|32px|link=]] '''Hybrid Encoding Platform'''
 +
** Powergrid increased from 330 MW to 430 MW (+100 MW)
 +
* [[File:Icon_defensive_subsystem.png|32px|link=]] '''Augmented Plating'''
 +
** New role bonus: 25% reduction in Armor Plate mass penalty
 +
* [[File:Icon_offensive_subsystem.png|32px|link=]] '''Drone Synthesis Projector'''
 +
** 🤝 CPU increased from 40 tf to 60 tf (+20 tf)
 +
** 🤝 Drone bandwidth increased from 100 Mbit/sec to 125 Mbit/sec (+25 Mbit/sec)
 +
** 🤝 Drone capacity increased from 250 m3 to 300 m3 (+50 m3)
  
*T2 Blasters - Medium Blasters 5, Medium Blaster Specialization 3 - This is not mandatory, but access to Void and Null ammo is great
+
'''Version 19.04 - Build: 1903677 - 2021-05-18.1''' - ''Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04 Patch Notes])
 +
* All configurations gain access to active interdiction with the new Interdiction Nullifer module
 +
*[[File:Icon_propulsion_subsystem.png|32px|link=]] '''Interdiction Nullifier'''
 +
** Passive interdiction nullification removed
 +
** New role bonuses:
 +
*** 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty
 +
*** 100% bonus to Interdiction Nullifier duration
  
*T2 Drones - To make use of your 75m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
+
'''October 2019 Release - 2019-10-15.1'''
  
*Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
  
*Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already
+
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
  
==Fitting==
+
'''July 2017 Release - Released 2017-07-11'''
{{ShipFitting|
+
* Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this [https://www.eveonline.com/news/view/strategic-cruisers-and-you devblog].
ship=Proteus|
+
* The available subsystems have been condensed into a smaller number of more powerful and useful choices.
shipTypeID=29988|
+
* Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4)
fitName=PvP Non-Shiny|
+
* Rigs can now be freely removed from Strategic Cruisers without destroying them.
fitID=PvP-Non-Shiny|
+
* All Strategic Cruisers have received a dedicated subsystem bay so they can carry alternate configurations along with them on their adventures
high1name=Heavy Neutron Blaster II|
+
* Each of the Strategic Cruiser hulls and subsystems have been rebalanced. All the details can be found in the following forum thread: [https://forums.eveonline.com/t/july-release-strategic-cruisers/8414 July Release - Strategic Cruisers]
high1typeID=3146|
+
* New Base Stats:
high2name=Heavy Neutron Blaster II|
+
:*Slot layout: 0H, 0M, 0L; 0 turrets, 0 launchers
high2typeID=3146|
+
:*3 Rig Slots, 400 Calibration
high3name=Heavy Neutron Blaster II|
+
:*Fittings: 680 PWG, 230 CPU
high3typeID=3146|
+
:*Defense (shields / armor / hull) : 1800 / 2500 / 2200
high4name=Heavy Neutron Blaster II|
+
:*Base shield resistances (EM/Therm/Kin/Exp): 0 / 40 / 70 / 50
high4typeID=3146|
+
:*Base armor resistances (EM/Therm/Kin/Exp): 50 / 51.25 / 67.5 / 10
high5name=Heavy Neutron Blaster II|
+
:*Capacitor (amount / recharge rate / average cap per second) : 1500 / 375 / 4
high5typeID=3146|
+
:*Mobility (max velocity / agility / mass / align time): 180 / 0.56 / 13,300,000 / 10.33s
high6name=Heavy Neutron Blaster II|
+
:*Warp Speed: 3 au/s
high6typeID=3146|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Faint Epsilon Warp Scrambler I|
 
mid3typeID=5443|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Energized Explosive Membrane II|
 
low6typeID=11229|
 
low7name=1600mm Reinforced Steel Plates II|
 
low7typeID=20353|
 
subsystem1name=Proteus Defensive - Augmented Plating|
 
subsystem1typeID=29981|
 
subsystem2name=Proteus Electronics - Friction Extension Processor|
 
subsystem2typeID=30056|
 
subsystem3name=Proteus Engineering - Power Core Multiplier|
 
subsystem3typeID=30149|
 
subsystem4name=Proteus Offensive - Hybrid Propulsion Armature|
 
subsystem4typeID=30128|
 
subsystem5name=Proteus Propulsion - Localized Injectors|
 
subsystem5typeID=30098|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=Hobgoblin II x5|
 
drone2typeID=2456|
 
charge1name=Caldari Navy Antimatter Charge M x1|
 
charge1typeID=23025|
 
charge2name=Void M x1|
 
charge2typeID=12789|
 
charge3name=Null M x1|
 
charge3typeID=12785|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Processor Overclocking Unit I|
 
