Difference between revisions of "Sacrilege"

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(Added quote introduced in the Revenant expansion (2024-11-12). Updated description to reflect changes made in Revenant.)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2022-11-09)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=12019
+
| shipimg=Sacrilege.jpg
|shipid=12019
+
| shipname=Sacrilege
|shipimg=Sacrilege.jpg
+
| class=Heavy Assault Cruiser
|shipname=Sacrilege
+
| grouping=Heavy Assault Cruisers
|caption=Sacrilege
+
| hulltype=Maller Class
|class=Heavy Assault Cruiser
+
| faction=Amarr Empire
|grouping=Heavy Assault Cruisers
+
| variations={{Ship|Devoter}},{{Ship|Maller}}
|hulltype=Maller Class
+
| tech=2  
|faction=Amarr Empire
+
| powergrid=1,100 MW
|race=Amarr
+
| cpu=420 tf
|roles=unspecified
+
| capacitor=1,700 GJ
|variations={{Ship|Maller}}, {{Ship|Devoter}}
+
| highs=6
|tech=2
+
| turrets=1
+
| launchers=5
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=4
+
| lows=5
|powergrid=1,100 MW
+
| mass=11,750,000 kg
|cpu=420 tf
+
| volume=118,000
|capacitor=1,700 GJ
+
| cargohold=615
|highs=6
+
| dronebay=100 m³
|turrets=1
+
| bandwidth=50 Mbit/sec
|launchers=5
+
| quote=The best weapon against an enemy is the one they carry.
|mediums=4
+
| quote_attribution=King Khanid II
|lows=5
+
| info=Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.
 
|mass=11,750,000 kg
 
|volume=118,000 m&#179;
 
|cargohold=615 m&#179;
 
 
|dronebay=50 m&#179;
 
|bandwidth=50 Mbit/sec
 
 
|info=Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective heavy assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.<br><br>Developer: Khanid Innovation<br><br>In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster.  State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.
 
 
|bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty. <br><b>Amarr Cruiser Bonuses:</b><br>5% to Heavy Assault and Heavy Missile damage and 4% to all Armor Resistances. <br><b>Heavy Assault Cruiser Bonuses:</b><br>10% bonus to Heavy Missile and Heavy Assault Missile velocity and 5% bonus to Missile Launcher rate of fire.
 
  
+
In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.
|structurehp=1,690 HP
+
| bonuses= <b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
|shieldhp=1,100 HP |shieldem=0 |shieldexp=88 |shieldkin=70 |shieldtherm=20
+
7.5% bonus to Heavy Missile and Heavy Assault Missile max velocity<br>
|armorhp=2,250 HP |armorem=50 |armorexp=80 |armorkin=63 |armortherm=35
+
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
+
'''Amarr Cruiser bonuses (per skill level):'''<br>
|maxvelocity=200 m/s
+
5% bonus to Heavy Missile and Heavy Assault Missile damage<br>
|inertia=0.567
+
5% bonus to all armor resistances<br>
|warpspeed=3.3 AU/s
+
'''Role Bonus:'''<br>
|warptime=9.66 s
+
•&nbsp;Can fit Assault Damage Controls
+
| structurehp=1,690 HP
|targetrange=70 km
+
| shieldhp=1,100 HP
|sigradius=140 m
+
| shieldem=0
|maxlockedtargets=7
+
| shieldexp=87.5
|sensortype=RADAR
+
| shieldkin=70
|sensorvalue=22 points
+
| shieldtherm=20
|scanres=312 mm
+
| armorhp=2,250 HP
+
| armorem=50
|reqskills=*Amarr Cruiser V<small>29d 15h 6m</small>
+
| armorexp=80
**Spaceship Command II<small>47m</small>
+
| armorkin=62.5
**Amarr Destroyer III<small>8h 53m</small>
+
| armortherm=35
***Amarr Frigate III<small>8h 53m</small>
+
| maxvelocity=200 m/sec
*Heavy Assault Cruisers I<small>50m</small>
+
| inertia=0.567
**Energy Grid Upgrades V<small>11d 20h 26m</small>
+
| warpspeed=4.5 AU/s
***Power Grid Management II<small>47m</small>
+
| warptime=9.24 s
***Science I<small>8m</small>
+
| targetrange= 65 km
**Weapon Upgrades V<small>11d 20h 26m</small>
+
| sigradius=135 m
***Gunnery II<small>47m</small>
+
| maxlockedtargets=7
**Spaceship Command V<small>5d 22h 13m</small>
+
| sensortype=RADAR
**Capacitor Management IV<small>3d 3h 25m</small>
+
| sensorvalue=22 points
***Power Grid Management<small>4h 26m</small>
+
| scanres=312 mm
|totaltraintime=62d 6h 47m
+
| reqskills=*{{RequiredSkill|Amarr Cruiser|V}}
+
** {{RequiredSkill|Spaceship Command|II}}
|forumlinks=
+
** {{RequiredSkill|Amarr Destroyer|III}}
|wikireferences=
+
*** {{RequiredSkill|Amarr Frigate|III}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Sacrilege Sacrilege on Eve Online Wiki]<br>
+
**** {{RequiredSkill|Spaceship Command|I}}
+
* {{RequiredSkill|Heavy Assault Cruisers|I}}
|highlights1=
+
** {{RequiredSkill|Energy Grid Upgrades|V}}
|highlights2=
+
*** {{RequiredSkill|Power Grid Management|II}}
|highlights3=
+
*** {{RequiredSkill|Science|I}}
|highlights4=
+
** {{RequiredSkill|Weapon Upgrades|V}}
 +
*** {{RequiredSkill|Gunnery|II}}
 +
** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Capacitor Management|IV}}
 +
*** {{RequiredSkill|Power Grid Management|III}}
  
