Difference between revisions of "Rattlesnake"

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(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/3/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 2023-03-03)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
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  | shipimg=Rattlesnake.jpg
 
  | shipimg=Rattlesnake.jpg
 
  | shipname=Rattlesnake
 
  | shipname=Rattlesnake
| caption=Rattlesnake
 
 
  | class=Battleship
 
  | class=Battleship
  | grouping=Pirate Faction Ships
+
  | grouping=Pirate Faction Battleships
 
  | hulltype=Scorpion Class
 
  | hulltype=Scorpion Class
  | faction=Guristas
+
  | faction=Guristas  
| race=Caldari
+
  | variations= {{Ship|Scorpion}}, {{Ship|Widow}}, {{Ship|Scorpion Navy Issue}}
| roles=Droneboat
+
  | tech=F  
  | variations={{Ship|Widow}},{{Ship|Scorpion Navy Issue}},{{Ship|Scorpion}}
+
 
  | tech=F
 
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=10,000 MW
 
  | powergrid=10,000 MW
 
  | cpu=710 tf
 
  | cpu=710 tf
 
  | capacitor=5,350 GJ
 
  | capacitor=5,350 GJ
 +
 
  | highs=6
 
  | highs=6
 
  | turrets=0
 
  | turrets=0
Line 28: Line 26:
 
  | mediums=7
 
  | mediums=7
 
  | lows=6
 
  | lows=6
 +
 
  | mass=99,300,000 kg
 
  | mass=99,300,000 kg
  | volume=486,000 m&#179;
+
  | volume= 470,000
  | cargohold=665 m&#179;
+
 
 +
  | cargohold= 815 m³
 +
| extraholdtype=
 
  | extrahold=
 
  | extrahold=
| extraholdtype=
+
 
  | dronebay=175 m&#179;
+
  | dronebay=175
 
  | bandwidth=50 Mbit/sec
 
  | bandwidth=50 Mbit/sec
 +
 +
| quote=Honor is a lie told by the feeble to convince the strong to give up.
 +
| quote_attribution=Jirai 'Fatal' Laitanen
 
  | info=In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it.  The result: the fearsome Rattlesnake, flagship of any large Gurista attack force.  There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.
 
  | info=In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it.  The result: the fearsome Rattlesnake, flagship of any large Gurista attack force.  There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.
  | bonuses=<b>Gallente Battleship bonuses (per skill level):</b><br>10% bonus to kinetic and thermal missile damage<br><b>Caldari Battleship bonuses (per skill level):</b><br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>275% bonus to Sentry Drone and Heavy Drone damage and hitpoints<br>
+
  | bonuses= <b>Gallente Battleship bonuses (per skill level):</b><br>
  | structurehp=9,960 HP
+
10% bonus to kinetic and thermal missile damage<br>
  | shieldhp=12,750 HP
+
'''Caldari Battleship bonuses (per skill level):'''<br>
 +
4% bonus to all shield resistances<br>
 +
'''Role Bonus:'''<br>
 +
275% bonus to Sentry Drone and Heavy Drone damage and hitpoints<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% Additional bonus to Reinforced Bulkhead hitpoints
 +
 
 +
  | structurehp=10,956 HP
 +
 
 +
| armorhp=9,384 HP
 +
| armorem=50
 +
| armortherm=45
 +
| armorkin=25
 +
| armorexp=10
 +
 
 +
  | shieldhp=14,025 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=8,940 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=25
 
| armortherm=45
 
 
  | maxvelocity=94 m/sec
 
  | maxvelocity=94 m/sec
 
  | inertia=0.128
 
  | inertia=0.128
  | warpspeed=2 AU/s
+
  | warpspeed=3 AU/s
 
  | warptime=17.62 s
 
  | warptime=17.62 s
  | targetrange=75.00 km
+
 
 +
  | targetrange= 90 km
 +
| maxlockedtargets=7
 
  | sigradius=450 m
 
  | sigradius=450 m
  | maxlockedtargets=7
+
  | scanres=130 mm
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
 
