Difference between revisions of "Panther"
(Moved fittings from the ship page to fittings page) |
m (Remove ecmprio= attribute) |
||
(22 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2022-03-10) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
| shipid=22440 | | shipid=22440 | ||
− | | shipimg=Panther. | + | | shipimg=Panther.jpg |
| shipname=Panther | | shipname=Panther | ||
− | + | | class= Black Ops | |
− | | class=Black Ops | ||
| grouping=Black Ops | | grouping=Black Ops | ||
| hulltype=Typhoon Class | | hulltype=Typhoon Class | ||
| faction=Minmatar Republic | | faction=Minmatar Republic | ||
− | + | | variations= {{Ship|Typhoon}},<br> | |
− | | variations={{Ship|Typhoon | + | {{Ship|Typhoon Fleet Issue}} |
− | | tech=2 | + | | tech=2 |
− | |||
| powergrid=12,750 MW | | powergrid=12,750 MW | ||
| cpu=510 tf | | cpu=510 tf | ||
Line 28: | Line 26: | ||
| lows=6 | | lows=6 | ||
| mass=148,800,000 kg | | mass=148,800,000 kg | ||
− | | volume=414,000 | + | | volume=414,000 m³ |
− | | cargohold= | + | | cargohold=825 m³ |
− | | extrahold= | + | | extrahold=2,150 m³ |
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
− | | dronebay=175 | + | | dronebay=175 m³ |
| bandwidth=125 Mbit/sec | | bandwidth=125 Mbit/sec | ||
− | | info= | + | | info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Thukker Mix <br><br>The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind. |
− | | bonuses=<b>Minmatar Battleship bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret rate of fire<br> | + | | bonuses=<b>Minmatar Battleship bonuses (per skill level):</b><br> |
+ | 5% bonus to Large Projectile Turret rate of fire<br> | ||
+ | 10% bonus to Large Projectile Turret damage<br> | ||
+ | '''Black Ops bonuses (per skill level):'''<br> | ||
+ | 7.5% bonus to Large Projectile Turret tracking<br> | ||
+ | 7.5% bonus to Large Projectile Turret falloff<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br> | ||
+ | • No targeting delay after Cloaking Device deactivation<br> | ||
+ | • Cloak reactivation delay reduced to 5 seconds<br> | ||
+ | 75% reduction to effective distance traveled for jump fatigue<br> | ||
+ | 50% reduction in Cynosural Field Generator duration<br> | ||
+ | 650% bonus to ship max velocity when using Cloaking Devices<br> | ||
+ | 100% bonus to Shield Extender hitpoints<br> | ||
+ | 50% bonus to Armor Plate hitpoints<br> | ||
+ | 5% Additional bonus to Reinforced Bulkhead hitpoints | ||
| structurehp=4,968 HP | | structurehp=4,968 HP | ||
| shieldhp=4,968 HP | | shieldhp=4,968 HP | ||
− | | shieldem= | + | | shieldem= 36 |
| shieldexp=50 | | shieldexp=50 | ||
| shieldkin=40 | | shieldkin=40 | ||
− | | shieldtherm= | + | | shieldtherm=37 |
| armorhp=4,375 HP | | armorhp=4,375 HP | ||
− | | armorem= | + | | armorem=75 |
| armorexp=10 | | armorexp=10 | ||
| armorkin=25 | | armorkin=25 | ||
− | | armortherm= | + | | armortherm=49 |
− | | maxvelocity= | + | | maxvelocity=182 m/sec |
| inertia=0.064 | | inertia=0.064 | ||
− | | warpspeed= | + | | warpspeed=3.5 AU/s |
| warptime=13.2 s | | warptime=13.2 s | ||
− | | targetrange= | + | | targetrange=66.40 km |
| sigradius=288 m | | sigradius=288 m | ||
| maxlockedtargets=7 | | maxlockedtargets=7 | ||
| sensortype=LADAR | | sensortype=LADAR | ||
| sensorvalue=18 points | | sensorvalue=18 points | ||
− | | scanres= | + | | scanres=200 mm |
| reqskills=*{{RequiredSkill|Minmatar Battleship|V}} | | reqskills=*{{RequiredSkill|Minmatar Battleship|V}} | ||
− | **{{RequiredSkill|Spaceship Command|IV}} | + | ** {{RequiredSkill|Spaceship Command|IV}} |
− | **{{RequiredSkill|Minmatar Battlecruiser|III}} | + | ** {{RequiredSkill|Minmatar Battlecruiser|III}} |
− | ***{{RequiredSkill|Spaceship Command|III}} | + | *** {{RequiredSkill|Spaceship Command|III}} |
