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Drebin 679 (talk | contribs) m Updated to account for the Surgical Strike changes. |
Drebin 679 (talk | contribs) (finally) added subsystems table. |
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*Remember that if needed, you can neut out many types of small tackle so you can get out | *Remember that if needed, you can neut out many types of small tackle so you can get out | ||
==Subsystems== | ==Subsystems== | ||
Like other Strategic Cruisers, many of the stats of the Legion are determined by what subsystems are installed. The Legion requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Legion. | |||
'' | ==== [[File:Icon_core_subsystem.png|32px|link=]] Core ==== | ||
{| class="wikitable collapsible collapsed" | |||
! Name !! Amarr Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | |||
|- | |||
| '''{{co|wheat|Augmented Fusion Reactor}}''' || <b>5%</b> bonus to capacitor recharge time<br><b>3%</b> bonus to energy warfare resistance || 20% bonus to ship power output || +1 Mid Slot, +3 Low Slots<br>+50GJ Capacitor Capacity | |||
|- | |||
| '''{{co|wheat|Dissolution Sequencer}}''' || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range<br><b>15%</b> bonus to scan resolution || || +2 Mid Slots, +2 Low Slots<br>+1 max locked target | |||
|- | |||
| '''{{co|wheat|Energy Parasitic Complex}}''' || <b>10%</b> bonus to Energy Nosferatu and Energy Neutralizer drain amount<br><b>10%</b> bonus to the benefits of overheating Energy Nosferatu and Energy Neutralizer modules<br><b>5%</b> reduction in module damage from overheating || 50% reduction in the PWG and CPU requirements for Energy Nosferatu and Energy Neutralizer modules || +2 Mid Slots, +2 Low Slots<br>+50GJ Capacitor Capacity | |||
|} | |||
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive ==== | |||
{| class="wikitable collapsible collapsed" | |||
! Name !! Amarr Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | |||
|- | |||
| '''{{co|wheat|Augmented Plating}} || <b>5%</b> bonus to all armor hitpoints<br><b>5%</b> bonus to the benefits of overheating armor hardeners || || +1 Mid Slot, +3 Low Slots<br>+1000 Armor HP<br>+10m Signature Radius | |||
|- | |||
| '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</br> bonus to Armor Repairer effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +1 Mid Slot, +2 Low Slots<br>+300 Shield HP, +600 Hull HP<br>+200GJ Capacitor Capacity<br>+5m Signature Radius<br>+30m3 Cargo Capacity | |||
|- | |||
| '''{{co|wheat|Nanobot Injector}}''' || <b>10%</b> bonus to Armor Repairer effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers || +2 Mid Slots, +2 Low Slots || +100 Shield HP, +500 Armor HP<br>+300GJ Capacitor Capacity | |||
|} | |||
==== [[File:Icon_offensive_subsystem.png|32px|link=]] Offensive ==== | |||
{| class="wikitable collapsible collapsed" | |||
! Name !! Amarr Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | |||
|- | |||
| '''{{co|wheat|Assault Optimization}}''' || <b>5%</b> bonus to Light Missile, Heavy Missile, and Heavy Assault Missile damage<br><b>5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Drone damage and hitpoints || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints+200 PWG, +150 CPU<br>+50mbit Drone Bandwidth, +200m3 Drone Bay | |||
|- | |||
| '''{{co|wheat|Liquid Crystal Magnifiers}}''' || <b>10%</b> reduction in Medium Energy Turret activation cost<br><b>10%</b> bonus to Medium Energy Turret damage<br><b>10%</b> bonus to Medium Energy Turret optimal range || 25% reduction in the PWG and CPU fitting costs of Medium Energy Turrets || +7 High Slots, +6 Turret Hardpoints<br>+400 PWG, +90 CPU<br>+100GJ Capacitor Capacity | |||
|- | |||
| '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Armor Repairer activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Armor Repairer modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +75m3 Drone Bay<br>+1 max locked target | |||
|} | |||
==== [[File:Icon_propulsion_subsystem.png|32px|link=]] Propulsion ==== | |||
{| class="wikitable collapsible collapsed" | |||
! Name !! Amarr Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats | |||
|- | |||
| '''{{co|wheat|Intercalated Nanofibers}}''' || <b>5%</b> bonus to ship agility<br><b>5%</b> bonus to max velocity || || +2 Low Slots | |||
|- | |||
| '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || Immunity to non-targeted interdiction || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius | |||
|- | |||
| '''{{co|wheat|Wake Limiter}}''' || <b>10%</b> bonus to Afterburner velocity bonus<br><b>10%</b> reduction in Microwarpdrive signature radius penalty || || +1 Mid Slot, +1 Low Slot | |||
|} | |||
==Notes== | ==Notes== | ||