Difference between revisions of "Kronos"

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m (Remove parameters caption and race; cosmetic changes)
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  | shipimg=Kronos.jpg
 
  | shipimg=Kronos.jpg
 
  | shipname=Kronos
 
  | shipname=Kronos
| caption=Kronos
 
 
  | class= Battleship
 
  | class= Battleship
 
  | grouping=Marauders
 
  | grouping=Marauders
 
  | hulltype=Megathron Class
 
  | hulltype=Megathron Class
 
  | faction=Gallente Federation
 
  | faction=Gallente Federation
| race=Gallente
 
 
  | roles=unspecified
 
  | roles=unspecified
 
  | variations= {{Ship|Megathron}},<br>
 
  | variations= {{Ship|Megathron}},<br>
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  | lows=7
 
  | lows=7
 
  | mass=93,480,000 kg
 
  | mass=93,480,000 kg
  | volume=486,000 m&#179;
+
  | volume=486,000
  | cargohold=1,275 m&#179;
+
  | cargohold=1,275
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=125 m&#179;
+
  | dronebay=125
 
  | bandwidth=50 Mbit/sec
 
  | bandwidth=50 Mbit/sec
 
  | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Duvolle Labs<br><br>Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.<br><br>
 
  | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Duvolle Labs<br><br>Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.<br><br>
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5% bonus to Large Hybrid Turret damage<br>
 
5% bonus to Large Hybrid Turret damage<br>
 
10% bonus to Large Hybrid Turret falloff<br>
 
10% bonus to Large Hybrid Turret falloff<br>
<b>Marauders bonuses (per skill level):</b><br>
+
'''Marauders bonuses (per skill level):'''<br>
 
7.5% bonus to Armor Repairer amount<br>7.5% bonus to Large Hybrid Turret tracking speed<br>
 
7.5% bonus to Armor Repairer amount<br>7.5% bonus to Large Hybrid Turret tracking speed<br>
<b>Role Bonus:</b><br>
+
'''Role Bonus:'''<br>
 
100% bonus to Large Hybrid Turret damage<br>
 
100% bonus to Large Hybrid Turret damage<br>
 
100% bonus to Tractor Beam range and velocity<br>
 
100% bonus to Tractor Beam range and velocity<br>
 
70% reduction in Micro Jump Drive reactivation delay<br>
 
70% reduction in Micro Jump Drive reactivation delay<br>
&bull;&nbsp;Can fit Bastion modules<br>
+
&nbsp;Can fit Bastion modules<br>
 
100% bonus to Shield Extender hitpoints<br>
 
100% bonus to Shield Extender hitpoints<br>
 
50% bonus to Armor Plate hitpoints<br>
 
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
+
5% Additional bonus to Reinforced Bulkhead hitpoints
 
  | structurehp=9,500 HP
 
  | structurehp=9,500 HP
 
  | shieldhp=7,300 HP
 
  | shieldhp=7,300 HP
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  | scanres=160 mm
 
  | scanres=160 mm
 
  | reqskills=*{{RequiredSkill|Gallente Battleship|V}}
 
  | reqskills=*{{RequiredSkill|Gallente Battleship|V}}
**{{RequiredSkill|Spaceship Command|IV}}
+
** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Gallente Battlecruiser|III}}
+
** {{RequiredSkill|Gallente Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
+
*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Gallente Cruiser|III}}
+
*** {{RequiredSkill|Gallente Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
+
**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Gallente Destroyer|III}}
+
**** {{RequiredSkill|Gallente Destroyer|III}}
*****{{RequiredSkill|Gallente Frigate|III}}
+
***** {{RequiredSkill|Gallente Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
+
****** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Marauders|I}}
+
* {{RequiredSkill|Marauders|I}}
**{{RequiredSkill|Energy Grid Upgrades|V}}
+
** {{RequiredSkill|Energy Grid Upgrades|V}}
***{{RequiredSkill|Power Grid Management|II}}
+
*** {{RequiredSkill|Power Grid Management|II}}
***{{RequiredSkill|Science|I}}
+
*** {{RequiredSkill|Science|I}}
**{{RequiredSkill|Advanced Weapon Upgrades|V}}
+
** {{RequiredSkill|Advanced Weapon Upgrades|V}}
***{{RequiredSkill|Weapon Upgrades|V}}
+
*** {{RequiredSkill|Weapon Upgrades|V}}
****{{RequiredSkill|Gunnery|II}}
+
**** {{RequiredSkill|Gunnery|II}}
**{{RequiredSkill|Spaceship Command|V}}
+
** {{RequiredSkill|Spaceship Command|V}}
  
 
  | totaltraintime=115d 11h 59m 20s
 
  | totaltraintime=115d 11h 59m 20s
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
 
The '''Kronos''' is the Gallente [[Marauders|Marauder]]-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters).
 
