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→Defensive Subsystems: corrected error that probably happened during copy & paste |
m →Offensive Subsystems: again some stats from another subsystem due to copy & paste. |
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! Name !! Caldari Offensive Systems bonuses (per skill level) !! Role Bonus | ! Name !! Caldari Offensive Systems bonuses (per skill level) !! Role Bonus | ||
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| Accelerated Ejection Bay || <b>5%</b> bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br><b>7.5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Heavy Missile and Heavy Assault Missile velocity || + | | Accelerated Ejection Bay || <b>5%</b> bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br><b>7.5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Heavy Missile and Heavy Assault Missile velocity || | ||
+7 High Slots, +6 Launcher Hardpoints<br>+190 PWG, +160 CPU | |||
|- | |- | ||
| Magnetic Infusion Basin || <b>5%</b> bonus to Medium Hybrid Turret damage<br><b>20%</b> bonus to Medium Hybrid Turret optimal range||25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets<br>+7 High Slots, +6 Turret Hardpoints<br>+420 PWG, +120 CPU<br>+100GJ Capacitor Capacity | | Magnetic Infusion Basin || <b>5%</b> bonus to Medium Hybrid Turret damage<br><b>20%</b> bonus to Medium Hybrid Turret optimal range||25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets<br>+7 High Slots, +6 Turret Hardpoints<br>+420 PWG, +120 CPU<br>+100GJ Capacitor Capacity | ||