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Machariel: Difference between revisions

From EVE University Wiki
Summary: Vargur actually beats it now
m Update for March 2022 Version 20.03 (Road to fanfest). Replace skill links with {{Sk}}. Change Capacity and Max target range to in-game value.
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2019-10-15)
  * SHIP ATTRIBUTES SECTION (last update : 2022-03-10)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | mass=94,680,000 kg
  | mass=94,680,000 kg
  | volume=595,000 m&#179;
  | volume=595,000 m&#179;
  | cargohold=665 m&#179;
  | cargohold= 860 m&#179;
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
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  | bandwidth=100 Mbit/sec
  | bandwidth=100 Mbit/sec
  | info=While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago.  Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.<br>
  | info=While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago.  Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.<br>
  | bonuses=<b>Gallente Battleship bonuses (per skill level):</b><br>7.5% bonus to Large Projectile Turret falloff<br><b>Minmatar Battleship bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret damage<br><b>Role Bonus:</b><br>25% bonus to Large Projectile Turret rate of fire<br>25% bonus to warp speed and warp acceleration<br>
  | bonuses= <b>Gallente Battleship bonuses (per skill level):</b><br>
7.5% bonus to Large Projectile Turret falloff<br>
<b>Minmatar Battleship bonuses (per skill level):</b><br>
5% bonus to Large Projectile Turret damage<br>
<b>Role Bonus:</b><br>
25% bonus to Large Projectile Turret rate of fire<br>
25% bonus to warp speed and warp acceleration<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional  bonus to Reinforced Bulkhead hitpoints
  | structurehp=9,086 HP
  | structurehp=9,086 HP
  | shieldhp=10,252 HP
  | shieldhp=10,252 HP
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  | warpspeed=3 AU/s
  | warpspeed=3 AU/s
  | warptime=12.6 s
  | warptime=12.6 s
  | targetrange=75.00 km
  | targetrange= 90 km
  | sigradius=380 m
  | sigradius=380 m
  | maxlockedtargets=7
  | maxlockedtargets=7
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'''These are the minimum recommended skills to train before flying a Machariel. While you can use it with less SP, you will quickly realize that you're not very effective.'''
'''These are the minimum recommended skills to train before flying a Machariel. While you can use it with less SP, you will quickly realize that you're not very effective.'''


