More actions
m high amount of high slots |
No one uses that wolfpack stuff. L2 blitzer crap is gone, added a simple PvE newb fit. Added the venerable sniper corm. |
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| Line 88: | Line 88: | ||
| ship=Cormorant | | ship=Cormorant | ||
| shipTypeID=16238 | | shipTypeID=16238 | ||
| fitName= | | fitName=PvE Mission Basic | ||
| fitID= | | fitID=PvE-Mission-Basic | ||
| high1name=125mm Prototype Gauss Gun | | low1name=Magnetic Field Stabilizer I | ||
| low1typeID=9944 | |||
| low2name=Damage Control I | |||
| low2typeID=2046 | |||
| mid1name=Experimental 1MN Afterburner I | |||
| mid1typeID=6003 | |||
| mid2name=Limited Adaptive Invulnerability Field I | |||
| mid2typeID=9632 | |||
| mid3name=Medium Shield Booster I | |||
| mid3typeID=10836 | |||
| high1name=125mm Prototype Gauss Gun, Antimatter Charge S | |||
| high1typeID=10694 | | high1typeID=10694 | ||
| high2name=125mm Prototype Gauss Gun | | charge1name=Antimatter Charge S x2 | ||
| charge1typeID=222 | |||
| high2name=125mm Prototype Gauss Gun, Antimatter Charge S | |||
| high2typeID=10694 | | high2typeID=10694 | ||
| high3name=125mm Prototype Gauss Gun | | high3name=125mm Prototype Gauss Gun, Antimatter Charge S | ||
| high3typeID=10694 | | high3typeID=10694 | ||
| high4name=125mm Prototype Gauss Gun | | high4name=125mm Prototype Gauss Gun, Antimatter Charge S | ||
| high4typeID=10694 | | high4typeID=10694 | ||
| high5name=125mm Prototype Gauss Gun | | high5name=125mm Prototype Gauss Gun, Antimatter Charge S | ||
| high5typeID=10694 | | high5typeID=10694 | ||
| high6name=125mm Prototype Gauss Gun | | high6name=125mm Prototype Gauss Gun, Antimatter Charge S | ||
| high6typeID=10694 | | high6typeID=10694 | ||
| high7name=125mm Prototype Gauss Gun | | high7name=125mm Prototype Gauss Gun, Antimatter Charge S | ||
| high7typeID=10694 | | high7typeID=10694 | ||
| high8name= | | high8name=open | ||
| | | rig1name=open | ||
| | | rig2name=open | ||
| rig3name=open | |||
| | |||
| charge2name=open | | charge2name=open | ||
| charge3name=open | | charge3name=open | ||
| charge4name=open | | charge4name=open | ||
| charge5name=open | | charge5name=open | ||
| | | drone1name=open | ||
| | | drone2name=open | ||
| | | drone3name=open | ||
| | | drone4name=open | ||
| | | drone5name=open | ||
| | | skills= | ||
| difficulty= | | showSKILLS=N | ||
| notes=Pulse the Medium Shield Booster to conserve cap. Warp off if things get dicey. | |||
| showNOTES=N | |||
| difficulty=0 | |||
| warsop=A | | warsop=A | ||
| warsopReason= | | warsopReason= | ||
| version= | | version=PHOEBE 1.0 | ||
| shipDNA=16238: | | showTOC=Y | ||
| | | shipDNA=16238:9944;1:2046;1:6003;1:9632;1:10836;1:10694;7:222;2:: | ||
| fleetup= | |||
}} | |||
{{ShipFitting | |||
| ship=Cormorant | | ship=Cormorant | ||
| shipTypeID=16238 | | shipTypeID=16238 | ||
| Line 178: | Line 186: | ||
| warsop= | | warsop= | ||
| warsopReason= | | warsopReason= | ||
| version= | | version=PHOEBE 1.0 | ||
| shipDNA=16238:24348;4:25861;4:434;1:1195;2:1319;2:31083;3::::: | | shipDNA=16238:24348;4:25861;4:434;1:1195;2:1319;2:31083;3::::: | ||