− | ***{{RequiredSkill|Minmatar Cruiser|III}} | + | *** {{RequiredSkill|Minmatar Cruiser|III}} |
− | ****{{RequiredSkill|Spaceship Command|II}} | + | **** {{RequiredSkill|Spaceship Command|II}} |
− | ****{{RequiredSkill|Minmatar Destroyer|III}} | + | **** {{RequiredSkill|Minmatar Destroyer|III}} |
− | *****{{RequiredSkill|Minmatar Frigate|III}} | + | ***** {{RequiredSkill|Minmatar Frigate|III}} |
− | ******{{RequiredSkill|Spaceship Command|I}} | + | ****** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Black Ops|I}} | + | * {{RequiredSkill|Black Ops|I}} |
− | **{{RequiredSkill|Cloaking|IV}} | + | ** {{RequiredSkill|Cloaking|IV}} |
− | ***{{RequiredSkill|CPU Management|IV}} | + | *** {{RequiredSkill|CPU Management|IV}} |
− | **{{RequiredSkill|Jump Drive Calibration|IV}} | + | ** {{RequiredSkill|Jump Drive Calibration|IV}} |
− | ***{{RequiredSkill|Jump Drive Operation|V}} | + | *** {{RequiredSkill|Jump Drive Operation|V}} |
− | ****{{RequiredSkill|Navigation|V}} | + | **** {{RequiredSkill|Navigation|V}} |
− | ****{{RequiredSkill|Warp Drive Operation|V}} | + | **** {{RequiredSkill|Warp Drive Operation|V}} |
− | *****{{RequiredSkill|Navigation|I}} | + | ***** {{RequiredSkill|Navigation|I}} |
− | ****{{RequiredSkill|Science|V}} | + | **** {{RequiredSkill|Science|V}} |
− | **{{RequiredSkill|Spaceship Command|V}} | + | ** {{RequiredSkill|Spaceship Command|V}} |
| totaltraintime=120d 8h 6m 0s | | totaltraintime=120d 8h 6m 0s | ||
− | | externallinks= | + | | externallinks= |
| highlights1=High Amount of High Slots | | highlights1=High Amount of High Slots | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
Line 86: | Line 99: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | '' | + | The '''Panther''' is the Minmatar [[Black Ops]]. It has four bonuses for projectile turrets and, furthermore, the highest base speed of all battleship hulls. However, because it has a high mass (nearly 150 kt), its [[Propulsion equipment#Sizes and mass effects|speed with a propulsion module]] isn’t as impressive. |
− | + | Panthers commonly use armor buffer tanks and fill a DPS role. Despite the Panther’s DPS bonuses, which make the five turret hardpoints correspond to ten unbonused turrets, it cannot match the DPS of the [[Redeemer]], which can mount a battery corresponding to twelve unbonused turrets and also usually fits one more damage-bonus module. In most situations, the Panther’s additional mid (typically used for a web) and high (typically used for another energy neutralizer) don’t compensate for the lower DPS. | |
− | |||
− | + | Due to the Panther’s high base speed, it’s also sometimes fitted for kiting with nanofiber modules. In this configuration, the pilot can pull range with a residual heated MWD cycle while cloaked. | |
− | |||
− | ==Tactics== | + | == Skills == |
+ | ''Further information about additional or recommended skills to pilot Panther for a specific or its common role(s) can be written here.'' | ||
+ | |||
+ | == Tactics == | ||
''No sub-article about Panther roles or piloting tactics. You can write them here.'' | ''No sub-article about Panther roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Panther here.'' | ''You can write additional notes for Panther here.'' | ||
− | {{ | + | == Patch History == |
− | [[ | + | {{Expansion past| |
+ | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
+ | |||
+ | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | ||
+ | |||
+ | * 50% bonus to HP from all Armor Plates | ||
+ | * 100% bonus to HP from all Shield Extenders | ||
+ | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
+ | |||
+ | '''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes]) | ||
