Difference between revisions of "Muninn"
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[[Category:Ship Database]][[Category:Heavy Assault Cruisers]] | [[Category:Ship Database]][[Category:Heavy Assault Cruisers]] |
Revision as of 19:57, 9 August 2020
RELATED UNI-WIKI REFERENCES
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Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Muninn is a very fast, durable, and powerful ship, and has become one of the mainline subcapital ships used in nullsec fleets. While more expensive than the also popular Ferox, the Muninn's shields naturally resist all forms of damage, and with an Assault Damage Control it can be nearly immortal in tight moments. Furthermore, as most Muninn fits use artillery, a fleet of Muninns can select damage to match weaknesses and collectively one-shot enemy cruisers and battlecruisers with ease, making them difficult to combat without quickly taking losses. However, the Muninn does have several flaws:
- With only four Mid slots, it cannot effectively fit tackle or utility modules alongside its shields
- While very durable for a shielded ship, its durability is not unlimited (as some of its defense is also its speed)
- While hard-hitting, its artillery are slow-firing
- Artillery do have a limit on their range
These last three points mean that the Muninn loses efficiency in very large fleets (where artillery volleys would result in significant overkill, the Muninn itself can be one-shotted, and fights can expand beyond artillery range); and in those situations, railgun-based ships like the Eagle and Ferox become more popular.
Because of its Minmatar design, it is also possible to Armor tank a Muninn. However, this is not a common practice, as while this opens the Mid slots for utilities, and the required Low slots are available, the 90-67-25-10 resistance profile is a bit overly specialized and difficult to correct for.
Skills
Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Muninn roles or piloting tactics. You can write them here.
Notes
In the norse mythology, Muninn is one of Odin's ravens.
Patch History
A long, long time ago... |
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18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
March 2018 Release 1.0 - Released 2018-03-20 We hope with these improvements the Muninn can find a place as a more agile and slippery artillery option compared to Hurricanes or even Lokis, but that’s some stiff competition so we’ll have to see how it goes.
February 2018 Release 1.0 - Released 2018-02-13
Odyssey v.1.1 - Build: 61682? - 2013-09-03
Minmatar Cruiser Bonuses:
Heavy Assault Cruiser Bonuses:
Statistics:
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