  | sensorvalue=30 points
 
  | sensorvalue=30 points
| scanres=100 mm
+
 
 
  | reqskills=*{{RequiredSkill|Caldari Battleship|I}}
 
  | reqskills=*{{RequiredSkill|Caldari Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
+
** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Caldari Battlecruiser|III}}
+
** {{RequiredSkill|Caldari Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
+
*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Caldari Cruiser|III}}
+
*** {{RequiredSkill|Caldari Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
+
**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Caldari Destroyer|III}}
+
**** {{RequiredSkill|Caldari Destroyer|III}}
*****{{RequiredSkill|Caldari Frigate|III}}
+
***** {{RequiredSkill|Caldari Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
+
****** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Gallente Battleship|I}}
+
* {{RequiredSkill|Gallente Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
+
** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Gallente Battlecruiser|III}}
+
** {{RequiredSkill|Gallente Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
+
*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Gallente Cruiser|III}}
+
*** {{RequiredSkill|Gallente Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
+
**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Gallente Destroyer|III}}
+
**** {{RequiredSkill|Gallente Destroyer|III}}
*****{{RequiredSkill|Gallente Frigate|III}}
+
***** {{RequiredSkill|Gallente Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
+
****** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=6d 16h 41m 50s
  
| totaltraintime=6d 16h 41m 50s
 
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Rattlesnake Rattlesnake on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=High Amount of Medium Slots
 
  | highlights1=High Amount of Medium Slots
 
  | highlights2=
 
  | highlights2=
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Rattlesnake is a drone boat with excellent survivability due to its shield resist bonus. While it only has drone bandwidth for deployment of two sentry or heavy drones, the role bonus makes this equivalent to 7.5, which matches the [[Dominix]] at maximum skills. The drone bay is sufficient to carry several additional flights of drones of any size. The Rattlesnake does not have the [[Dominix]]'s drone tracking and range bonuses, but the 7.5 effective missile launchers combined with the drone damage leads to a very effective ship. The Rattlesnake has the best tank in its class by quite a margin, which makes it a popular level 4 mission runner and also a capable level 5 mission runner with maximum skills.
+
The '''Rattlesnake''' is a drone boat with excellent survivability due to its shield resist bonus. While it only has drone bandwidth for deployment of two sentry or heavy drones, the role bonus makes this equivalent to 7.5, which matches the [[Dominix]] at maximum skills. The drone bay is sufficient to carry several additional flights of drones of any size. The Rattlesnake does not have the [[Dominix]]'s drone tracking and range bonuses, but the 7.5 effective missile launchers combined with the drone damage leads to a very effective ship. The Rattlesnake has the best tank in its class by quite a margin, which makes it a popular level 4 mission runner and also a capable level 5 mission runner with maximum skills.
 +
 
 +
== Skills ==
 +
* {{Sk|Caldari Battleship}} to at least IV to take advantage of the Shield Resistance Buff that comes with every extra level in the skill, and {{Sk|Gallente Battleship}} to at least IV to take advantage of the missile damage buff that comes with every extra level in the skill.
 +
* Along with the requisite [[Skills:Engineering#Engineering|Engineering]] and [[Skills:Electronic Systems|Electronic Systems]] skills required for adequately fitting most ships. {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}} should be trained to V and IV respectively to help alleviate fitting problems.
 +
* {{Sk|Drones|V}}, {{Sk|Drone Interfacing|IV}}, {{Sk|Drone Sharpshooting|IV}}, {{Sk|Heavy Drone Operation|V}} and {{Sk|Gallente Drone Specialization|IV}}/{{Sk|Minmatar Drone Specialization|IV}} are all are important to field T2 Heavy and Sentry Drones in order to get as much DPS out of the 50mb drone bandwidth as possible.
 +
* Due to the Rattlesnake's inherent bonus to shield resistances, {{Sk|Shield Operation}}, {{Sk|Shield Management}}, and {{Sk|Tactical Shield Manipulation}} should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.
 +
* {{Sk|Shield Upgrades}} should be trained to IV to allow the use of T2 [[Shield Tanking#Shield Hardeners|Shield Hardeners]], [[Shield Tanking#Dampening Amplifiers and Basic Dampening Amplifiers|Resistance Amplifiers]], [[Shield Tanking#Shield Power Relays|Shield Power Relays]], [[Shield Tanking#Shield Extenders|Shield Extenders]], and [[Shield Tanking#Shield Rechargers|Shield Rechargers]].
 +
* Finally, {{Sk|Hull Upgrades}} should be trained to level IV to allow use of the T2 [[Shield Tanking#Damage Control|Damage Control]] module.
 +
 