 +
| totaltraintime=63d 9h 37m 40s
 +
| externallinks=
 
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==Summary==
+
== Summary ==
''You can write a summary for Sacrilege here.''
+
Like other Khanid vessels, the '''Sacrilege''' fuses Amarr armor tanking with Caldari missile weapons, providing a rare combination which is difficult to train for: Amarr pilots will generally prefer to fly a [[Zealot]] since they will already have strong energy turret skills, while Caldari pilots will need to train up armor tanking. However, the Sacrilege is a capable ship, powerful in the hands of well-trained pilots.
  
==Skills==
+
In terms of hull bonuses, the Sacrilege is most comparable to a [[Cerberus]]. While the Cerberus is designed to be active tanked while using long range HAMs, the Sacrilege is designed to use heavy missiles and be passive tanked. The Sacrilege is slightly slower but has more drone capability.
''Further information about additional or recommended skills to pilot Sacrilege for a specific or it's common role(s) can be written here.''
+
With the 2022 HAC Rebalancing, the Sacrilege has replaced the Cerberus as the preeminent missile boat for large scale bloc warfare in nulsec.
  
==Fitting==
+
== Skills ==
 +
''Further information about additional or recommended skills to pilot Sacrilege for a specific or its common role(s) can be written here.''
  
{{ShipFitting|
+
== Tactics ==
ship=Sacrilege|
+
The Sacrilege performs admirably whether flown solo or in a fleet, able to fit either dual reps to tank as much damage as it dishes out or a buffer tank to maximize survivability when primaried. Notably, Heavy Assault Missile [[Legion]] fits strongly resemble those for the Sacrilege in much the same way a Heavy Missile [[Tengu]] represents a more powerful Cerberus, so depending on a player's goals, skills, and budget they may opt to fly a Legion instead.
shipTypeID=12019|
 
fitName=PvP Buffer Tank|
 
fitID=PvP-Buffer-Tank|
 
high1name=Small Unstable Power Fluctuator I|
 
high1typeID=4475|
 
high2name=Heavy Assault Missile Launcher II|
 
high2typeID=25715|
 
high3name=Heavy Assault Missile Launcher II|
 
high3typeID=25715|
 
high4name=Heavy Assault Missile Launcher II|
 
high4typeID=25715|
 
high5name=Heavy Assault Missile Launcher II|
 
high5typeID=25715|
 
high6name=Heavy Assault Missile Launcher II|
 
high6typeID=25715|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=J5 Prototype Warp Disruptor I|
 
mid2typeID=5399|
 
mid3name=Faint Epsilon Warp Scrambler I|
 
mid3typeID=5443|
 
mid4name=Fleeting Propulsion Inhibitor I|
 
mid4typeID=4027|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Ballistic Control System II|
 
low4typeID=22291|
 
low5name=Ballistic Control System II|
 
low5typeID=22291|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Nova Heavy Assault Missile x1|
 
charge1typeID=27401|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Thermic Pump I|
 
rig1typeID=31035|
 
rig2name=Medium Processor Overclocking Unit I|
 
rig2typeID=4395|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=12019:4475;1:25715;5:4027;1:5399;1:5443;1:5975;1:2048;1:11269;1:20353;1:22291;2:4395;1:31035;1:2456;3:24490;1::|
 