*'''[[Skills:Spaceship_Command#Minmatar_Battleship|Minmatar Battleship III]]''', '''[[Skills:Spaceship_Command#Gallente_Battleship|Gallente Battleship III]]''' - First of all you obviously need the skills to sit in a ship and you should train them to at least III, better IV.
* {{Sk|Minmatar Battleship|III}}, {{Sk|Gallente Battleship|III}} - First of all you obviously need the skills to sit in a ship and you should train them to at least III, better IV.
*'''[[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret III]]''' - The Machariel uses Large Projectile Turrets, therefor you should train it to at least III, again IV is an excellent investment aswell.
* {{Sk|Large Projectile Turret|III}} - The Machariel uses Large Projectile Turrets, therefor you should train it to at least III, again IV is an excellent investment aswell.
*'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Motion_Prediction|Motion Prediction IV]]''', '''[[Skills:Gunnery#Rapid_Firing|Rapid Firing IV]]''', '''[[Skills:Gunnery#Sharpshooter|Sharpshooter IV]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike IV]]''', '''[[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis IV]]''' - Every single one of these skills will either directly or indirectly increase your DPS, they are mandatory to train before sitting in a Machariel. Heads up: they will also greatly increase your effectiveness in every other Gunboat.
* {{Sk|Gunnery|V}}, {{Sk|Motion Prediction|IV}}, {{Sk|Rapid Firing|IV}}, {{Sk|Sharpshooter|IV}}, {{Sk|Surgical Strike|IV}}, {{Sk|Trajectory Analysis|IV}} - Every single one of these skills will either directly or indirectly increase your DPS, they are mandatory to train before sitting in a Machariel. Heads up: they will also greatly increase your effectiveness in every other Gunboat.
*'''[[Skills:Drones#Drones|Drones V]]''', '''[[Skills:Drones#Drone_Avionics|Drone Avionics III]]''', '''[[Skills:Drones#Light_Drone_Operation|Light Drone Operation V]]''', '''[[Skills:Drones#Medium_Drone_Operation|Medium Drone Operation III]]''', '''[[Skills:Drones#Drone_Interfacing|Drone Interfacing III]]''', '''[[Skills:Drones#Drone_Navigation|Drone Navigation III]]''', '''[[Skills:Drones#Drone_Durability|Drone Durability III]]''', '''[[Skills:Drones#Drone_Sharpshooting|Drone Sharpshooting III]]''', '''[[Skills:Drones#Racial_Drone_Specialization|Amarr, Caldari, Gallente and Minmatar Drone Specialization to III]]''' - While Drones are not your primary source of Damage in a Machariel, they are still extremly important for killing smaller ships that are too fast for your guns to hit. Again, these are universally mandatory skills to have for the majority of Ships in the Game.
* {{Sk|Drones|V}}, {{Sk|Drone Avionics|III}}, {{Sk|Light Drone Operation|V}}, {{Sk|Medium Drone Operation|III}}, {{Sk|Drone Interfacing|III}}, {{Sk|Drone Navigation|III}}, {{Sk|Drone Durability|III}}, {{Sk|Drone Sharpshooting|III}}, [[Skills:Drones#Racial Drone Specialization|Amarr, Caldari, Gallente and Minmatar Drone Specialization to III]] - While Drones are not your primary source of Damage in a Machariel, they are still extremly important for killing smaller ships that are too fast for your guns to hit. Again, these are universally mandatory skills to have for the majority of Ships in the Game.
*'''[[Skills:Engineering#CPU_Management|CPU Management V]]''', '''[[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]''', '''[[Skills:Engineering#Weapon_Upgrades|Weapon Upgrades V]]''', '''[[Skills:Engineering#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades V]]''' - These skills are impossible to evaluate on how high you should train them to fit your Machariel since it entirely relies on the fit you chose. Check your intended fits with an external Tool like '''[[PYFA]]''' first and figure out how many SP you need to invest. Generally speaking, getting all of them to V is a good idea since the train is pretty quick and will help with literally every Ship in the game. Power grid is especially important with Machariels because the most common fleet fits use both armor and artillery. Since artillery and armor plates both consume a huge amount of power grid, even with perfect skills, it's impossible to fit Tech II guns, so without perfect power grid skills, pilots will likely need to use implants (which are fairly cheap) in order to make up the difference.
* {{Sk|CPU Management|V}}, {{Sk|Power Grid Management|V}}, {{Sk|Weapon Upgrades|V]}}, {{Sk|Advanced Weapon Upgrades|V}} - These skills are impossible to evaluate on how high you should train them to fit your Machariel since it entirely relies on the fit you chose. Check your intended fits with an external Tool like [[PYFA]] first and figure out how many SP you need to invest. Generally speaking, getting all of them to V is a good idea since the train is pretty quick and will help with literally every Ship in the game. Power grid is especially important with Machariels because the most common fleet fits use both armor and artillery. Since artillery and armor plates both consume a huge amount of power grid, even with perfect skills, it's impossible to fit Tech II guns, so without perfect power grid skills, pilots will likely need to use implants (which are fairly cheap) in order to make up the difference.
*'''[[Skills:Engineering#Capacitor_Management|Capacitor Management IV]]''', '''[[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operation IV]]''', '''[[Skills:Shields#Shield_Compensation|Shield Compensation IV]]''' - You will want to fit active hardeners on shield ships in most situations, therefor your Capacitor is directly linked to your Tank which makes these skills mandatory.
* {{Sk|Capacitor Management|IV}}, {{Sk|Capacitor Systems Operation|IV}}, {{Sk|Shield Compensation|IV}} - You will want to fit active hardeners on shield ships in most situations, therefor your Capacitor is directly linked to your Tank which makes these skills mandatory.
*'''[[Skills:Shields#Shield_Operation|Shield Operation IV]]''', '''[[Skills:Shields#Shield_Management|Shield Management IV]]''', '''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation IV]]''', '''[[Skills:Shields#Shield_Upgrades|Shield Upgrades IV]]''', '''[[Skills:Shields#EM_Shield_Compensation|EM, Thermal, Kinetic and Explosive Shield Compensation IV]]''' - Tank is life and you want to stay alive, don't ya? These skills will improve your Tank dramatically and give you access to important T2 Modules like Hardeners.
* {{Sk|Shield Operation|IV}}, {{Sk|Shield Management|IV}}, {{Sk|Tactical Shield Manipulation|IV}}, {{Sk|Shield Upgrades|IV}}, [[Skills:Shields#EM_Shield_Compensation|EM, Thermal, Kinetic and Explosive Shield Compensation IV]] - Tank is life and you want to stay alive, don't ya? These skills will improve your Tank dramatically and give you access to important T2 Modules like Hardeners.