 +
== Tactics ==
 +
The Rattlesnake can be either fit with rapid heavies or torpedoes together with heavy drones to brawl, or it can be fit to snipe with sentry drones and cruise missiles. A micro jump drive is very helpful on sniping fits to help with range control.
 +
 
 +
== Notes ==
 +
The Rattlesnake's bonuses synergize particularly well with the [[Guristas]] faction drone, the Gecko.
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
 +
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
 +
 
 +
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 +
 
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
 
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
  
==Skills==
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
*'''[[Skills:Spaceship Command#Caldari Battleship|Caldari Battleship]]''' to at least IV to take advantage of the Shield Resistance Buff that comes with every extra level in the skill, and '''[[Skills:Spaceship Command#Gallente Battleship|Gallente Battleship]]''' to at least IV to take advantage of the missile damage buff that comes with every extra level in the skill.
+
* T1, Faction and Pirate Battleship base hp increased by 10%
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
+
* T1, Faction and Pirate Battleship base scan resolution increased 30%
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]], [[Skills:Drones#Drone Sharpshooting|Drone Sharpshooting IV]], [[Skills:Drones#Heavy Drone Operation|Heavy Drone Operation V]] ''' and '''[[Skills:Drones#Gallente Drone Specialization|Gallente Drone Specialization IV]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation IV]]''' are all are important to field T2 Heavy and Sentry Drones in order to get as much DPS out of the 175m<sup>3</sup> drone bay as possible.
 
*Due to the Rattlesnake's inherent bonus to shield resistances, '''[[Skills:Shields#Shield Operation|Shield Operation]], [[Skills:Shields#Shield Management|Shield Management]]''', and '''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]''' should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.
 
*'''[[Skills:Shields#Shield_Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.
 
*'''[[Skills:Shields#EM Shield Compensation|EM Shield Compensation]], [[Skills:Shields#Thermic_Shield_Compensation|Thermic Shield Compensation]], [[Skills:Shields#Kinetic_Shield_Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Shields#Explosive_Shield_Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.
 
*Finally, '''[[Skills:Armor#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.
 
  
==Fitting==
+
'''October 2019 Release - 2019-10-15.1'''
{{ShipFitting|
 
ship=Rattlesnake|
 
shipTypeID=17918|
 
fitName=PvE brawler|
 
fitID=PvE-brawler|
 
high1name=Prototype 'Arbalest' Torpedo Launcher|
 
high1typeID=8117|
 
high2name=Prototype 'Arbalest' Torpedo Launcher|
 
high2typeID=8117|
 
high3name=Prototype 'Arbalest' Torpedo Launcher|
 
high3typeID=8117|
 
high4name=Prototype 'Arbalest' Torpedo Launcher|
 
high4typeID=8117|
 
high5name=open|
 
high6name=open|
 
mid1name=Large Shield Extender II|
 
mid1typeID=3841|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=EM Ward Field II|
 
mid5typeID=2301|
 
mid6name=Shield Recharger II|
 
mid6typeID=394|
 
mid7name=100MN Afterburner I|
 
mid7typeID=12066|
 
low1name=Drone Damage Amplifier II|
 
low1typeID=4405|
 
low2name=Drone Damage Amplifier II|
 
low2typeID=4405|
 
low3name=Drone Damage Amplifier II|
 
low3typeID=4405|
 
low4name=Damage Control II|
 
low4typeID=2048|
 
low5name=Shield Power Relay II|
 
low5typeID=1422|
 
low6name=Shield Power Relay II|
 
low6typeID=1422|
 
drone1name=Ogre I x5|
 
drone1typeID=2444|
 
drone2name=Garde I x5|
 
drone2typeID=23561|
 
drone3name=Hammerhead II x5|
 
drone3typeID=2185|
 
drone4name=Hobgoblin II x5|
 
drone4typeID=2456|
 
drone5name=Warrior II x5|
 
drone5typeID=2488|
 
drone6name=Heavy Armor Maintenance Bot I x1|
 
drone6typeID=23523|
 
drone7name=Medium Armor Maintenance Bot I x2|
 
drone7typeID=23709|
 
drone8name=Light Armor Maintenance Bot I x1|
 
drone8typeID=23711|
 
charge1name=Mjolnir Torpedo x1001|
 
charge1typeID=2506|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Purger I|
 