rig1typeID=4395|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=2|
 
warsop=N|
 
warsopReason=Tech 3 risk an X title|
 
version=PRE-RET 1.0|
 
shipDNA=29988:29981;1:30056;1:30098;1:30128;1:30149;1:3146;6:3244;1:5443;1:5975;1:10190;3:11229;1:11269;2:20353;1:4395;1:31055;2:2185;5:2456;5:12785;1:12789;1:23025;1::|
 
skills=Gallente Offensive Systems V</li><li>Gallente Defensive Systems V</li><li>Gallente Propulsion Systems V</li><li>Gallente Engineering Systems V</li><li>Gallente Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Gallente Strategic Cruiser IV</li><li>Medium Blaster Specialization IV</li><li>Thermodynamics III|
 
notes=Without going shiny, you will need to have a CPU rig and 2 trimarks instead of 3 trimarks.</li><li>Fits with just Advanced Weapon Upgrades to 3, however it's still good to get AWU 5.</li><li>All Stats Based on All Vs.</li><li>Tank: 110,954 EHP, Resists 70.6/80.9/90.5/67.9 Unboosted.</li><li>Gank: 944/1071 DPS @3.4km with Hob IIs, 1004/1130 DPS @3.4km with Hammerhead IIs.</li><li>Points out to 36k unheated no boosts, 43.2k heated no boosts.</li><li>You can have a friend who can also pilot the Proteus but has better rigging skills drop in T2 rigs if needed.}}    {{ShipFitting|
 
ship=Proteus|
 
shipTypeID=29988|
 
fitName=PvP Shiny|
 
fitID=PvP-Shiny|
 
high1name=Heavy Neutron Blaster II|
 
high1typeID=3146|
 
high2name=Heavy Neutron Blaster II|
 
high2typeID=3146|
 
high3name=Heavy Neutron Blaster II|
 
high3typeID=3146|
 
high4name=Heavy Neutron Blaster II|
 
high4typeID=3146|
 
high5name=Heavy Neutron Blaster II|
 
high5typeID=3146|
 
high6name=Heavy Neutron Blaster II|
 
high6typeID=3146|
 
mid1name=Corelum C-Type 10MN Microwarpdrive|
 
mid1typeID=19315|
 
mid2name=Republic Fleet Warp Disruptor|
 
mid2typeID=15891|
 
mid3name=True Sansha Warp Scrambler|
 
mid3typeID=14258|
 
low1name=Federation Navy Magnetic Field Stabilizer|
 
low1typeID=15895|
 
low2name=Federation Navy Magnetic Field Stabilizer|
 
low2typeID=15895|
 
low3name=Federation Navy Magnetic Field Stabilizer|
 
low3typeID=15895|
 
low4name=Imperial Navy Energized Adaptive Nano Membrane|
 
low4typeID=15729|
 
low5name=Imperial Navy Energized Adaptive Nano Membrane|
 
low5typeID=15729|
 
low6name=Imperial Navy Energized Explosive Membrane|
 
low6typeID=15725|
 
low7name=1600mm Reinforced Steel Plates II|
 
low7typeID=20353|
 
subsystem1name=Proteus Defensive - Augmented Plating|
 
subsystem1typeID=29981|
 
subsystem2name=Proteus Electronics - Friction Extension Processor|
 
subsystem2typeID=30056|
 
subsystem3name=Proteus Engineering - Power Core Multiplier|
 
subsystem3typeID=30149|
 
subsystem4name=Proteus Offensive - Hybrid Propulsion Armature|
 
subsystem4typeID=30128|
 
subsystem5name=Proteus Propulsion - Localized Injectors|
 
subsystem5typeID=30098|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
charge1name=Void M x1|
 
charge1typeID=12789|
 
charge2name=Null M x1|
 
charge2typeID=12785|
 
charge3name=Caldari Navy Antimatter Charge M x1|
 
charge3typeID=23025|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump II|
 
rig1typeID=31059|
 
rig2name=Medium Trimark Armor Pump II|
 
rig2typeID=31059|
 
rig3name=Medium Trimark Armor Pump II|
 
rig3typeID=31059|
 
difficulty=2|
 
warsop=N|
 
warsopReason=Tech 3 and faction mods risk an X title|
 
version=PRE-RET 1.0|
 
shipDNA=29988:29981;1:30056;1:30098;1:30128;1:30149;1:3146;6:14258;1:15891;1:19315;1:15725;1:15729;2:15895;3:20353;1:31059;3:2185;5:2456;5:12785;1:12789;1:23025;1::|
 
skills=Gallente Offensive Systems V</li><li>Gallente Defensive Systems V</li><li>Gallente Propulsion Systems V</li><li>Gallente Engineering Systems V</li><li>Gallente Electronic Systems V</li><li>Advanced Weapon Upgrades V</li><li>Armor Rigging IV</li><li>Gallente Strategic Cruiser IV</li><li>Medium Blaster Specialization IV</li><li>Thermodynamics III|
 
notes=Fits with just Advanced Weapon Upgrades to 3, however it's still good to get AWU 5.</li><li>All Stats Based on All Vs.</li><li>Tank: 143,268 EHP, Resists 72.8/82.4/91.2/71.5 Unboosted.</li><li>Gank: 993/1127 DPS @3.4km with Hob IIs, 1052/1168 DPS @3.4km with Hammerhead IIs.</li><li>Points out to 45km unheated no boosts, 54km heated no boosts.</li><li>You can have a friend who can also pilot the Proteus but has better rigging skills drop in T2 rigs if needed.}}
 