+ | |||
+ | *Increased the cargo capacity by 100m3. | ||
+ | *Increased maximum target range by 30%. | ||
+ | *New Role Bonus: 50% reduction in Covert Cynosural Generator duration | ||
+ | *New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus). | ||
+ | *Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue. | ||
+ | |||
+ | *Increased the ship Max Velocity by 25%. | ||
+ | *Updated Minmatar Battleship bonuses (per skill level): | ||
+ | **Incrased the bonus to Large Projectile Turret damage from 5% to 10%. | ||
+ | *Updated Black Ops bonuses (per skill level): | ||
+ | **Added: 7.5% bonus to Large Projectile Turret tracking speed | ||
+ | **Added: 7.5% bonus to Large Projectile Turret falloff range. | ||
+ | **Removed: 5% bonus to ship max velocity | ||
+ | **Removed: 125% bonus to ship max velocity when using cloaking devices | ||
+ | |||
+ | |||
+ | '''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes]) | ||
+ | |||
+ | ''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/article/qgre3x/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post] | ||
+ | |||
+ | * Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%) | ||
+ | * Resistances increased: | ||
+ | **Shield Resistances | ||
+ | ***EM - From 10% to 37% | ||
+ | ***Therm - From 24% to 37% | ||
+ | **Armor Resistances | ||
+ | ***EM - From 64% to 75% | ||
+ | ***Therm - From 38% to 49% | ||
+ | |||
+ | ''(stats correspond to a T2 hull resist bonus increase from +10%/+5% EM/Th resists to +37.0%/+21.25% for shield, and +37.5%/+21.54% for armor.)'' | ||
+ | |||
+ | |||
+ | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) | ||
+ | * Increased Scan Resolution by 30% for Marauders and Black Ops | ||
+ | |||
+ | |||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s) | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup=battleships}} | ||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Black Ops]] |
Latest revision as of 18:29, 4 April 2023
RELATED UNI-WIKI REFERENCES
|
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
|
Summary
The Panther is the Minmatar Black Ops. It has four bonuses for projectile turrets and, furthermore, the highest base speed of all battleship hulls. However, because it has a high mass (nearly 150 kt), its speed with a propulsion module isn’t as impressive.
Panthers commonly use armor buffer tanks and fill a DPS role. Despite the Panther’s DPS bonuses, which make the five turret hardpoints correspond to ten unbonused turrets, it cannot match the DPS of the Redeemer, which can mount a battery corresponding to twelve unbonused turrets and also usually fits one more damage-bonus module. In most situations, the Panther’s additional mid (typically used for a web) and high (typically used for another energy neutralizer) don’t compensate for the lower DPS.
Due to the Panther’s high base speed, it’s also sometimes fitted for kiting with nanofiber modules. In this configuration, the pilot can pull range with a residual heated MWD cycle while cloaked.
Skills
Further information about additional or recommended skills to pilot Panther for a specific or its common role(s) can be written here.
Tactics
No sub-article about Panther roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Panther here.
Patch History
A long, long time ago... |
---|
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
Version 19.05 - Build: 1913030 - 2021-06-22.1 - Enter the Portal (Patch Notes)
Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships. - CCP Dopamine, Rolling Thunder News Post
(stats correspond to a T2 hull resist bonus increase from +10%/+5% EM/Th resists to +37.0%/+21.25% for shield, and +37.5%/+21.54% for armor.)
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|