rig2typeID=26084|
 
rig3name=Large Core Defense Field Purger I|
 
rig3typeID=26084|
 
difficulty=1|
 
warsop=G|
 
warsopReason=Prate faction ship.|
 
version=ODY 1.1|
 
shipDNA=17918:8117;4:394;1:2281;2:2301;1:3841;2:12066;1:1422;2:2048;1:4405;3:26084;2:26088;1:2185;5:2444;5:2456;5:2488;5:23523;1:23561;5:23709;2:23711;1:2506;1001::|
 
skills=|
 
notes=Massive passive shield tank, combined with strong dps at medium to short ranges (<30 km), but slow speed.</li><li>Free high slots can be used for drone link amplifiers to help with sniping, one energy vampire and destabilizer each for cap warfare, or with one remote shield transporter and one energy transfer array for use in gangs.</li><li>Use the AB to get into torpedo/heavy drone range or sentry drones to draw enemy ships while not worrying about incoming damage.</li><li>Upgrade to T2 launchers and drones when skills permit.}}{{ShipFitting|
 
ship=Rattlesnake|
 
shipTypeID=17918|
 
fitName=PvE Sniper Tech II|
 
fitID=PvE-Sniper-Tech-II|
 
high1name='Arbalest' Cruise Launcher I|
 
high1typeID=16519|
 
high2name='Arbalest' Cruise Launcher I|
 
high2typeID=16519|
 
high3name='Arbalest' Cruise Launcher I|
 
high3typeID=16519|
 
high4name='Arbalest' Cruise Launcher I|
 
high4typeID=16519|
 
high5name=Drone Link Augmentor II|
 
high5typeID=24427|
 
high6name=Drone Link Augmentor II|
 
high6typeID=24427|
 
mid1name=Adaptive Invulnerability Field II|
 
mid1typeID=2281|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
mid4name=Large Micro Jump Drive|
 
mid4typeID=4383|
 
mid5name=Phased Weapon Navigation Array Generation Extron|
 
mid5typeID=19814|
 
mid6name=Omnidirectional Tracking Link II|
 
mid6typeID=24438|
 
mid7name=Omnidirectional Tracking Link II|
 
mid7typeID=24438|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Signal Amplifier II|
 
low2typeID=1987|
 
low3name=Drone Damage Amplifier II|
 
low3typeID=4405|
 
low4name=Drone Damage Amplifier II|
 
low4typeID=4405|
 
low5name=Caldari Navy Ballistic Control System|
 
low5typeID=15681|
 
low6name=Caldari Navy Ballistic Control System|
 
low6typeID=15681|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=Bouncer II x5|
 
drone2typeID=28215|
 
drone3name=Warden II x5|
 
drone3typeID=28209|
 
drone4name=Garde II x5|
 
drone4typeID=28211|
 
drone5name=open|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Nova Cruise Missile x2000|
 
charge2typeID=205|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Sentry Damage Augmentor I|
 
rig1typeID=25920|
 
rig2name=Large Drone Scope Chip I|
 
rig2typeID=25912|
 
rig3name=Large Drone Control Range Augmentor I|
 
rig3typeID=25908|
 
difficulty=2|
 
warsop=N|
 
warsopReason=Pirate Faction Ship|
 
version=ODY 1.0|
 
shipDNA=17918:16519;4:24427;2:1952;1:2281;2:4383;1:19814;1:24438;2:1987;1:2048;1:4405;2:15681;2:25908;1:25912;1:25920;1:2488;5:28209;5:28211;5:28215;5:205;2000:29009;1::|
 