  
==Tactics==
+
:*Drones (bandwidth / bay): 0 / 0
''No sub-article about Proteus roles or piloting tactics. You can write them here.''
+
:*Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 230 / 6
 +
:*Sensor strength: 19 Magnetometric
 +
:*Signature radius: 190
 +
:*Cargo capacity: 440
 +
:*Subsystem Bay: 120
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=cruisers}}
''You can write additional notes for Proteus here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Strategic Cruisers]]
+
[[Category:Strategic Cruisers]]

Latest revision as of 16:08, 17 November 2024

EVE University Database
 
Ship Database
Proteus
CornerT3h.png
Proteus
Gallente Federation
Gallente Federation
Strategic Cruisers
Proteus Class
RELATED UNI-WIKI REFERENCES
Freedom incarnate.
– Jinsente Parmen


Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters.

Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

- Jinsente Parmen, The Gallente in New Eden

SHIP BONUSES

Gallente Defensive Systems bonuses (per skill level):
• bonus to all Gallente Defensive Systems effectiveness
Gallente Core Systems bonuses (per skill level):
• bonus to all Gallente Core Systems effectiveness
Gallente Offensive Systems bonuses (per skill level):
• bonus to all Gallente Offensive Systems effectiveness
Gallente Propulsion Systems bonuses (per skill level):
• bonus to all Gallente Propulsion Systems effectiveness
Gallente Strategic Cruiser bonuses (per skill level):
• 5% reduction in module heat damage amount taken
• 10% bonus to nanite repair paste repair speed
Role Bonus:
• 99% reduction in Scan Probe Launcher CPU requirements
• Rigs may be removed from this ship without being destroyed

Required Skills
Training Time what's this?
60d 11h 3m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
680 MW
CPU
cpu output
230 tf
Capacitor
capacitor
1,500 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
230 m/sec
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
10.33 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50-300 m³
Drone Bandwidth
drone bandwidth
25-125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
19 points
Sig. Radius
signature radius
190 m
Scan Res.
scan resolution
230 mm
Structure
Structure Hitpoints
structure hitpoints
2,200 HP
Mass
ship mass
13,300,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
440 m³
Subsystem Hold Capacity
capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
2,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
51.25
KIN
kinetic resistance
67.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
40
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

2017 Updated: The Proteus is the Gallente Strategic Cruiser. It is, by a wide margin, the least popular T3 cruiser in known space. This is due to a number of reasons, including limited mid slots (you can only fit a maximum of four), and the sometimes odd bonuses of its subsystems.

It is not a good choice for missions, due to its limited range with blasters and poor tracking with railguns. These attributes also prevents it from doing well in incursions. It has a small number of mid slots compared to other T3s like the Loki or Tengu, so it has limited ability to fit utility modules like webs. The Proteus has a good niche as a cloaky PvP ganker. Its ability to fit a Covert Ops cloak, high DPS blasters, and an extended range point or scram makes it excellent for decloaking on someone, annihilating them quickly, and escaping before their friends can respond.

The recent T3C rebalance has also narrowed the fitting flexibility of the Proteus, preventing a full rack of Medium railguns being fitted, unless a lowslot Co-Processor 2 is added.

Skills

To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Power Grid Management 5, CPU Management 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :

  • T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
  • Fitting Skills - Power Grid Management is a prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
  • Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive).
  • T2 Blasters - Medium Hybrid Turret 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.
  • T2 Drones - To make use of your 125m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
  • Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
  • Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already

Tactics

In PvP, the Proteus is normally a brawling ship. Get in close on your enemies, blast them with the high DPS of blasters and broadcast for reps if you're primaried. Use your range-bonused point to stop enemies escaping your grasp (if this is combined with Loki webs you make a very effective tackling pair). While you are not being shot it can be worth trying to lower your transversal to the target (keeping at range or sitting still) to apply full DPS with Void.

Subsystems

Like other Strategic Cruisers, many of the stats of the Proteus are determined by what subsystems are installed. The Proteus requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Proteus.

Icon core subsystem.png Core

Icon defensive subsystem.png Defensive

Icon offensive subsystem.png Offensive

Icon propulsion subsystem.png Propulsion

Notes

In ancient Greek mythology, Proteus was a water god capable of changing his form. He had prophetic powers, but would only agree to use them for others if captured.

Patch History