I know, the amount of skills you actually need to fly an expensive Battleship like the Machariel effectively is intimidating, however they're not specialized at all and will vastly improve your Character as a whole flying pretty much any ship. Once you're done with these skills, you will also find yourself flying one of the best Ships in the game and rain havoc with it.
I know, the amount of skills you actually need to fly an expensive Battleship like the Machariel effectively is intimidating, however they're not specialized at all and will vastly improve your Character as a whole flying pretty much any ship. Once you're done with these skills, you will also find yourself flying one of the best Ships in the game and rain havoc with it.
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The Machariel can be found in a variety of roles and fleet sizes. In terms of PVE, levels 4 are the main target for this ship. However, due to the high cost of the hull and modules, it is a very risky ship to use as it is a very tempting target for pirates. In terms of PVP, the Machariel shines in small engagements. One potential use would be to team up with a tackle and pick off stragglers from a larger fleet. The warp speed and acceleration bonus helps decrease the chance of losing the tackle before you land on grid.  
The Machariel can be found in a variety of roles and fleet sizes. In terms of PVE, levels 4 are the main target for this ship. However, due to the high cost of the hull and modules, it is a very risky ship to use as it is a very tempting target for pirates. In terms of PVP, the Machariel shines in small engagements. One potential use would be to team up with a tackle and pick off stragglers from a larger fleet. The warp speed and acceleration bonus helps decrease the chance of losing the tackle before you land on grid.  


Other than picking off stragglers, the Machariel has a decent leg up on other comparable battleships. The high DPS and speed tanking abilities make for a deadly combination. Although the [[Nightmare| Nightmare]] has a larger role bonus for damage, the Machariel has more options for tuning damage types. Also, the Machariel will outperform the [[Nightmare| Nightmare]] outside of the 40 km sweet spot in terms of raw damage. Most importantly,the incredible agility of the ship allows for great speed tanking, especially when matched with other battleships.
Other than picking off stragglers, the Machariel has a decent leg up on other comparable battleships. The high DPS and speed tanking abilities make for a deadly combination. Although the [[Nightmare]] has a larger role bonus for damage, the Machariel has more options for tuning damage types. Also, the Machariel will outperform the Nightmare outside of the 40 km sweet spot in terms of raw damage. Most importantly,the incredible agility of the ship allows for great speed tanking, especially when matched with other battleships.


In the past, the Machariel was also an excellent hull for Sansha [[Incursion]] fleets. However, after the Surgical Strike patch of 2020, the Machariel began to fall out of favor in Incursion communities, and the [[Nightmare]] and [[Leshak]] started to become more optimal Incursion ships. However, the [[EVE University Incursion Community]] still use Machariels.
In the past, the Machariel was also an excellent hull for Sansha [[Incursion]] fleets. However, after the Surgical Strike patch of 2020, the Machariel began to fall out of favor in Incursion communities, and the [[Nightmare]] and [[Leshak]] started to become more optimal Incursion ships. However, the [[EVE University Incursion Community]] still use Machariels.
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{{expansion past|
{{expansion past|
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
* T1, Faction and Pirate Battleship base hp increased by 10%
* T1, Faction and Pirate Battleship base hp increased by 10%
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*Sensor strength: 26
*Sensor strength: 26
*Signature radius: 350(+10)
*Signature radius: 350(+10)
}}


}}
{{ShipsMatrix|expgroup=pirates}}
{{ShipsMatrix|expgroup=pirates}}
[[Category:Ship Database]][[Category:Pirate Faction Ships]]
[[Category:Ship Database]][[Category:Pirate Faction Ships]]