| skills=Afterburner III </li><li> Caldari Destroyer I </li><li> High Speed Maneuvering I </li><li> Navigation III </li><li> Armor Rigging I </li><li> Energy Grid Upgrades III </li><li> Jury Rigging III </li><li> Salvaging I | | skills=Afterburner III </li><li> Caldari Destroyer I </li><li> High Speed Maneuvering I </li><li> Navigation III </li><li> Armor Rigging I </li><li> Energy Grid Upgrades III </li><li> Jury Rigging III </li><li> Salvaging I | ||
|recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanics III <br> Science III | |recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanics III <br> Science III | ||
| notes=With one Expanded Cargohold II, it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.</li><li>With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly. | | notes=With one Expanded Cargohold II, it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.</li><li>With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly. | ||
}}{{ShipFitting| | }} | ||
ship=Cormorant| | {{ShipFitting | ||
shipTypeID=16238| | | ship=Cormorant | ||
fitName= | | shipTypeID=16238 | ||
fitID= | | fitName=Fleet Sniper Corm | ||
high1name= | | fitID=Fleet-Sniper-Corm | ||
| low1name=Fourier Transform Tracking Program | |||
high2name= | | low1typeID=6325 | ||
high2typeID= | | low2name=Magnetic Field Stabilizer II | ||
high3name= | | low2typeID=10190 | ||
high3typeID= | | mid1name=Limited 1MN Microwarpdrive I | ||
high4name= | | mid1typeID=5973 | ||
high4typeID= | | mid2name=F-90 Positional Sensor Subroutines, Targeting Range Script | ||
high5name= | | mid2typeID=6160 | ||
high5typeID= | | charge1name=Targeting Range Script x1 | ||
high6name= | | charge1typeID=29009 | ||
high6typeID= | | mid3name=Tracking Computer II, Optimal Range Script | ||
high7name= | | mid3typeID=1978 | ||
high7typeID= | | charge2name=Optimal Range Script x1 | ||
| charge2typeID=28999 | |||
| high1name=150mm Railgun II, Spike S | |||
| high1typeID=3074 | |||
| charge3name=Spike S x2 | |||
| charge3typeID=12618 | |||
| high2name=150mm Railgun II, Spike S | |||
| high2typeID=3074 | |||
| high3name=150mm Railgun II, Spike S | |||
| high3typeID=3074 | |||
| high4name=150mm Railgun II, Spike S | |||
| high4typeID=3074 | |||
| high5name=150mm Railgun II, Spike S | |||
| high5typeID=3074 | |||
| high6name=150mm Railgun II, Spike S | |||
| high6typeID=3074 | |||
| high7name=150mm Railgun II, Spike S | |||
| high7typeID=3074 | |||
| rig1name=Small Auxiliary Thrusters I | |||
| rig1typeID=31105 | |||
| rig2name=Small Ionic Field Projector I | |||
| rig2typeID=31274 | |||
| rig3name=Small Ionic Field Projector I | |||
| rig3typeID=31274 | |||
| charge4name=Scan Resolution Script x1 | |||
difficulty= | | charge4typeID=29011 | ||
warsop=A| | | charge5name=Tracking Speed Script x1 | ||
warsopReason=| | | charge5typeID=29001 | ||
version= | | charge6name=Caldari Navy Antimatter Charge S x1 | ||
shipDNA=16238: | | charge6typeID=23009 | ||
| high8name=open | |||
| drone1name=open | |||
| drone2name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=Get a bunch of friends in these, warp to fights at 70km and try to alpha stuff. | |||
| showNOTES=N | |||
| difficulty=1 | |||
| warsop=A | |||
| warsopReason= | |||
| version=PHOEBE 1.0 | |||
| showTOC=Y | |||
| shipDNA=16238:6325;1:10190;1:5973;1:6160;1:29009;1:1978;1:28999;1:3074;7:12618;2:31105;1:31274;2:29011;1:29001;1:23009;1:: | |||
| fleetup= | |||
}} | |||
==Tactics== | ==Tactics== | ||