The '''Kronos''' is the Gallente [[Marauders|Marauder]]-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters).
  
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As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.
 
As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.
  
==Skills==
+
== Skills ==
The Kronos is an extremely expensive Tech 2 hull, and as such deserves excellent skills.  
+
The Kronos is an extremely expensive Tech 2 hull, and as such deserves excellent skills.
* {{sk|Large Hybrid Turret}} and {{sk|Motion Prediction}} to 5 to use Tech 2 Large Blasters. Alternatively, train {{sk|Sharpshooter}} to 5 instead of Motion Prediction to use Tech 2 Large Railguns.  
+
* {{sk|Large Hybrid Turret}} and {{sk|Motion Prediction}} to 5 to use Tech 2 Large Blasters. Alternatively, train {{sk|Sharpshooter}} to 5 instead of Motion Prediction to use Tech 2 Large Railguns.
* {{sk|Trajectory Analysis}}, {{sk|Controlled Bursts}}, {{sk|Surgical Strike}}, {{sk|Rapid Firing}}, {{sk|Sharpshooter}}, and {{sk|Motion Prediction}} to at least 4, preferably 5. Motion Prediction and Sharpshooter 5 are prerequisites for large blasters and railguns respectively.  
+
* {{sk|Trajectory Analysis}}, {{sk|Controlled Bursts}}, {{sk|Surgical Strike}}, {{sk|Rapid Firing}}, {{sk|Sharpshooter}}, and {{sk|Motion Prediction}} to at least 4, preferably 5. Motion Prediction and Sharpshooter 5 are prerequisites for large blasters and railguns respectively.
* {{sk|Large Railgun Specialization}} and {{sk|Large Blaster Specialization}} to 4 to take advantage of the DPS buff that these skills provide to their respective weapons.  
+
* {{sk|Large Railgun Specialization}} and {{sk|Large Blaster Specialization}} to 4 to take advantage of the DPS buff that these skills provide to their respective weapons.
 
* {{sk|Marauders}} to at least 4.
 
* {{sk|Marauders}} to at least 4.
 
* All of the skills for a full T2 armor tank and for T2 drones.
 
* All of the skills for a full T2 armor tank and for T2 drones.
  
==Tactics==
+
== Tactics ==
 
The Kronos is the highest DPS Marauder, but pays for that by being the shortest ranged. The Kronos struggles in solo PVE due to its awful range when blaster fit and its poor tracking and low damage when rail fit. Despite its marauder ability to use armor reps to shrug off 200+ DPS before its ridiculous resists, the Kronos struggles with capacitor. In fact, the Kronos ironically has more cap issues than the Paladin due to the Paly's bonus to energy turret activation cost. The Kronos shines best in fleet PVE operations such as [[Incursions]] and [[Forward Operating Bases]] where its weak capacitor and lack of application are less of an issue and where its insane damage are highly valued.
 
The Kronos is the highest DPS Marauder, but pays for that by being the shortest ranged. The Kronos struggles in solo PVE due to its awful range when blaster fit and its poor tracking and low damage when rail fit. Despite its marauder ability to use armor reps to shrug off 200+ DPS before its ridiculous resists, the Kronos struggles with capacitor. In fact, the Kronos ironically has more cap issues than the Paladin due to the Paly's bonus to energy turret activation cost. The Kronos shines best in fleet PVE operations such as [[Incursions]] and [[Forward Operating Bases]] where its weak capacitor and lack of application are less of an issue and where its insane damage are highly valued.
  
==Notes==
+
== Notes ==
 
In ancient Greek mythology, Kronos was the leader of the Titans and the father of Zeus. [[Rhea]] was his consort.
 
