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Paladin: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Skills: Added entry for Repair Systems.
Djavin novienta (talk | contribs)
Added Tactics section.
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==Tactics==
==Tactics==
''No sub-article about Paladin roles or piloting tactics. You can write them here.''
 
Like all marauders, the Paladin's greatest strength is Bastion Mode. In Bastion Mode, a Paladin boasts nearly unparalleled active tanking capabilities, even with only a single armor repairer. When combined with Bastion Mode's bonus to armor resistance, a well-equipped Paladin can deploy an active tank that can withstand even the full-room damage of a level 4 mission like [[Gone Berserk]].
 
As a derivative of the [[Apocalypse]], the Paladin excels at sniping, receiving a default 37.5% bonus to large energy turret optimal range due to it requiring {{sk|Amarr Battleship|V|icon=yes}}. This capability can seem initially to be at odds with the marauder's focus on remaining immobile in Bastion Mode, but strategic use of a Micro Jump Drive allows the Paladin to both kite and snipe with full effectiveness. When modified by the Paladin's reduction to MJD cooldown time, an equipped MJD can be activated approximately every 50-60 seconds, which lines up almost perfectly with the 60-second cycle time of the Bastion Module. A pilot wishing to "kite" enemies with a Paladin can warp into combat range, establish aggro, then jump away with the MJD and immediately activate the Bastion Module for a single cycle. When the Bastion Module's cycle ends, the pilot can immediately jump away again and repeat this cycle.
 
A Paladin is best equipped with pulse lasers and Scorch crystals, but the use of Scorch crystals can also cause issues with turret tracking speed. In extreme cases, it may be difficult even to hit a cruiser orbiting at 40km. Thankfully, the Paladin's bonus to capacitor recharge allows it to equip fewer capacitor modules, which in turn allows it to equip one or more Tracking Computers to offset the Scorch crystals' tracking penalty.
 
For additional firepower, as well as further defense against frigates and cruisers that close distance too quickly, the Paladin is able to field a full flight of light or medium drones, or three heavy or sentry drones. The Paladin's immobility during Bastion Mode complements the use of sentry drones quite well, as there is no danger of drifting away from them. A skilled pilot can even switch between sentry drones and light drones as enemies close distance. Because NPC cruisers occasionally orbit at ranges between 40-50km, it can be useful to equip a Drone Link Augmentor in one of the Paladin's utility high slots to extend the drones' effective range.


==Notes==
==Notes==
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{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Marauders]]
[[Category:Ship Database]]
[[Category:Marauders]]