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| dronebay=75 m³ | | dronebay=75 m³ | ||
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
| info= | | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.<br><br>Developer: Carthum Conglomerate <br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.<br><br> | ||
| bonuses=<b>Amarr Battleship bonuses (per skill level):</b><br>5% bonus to ship capacitor capacity<br>7.5% bonus to Large Energy Turret optimal range<br><b>Marauders bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Large Energy Turret damage<br><b>Role Bonus:</b><br>100% bonus to Large Energy Turret damage<br>100% bonus to Tractor Beams range and velocity<br>70% reduction in Micro Jump Drive reactivation delay<br>• Can fit Bastion modules<br> | | bonuses=<b>Amarr Battleship bonuses (per skill level):</b><br>5% bonus to ship capacitor capacity<br>7.5% bonus to Large Energy Turret optimal range<br><b>Marauders bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Large Energy Turret damage<br><b>Role Bonus:</b><br>100% bonus to Large Energy Turret damage<br>100% bonus to Tractor Beams range and velocity<br>70% reduction in Micro Jump Drive reactivation delay<br>• Can fit Bastion modules<br> | ||
| structurehp=8,500 HP | | structurehp=8,500 HP | ||