skills=|
 
notes=Heavy tackler, with a point, a scram and a web</li><li>With all skills at V and before boost, this ship has 52.7 K EHP, flies at 1387 m/s (1945 m/s with overheat) and align in 10.4 s with MWD on (7.7 s off)</li><li>Cap last for 7 min 4 seconds, so in the context of a PvP ship it is essentially cap stable</li><li> Damage is 623 dps within 25.3 km}}{{ShipFitting|
 
ship=Sacrilege|
 
shipTypeID=12019|
 
fitName=PvP Double Repair|
 
fitID=PvP-Double-Repair|
 
high1name=Small Unstable Power Fluctuator I|
 
high1typeID=4475|
 
high2name=Heavy Assault Missile Launcher II|
 
high2typeID=25715|
 
high3name=Heavy Assault Missile Launcher II|
 
high3typeID=25715|
 
high4name=Heavy Assault Missile Launcher II|
 
high4typeID=25715|
 
high5name=Heavy Assault Missile Launcher II|
 
high5typeID=25715|
 
high6name=Heavy Assault Missile Launcher II|
 
high6typeID=25715|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
mid4name=Medium Capacitor Booster II|
 
mid4typeID=2024|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Medium Armor Repairer II|
 
low2typeID=3530|
 
low3name=Medium Armor Repairer II|
 
low3typeID=3530|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Ballistic Control System II|
 
low5typeID=22291|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Cap Booster 800 x1|
 
charge1typeID=11289|
 
charge2name=Caldari Navy Nova Heavy Assault Missile x1|
 
charge2typeID=27401|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Auxiliary Nano Pump I|
 
rig1typeID=31047|
 
rig2name=Medium Warhead Calefaction Catalyst I|
 
rig2typeID=31622|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=12019:4475;1:25715;5:2024;1:4025;1:5443;1:5975;1:2048;1:3530;2:11269;1:22291;1:31047;1:31622;1:2456;3:11289;1:24488;1::|
 
skills=|
 
notes=Heavy tackler, with a scram and a web (a point could be used instead of the scram)</li><li>With all skills at V and before boost, this ship has 20.9 K EHP, flies at 1649 m/s (2349 m/s with overheat) and align in 8.9 s with MWD on (6.2 s off)</li><li>Damage is 558 dps within 30.4 km</li><li>Cap stable as long as you have cap boosters. The double armor repair will repair 428 armor points per second. Without cap boosters, the cap will run dry in 44 seconds}}{{ShipFitting|
 
ship=Sacrilege|
 
shipTypeID=12019|
 
fitName=Brawler|
 
fitID=Brawler|
 
high1name=Heavy Assault Missile Launcher II|
 
high1typeID=25715|
 
high2name=Heavy Assault Missile Launcher II|
 
high2typeID=25715|
 
high3name=Heavy Assault Missile Launcher II|
 
high3typeID=25715|
 
high4name=Heavy Assault Missile Launcher II|
 
high4typeID=25715|
 
high5name=Heavy Assault Missile Launcher II|
 
high5typeID=25715|
 
high6name=Medium Unstable Power Fluctuator I|
 
high6typeID=16471|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Conjunctive Radar ECCM Scanning Array I|
 
mid4typeID=20218|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Imperial Navy Energized Adaptive Nano Membrane|
 
low4typeID=15729|
 
low5name=1600mm Reinforced Rolled Tungsten Plates I|
 
low5typeID=11325|
 
drone1name=Valkyrie II x5|
 
drone1typeID=21640|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Nova Heavy Assault Missile x1|
 
charge1typeID=27401|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
difficulty=2|
 
warsop=S|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=12019:16471;1:25715;5:3244;1:4027;1:5975;1:20218;1:2048;1:11325;1:15729;1:22291;2:31055;2:21640;5:27401;1::|
 
skills=|
 
notes=This fit made Jester's Fit of the week on Sept 5, 2013. See http://jestertrek.blogspot.ca/2013/09/fit-of-week-odyssey-sacrilege.html for details</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 58.7 EHP, flies at 1359 m/s (1925 m/s with MWD overheated) and align in 10 s (7.3 s with MWD off). With all modules on, the capacitor will last 2 min 51 s.</li><li>Damage is 568 dps at less than 30.4 km.}}
 
  
==Tactics==
+
Due to the ubiquity of brawling armor fleets in wormhole space, the Sacrilege is one of few options for a missile boat suitable for a typical WH fleet, alongside [[Damnation]] and [[Legion]]. It is also perfectly suited to armor-tanked Heavy Assault Cruiser fleets, particularly by offering greater capability for close-range combat than the Zealot while still hitting out to a respectable range with HAMs.
''No sub-article about Sacrilege roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
== Notes ==
''You can write additional notes for Sacrilege here.''
+
Sacrilege is one of few hulls that perform well in [[Abyssal Deadspace|Dark Abyssal Deadspace]]. Its armor tank coupled with Afterburner, that works in Dark Abyss, provide bonus of low signature radius married with velocity still high. In many cases when you meet a Sacrilege in highsec, in all likelihood, it will be an Abyss diver.
  