In ancient Greek mythology, Kronos was the leader of the Titans and the father of Zeus. [[Rhea]] was his consort.
  
==Patch History==
+
== Patch History ==
 
{{Expansion past|
 
{{Expansion past|
 
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
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{{ShipsMatrix|expgroup=battleships}}
 
{{ShipsMatrix|expgroup=battleships}}
[[Category:Ship Database]][[Category:Marauders]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Marauders]]

Revision as of 17:11, 15 January 2023

For the summer 2014 expansion, see Kronos (expansion).

EVE University Database
 
Ship Database
Kronos
CornerT2h.png
Kronos
Gallente Federation
Gallente Federation
Marauders
Megathron Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.

SHIP BONUSES

Gallente Battleship bonuses (per skill level):
5% bonus to Large Hybrid Turret damage
10% bonus to Large Hybrid Turret falloff
Marauders bonuses (per skill level):
7.5% bonus to Armor Repairer amount
7.5% bonus to Large Hybrid Turret tracking speed
Role Bonus:
100% bonus to Large Hybrid Turret damage
100% bonus to Tractor Beam range and velocity
70% reduction in Micro Jump Drive reactivation delay
• Can fit Bastion modules
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
115d 11h 59m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Megathron
Megathron.jpg
Megathron
Standard Battleships Megathron Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (0/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png15,500 MW Icon cpu.png600 tf
Icon velocity.png122 m/sec
Icon capacity.png845 m³
,
Megathron Navy Issue
Megathron Navy Issue.jpg
CornerTFs.png
Megathron Navy Issue
Faction Battleships Megathron Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (1/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png16,275 MW Icon cpu.png630 tf
Icon velocity.png130 m/sec
Icon capacity.png840 m³
,
Vindicator
Vindicator.jpg
CornerTFs.png
Vindicator
Pirate Faction Battleships Megathron Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/8) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png17,500 MW Icon cpu.png630 tf
Icon velocity.png132 m/sec
Icon capacity.png850 m³
,
Megathron Federate Issue
Megathron Federate Issue.jpg
CornerTFs.png
Megathron Federate Issue
Special Edition Battleships Megathron Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (2/8) Icon mid slot.png5 Icon low slot.png8
Icon powergrid.png18,600 MW Icon cpu.png600 tf
Icon velocity.png115 m/sec
Icon capacity.png675 m³

Ship Attributes

Fittings
Powergrid
powergrid
14,000 MW
CPU
cpu output
580 tf
Capacitor
capacitor
8,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
7
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
105 m/sec
Inertia Modifier
inertia modifier (agility)
0.117
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
15.16 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
117.00 km
Max Locked Targets
max. locked targets
10
Magnetometric Sensor
Magnetometric sensor strength
22 points
Sig. Radius
signature radius
420 m
Scan Res.
scan resolution
160 mm
Structure
Structure Hitpoints
structure hitpoints
9,500 HP
Mass
ship mass
93,480,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
1,275 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
7,900 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
43.125
KIN
kinetic resistance
51.25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
30
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters).

The Marauder class in general is designed for PvE use, and has several built-in weaknesses designed to prevent them from being overpowered in PvP. It has low sensor strength, meaning it is vulnerable to ECM. It also has low scan resolution (even by battleship standards), meaning it will take a great deal of time to lock small targets. Thus, without support, a Kronos can be nickle-and-dimed while being pointed, jammed, and kited by smaller vessels. For a similar vessel more slanted to PvP performance, try the Vindicator.

As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.

Skills

The Kronos is an extremely expensive Tech 2 hull, and as such deserves excellent skills.

Tactics

The Kronos is the highest DPS Marauder, but pays for that by being the shortest ranged. The Kronos struggles in solo PVE due to its awful range when blaster fit and its poor tracking and low damage when rail fit. Despite its marauder ability to use armor reps to shrug off 200+ DPS before its ridiculous resists, the Kronos struggles with capacitor. In fact, the Kronos ironically has more cap issues than the Paladin due to the Paly's bonus to energy turret activation cost. The Kronos shines best in fleet PVE operations such as Incursions and Forward Operating Bases where its weak capacitor and lack of application are less of an issue and where its insane damage are highly valued.

Notes

In ancient Greek mythology, Kronos was the leader of the Titans and the father of Zeus. Rhea was his consort.

Patch History