skills=Caldari Battleship IV</li><li>Gallente Battleship IV</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades IV</li><li>Drones V</li><li>Combat Drone Operation V</li><li>Drone Interfacing IV</li><li>Drone Sharpshooting IV</li><li>Sentry Drone Interfacing IV</li><li>Gallente Drone Specialization IV</li><li>Minmatar Drone Specialization IV</li><li>Caldari Drone Specialization IV</li><li>Shield Operation IV</li><li>Shield Management IV</li><li>Tactical Shield Manipulation IV </li><li>Shield Upgrades IV</li><li>EM Shield Compensation IV</li><li>Thermic Shield Compensation IV</li><li>Kinetic Shield Compensation IV</li><li>Explosive Shield Compensation IV</li><li>Hull Upgrades IV|
 
notes=Use the LMJD to move 100 km away from enemies. Deploy Warden sentries and pop enemy ships up to 120 km away. Use Bouncers and Gardes at medium and shorter ranges, respectively.</li><li>Use missiles to draw aggro from more distant groups. Change missile type based on optimum damage type desired.}}
 
  
==Tactics==
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''No sub-article about Rattlesnake roles or piloting tactics. You can write them here.''
+
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup= pirates}}
''You can write additional notes for Rattlesnake here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]
+
[[Category:Pirate Faction Ships]]
 +
[[Category:Pirate Faction Battleships]]

Latest revision as of 17:52, 17 November 2024

EVE University Database
 
Ship Database
Rattlesnake
CornerTFh.png
Rattlesnake
Guristas
Guristas
Pirate Faction Battleships
Scorpion Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Honor is a lie told by the feeble to convince the strong to give up.
– Jirai 'Fatal' Laitanen


In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.

SHIP BONUSES

Gallente Battleship bonuses (per skill level):
10% bonus to kinetic and thermal missile damage
Caldari Battleship bonuses (per skill level):
4% bonus to all shield resistances
Role Bonus:
275% bonus to Sentry Drone and Heavy Drone damage and hitpoints
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
6d 16h 41m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Scorpion
Scorpion.jpg
Scorpion
Standard Battleships Scorpion Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (4/4) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png9,500 MW Icon cpu.png750 tf
Icon velocity.png94 m/sec
Icon capacity.png690 m³
, Widow
Widow.jpg
CornerT2s.png
Widow
Black Ops Scorpion Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png7 (5/0) Icon mid slot.png8 Icon low slot.png4
Icon powergrid.png9,800 MW Icon cpu.png800 tf
Icon velocity.png106 m/sec
Icon capacity.png750 m³
, Scorpion Navy Issue
Scorpion Navy Issue.jpg
CornerTFs.png
Scorpion Navy Issue
Faction Battleships Scorpion Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png7 (6/4) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png11,000 MW Icon cpu.png780 tf
Icon velocity.png103 m/sec
Icon capacity.png815 m³

Ship Attributes

Fittings
Powergrid
powergrid
10,000 MW
CPU
cpu output
710 tf
Capacitor
capacitor
5,350 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
6
Rig
rigs
3
 
large
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
94 m/sec
Inertia Modifier
inertia modifier (agility)
0.128
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
17.62 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
175 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
30 points
Sig. Radius
signature radius
450 m
Scan Res.
scan resolution
130 mm
Structure
Structure Hitpoints
structure hitpoints
10,956 HP
Mass
ship mass
99,300,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
815 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,384 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
14,025 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Rattlesnake is a drone boat with excellent survivability due to its shield resist bonus. While it only has drone bandwidth for deployment of two sentry or heavy drones, the role bonus makes this equivalent to 7.5, which matches the Dominix at maximum skills. The drone bay is sufficient to carry several additional flights of drones of any size. The Rattlesnake does not have the Dominix's drone tracking and range bonuses, but the 7.5 effective missile launchers combined with the drone damage leads to a very effective ship. The Rattlesnake has the best tank in its class by quite a margin, which makes it a popular level 4 mission runner and also a capable level 5 mission runner with maximum skills.

Skills

Tactics

The Rattlesnake can be either fit with rapid heavies or torpedoes together with heavy drones to brawl, or it can be fit to snipe with sentry drones and cruise missiles. A micro jump drive is very helpful on sniping fits to help with range control.

Notes

The Rattlesnake's bonuses synergize particularly well with the Guristas faction drone, the Gecko.

Patch History