{{ShipsMatrix}}
+
== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Cruisers]]
+
{{Expansion past
 +
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
 +
* Heavy Assault Cruiser rebalance
 +
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
 +
*# Make room for other ship types to step into the spotlight, such as battleships.
 +
*# Not nerf HACs into oblivion - find and retain healthy use-cases.
 +
*# Maintain HAC identity as a high-damage / heavy tank ship option.
 +
 
 +
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
 +
* MWD bloom bonus removed from heavy assault cruisers.
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=cruisers}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Heavy Assault Cruisers]]

Latest revision as of 18:34, 17 November 2024

EVE University Database
 
Ship Database
Sacrilege
CornerT2h.png
Sacrilege
Amarr Empire
Amarr Empire
Heavy Assault Cruisers
Maller Class
RELATED UNI-WIKI REFERENCES
The best weapon against an enemy is the one they carry.
– King Khanid II


Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.

In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
7.5% bonus to Heavy Missile and Heavy Assault Missile max velocity
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
Amarr Cruiser bonuses (per skill level):
5% bonus to Heavy Missile and Heavy Assault Missile damage
5% bonus to all armor resistances
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Devoter
Devoter.jpg
CornerT2s.png
Devoter
Heavy Interdiction Cruisers Maller Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,265 MW Icon cpu.png368 tf
Icon velocity.png215 m/sec
Icon capacity.png375 m³
,Maller
Maller.jpg
Maller
Standard Cruisers Maller Class
Icon hi slot.png5 (0/5) Icon mid slot.png3 Icon low slot.png6
Icon powergrid.png1,150 MW Icon cpu.png300 tf
Icon velocity.png205 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
420 tf
Capacitor
capacitor
1,700 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/sec
Inertia Modifier
inertia modifier (agility)
0.567
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.24 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
signature radius
135 m
Scan Res.
scan resolution
312 mm
Structure
Structure Hitpoints
structure hitpoints
1,690 HP
Mass
ship mass
11,750,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
615 m³
Armor
Armor Hitpoints
armor hitpoints
2,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
62.5
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
1,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
87.5


Summary

Like other Khanid vessels, the Sacrilege fuses Amarr armor tanking with Caldari missile weapons, providing a rare combination which is difficult to train for: Amarr pilots will generally prefer to fly a Zealot since they will already have strong energy turret skills, while Caldari pilots will need to train up armor tanking. However, the Sacrilege is a capable ship, powerful in the hands of well-trained pilots.

In terms of hull bonuses, the Sacrilege is most comparable to a Cerberus. While the Cerberus is designed to be active tanked while using long range HAMs, the Sacrilege is designed to use heavy missiles and be passive tanked. The Sacrilege is slightly slower but has more drone capability. With the 2022 HAC Rebalancing, the Sacrilege has replaced the Cerberus as the preeminent missile boat for large scale bloc warfare in nulsec.

Skills

Further information about additional or recommended skills to pilot Sacrilege for a specific or its common role(s) can be written here.

Tactics

The Sacrilege performs admirably whether flown solo or in a fleet, able to fit either dual reps to tank as much damage as it dishes out or a buffer tank to maximize survivability when primaried. Notably, Heavy Assault Missile Legion fits strongly resemble those for the Sacrilege in much the same way a Heavy Missile Tengu represents a more powerful Cerberus, so depending on a player's goals, skills, and budget they may opt to fly a Legion instead.

Due to the ubiquity of brawling armor fleets in wormhole space, the Sacrilege is one of few options for a missile boat suitable for a typical WH fleet, alongside Damnation and Legion. It is also perfectly suited to armor-tanked Heavy Assault Cruiser fleets, particularly by offering greater capability for close-range combat than the Zealot while still hitting out to a respectable range with HAMs.

Notes

Sacrilege is one of few hulls that perform well in Dark Abyssal Deadspace. Its armor tank coupled with Afterburner, that works in Dark Abyss, provide bonus of low signature radius married with velocity still high. In many cases when you meet a Sacrilege in highsec, in all likelihood, it will be an Abyss diver.

Patch History