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Ships: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Mechanics: Made 'capacitor' a link.
Uryence (talk | contribs)
Support Skills: Added reassuring words for new players daunted by all the support skills there are to train, and useful links.
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In most cases, the prerequisites required to fly bigger ships (by hull type) are faster to train for than the prerequisites required for higher tech levels. As a result, newer pilots may find themselves in large T1 ships (battlecruisers or battleships) long before they can fly a T2 ship of any size. This is not a hard-and-fast rule, though. It's perfectly reasonable to train straight from T1 frigates into T2 frigates, for instance, without ever training the skills required to fly larger T1 ships, if that is your goal as a pilot.
In most cases, the prerequisites required to fly bigger ships (by hull type) are faster to train for than the prerequisites required for higher tech levels. As a result, newer pilots may find themselves in large T1 ships (battlecruisers or battleships) long before they can fly a T2 ship of any size. This is not a hard-and-fast rule, though. It's perfectly reasonable to train straight from T1 frigates into T2 frigates, for instance, without ever training the skills required to fly larger T1 ships, if that is your goal as a pilot.


==Support Skills==
==Support skills==
Being able to fly a ship, and being able to fly a ship well, are two very different things. While the command skill may let you get into a ship and undock it from a station, this is only the first step in using a ship properly. In addition to the skills you will need to fit all of the guns and mods you want to use, there is an entire suite of [[Support Skills]] you should read about as well.
 
{{main|Support skills}}
 
Being able to fly a ship ''at all'' and being able to fly a ship ''well'' can be two very different things. While the relevant spaceship command skill may let you enter a ship and undock it from a station, this is only the first step to using the ship properly. In addition to the skills you will need to fit all of the guns and mods you want to use ([[fitting skills]]), there is an entire suite of [[support skills]] which can cumulatively boost a hull's performance. Some of these benefit most or all ships that you can fly, making them valuable training choices.
 
As a rule of thumb, smaller and lower-tech ships demand less-polished support and fitting skills from your character. A Tech 1 frigate in the hands of a days-old character can handily complete Level 1 PvE missions or significantly affect veteran pilots in advanced ships by [[tackling]] or using [[electronic warfare]] in PvP. An expensive Tech 2 black ops battleship, meanwhile, will be an expensive loss waiting to happen if piloted by a character without well-trained support skills.
 
Small- and medium-sized Tech 1 hulls can take part in most activities in EVE, and even players with high-SP characters often return to these "basic" ships, so new players should bear support skills in mind but should not be daunted by the thought of training them. EVE University's [[Short Skill Plan]] and [[Pyramid Skill Plan]] might help players plan skill training in the short and long terms, respectively.


==Fitting==
==Fitting==