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Cormorant: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
m high amount of high slots
No one uses that wolfpack stuff. L2 blitzer crap is gone, added a simple PvE newb fit. Added the venerable sniper corm.
Line 88: Line 88:
| ship=Cormorant
| ship=Cormorant
| shipTypeID=16238
| shipTypeID=16238
| fitName=L2 Blitzing
| fitName=PvE Mission Basic
| fitID=L2-Blitzing
| fitID=PvE-Mission-Basic
| high1name=125mm Prototype Gauss Gun
| low1name=Magnetic Field Stabilizer I
| low1typeID=9944
| low2name=Damage Control I
| low2typeID=2046
| mid1name=Experimental 1MN Afterburner I
| mid1typeID=6003
| mid2name=Limited Adaptive Invulnerability Field I
| mid2typeID=9632
| mid3name=Medium Shield Booster I
| mid3typeID=10836
| high1name=125mm Prototype Gauss Gun, Antimatter Charge S
| high1typeID=10694
| high1typeID=10694
| high2name=125mm Prototype Gauss Gun
| charge1name=Antimatter Charge S x2
| charge1typeID=222
| high2name=125mm Prototype Gauss Gun, Antimatter Charge S
| high2typeID=10694
| high2typeID=10694
| high3name=125mm Prototype Gauss Gun
| high3name=125mm Prototype Gauss Gun, Antimatter Charge S
| high3typeID=10694
| high3typeID=10694
| high4name=125mm Prototype Gauss Gun
| high4name=125mm Prototype Gauss Gun, Antimatter Charge S
| high4typeID=10694
| high4typeID=10694
| high5name=125mm Prototype Gauss Gun
| high5name=125mm Prototype Gauss Gun, Antimatter Charge S
| high5typeID=10694
| high5typeID=10694
| high6name=125mm Prototype Gauss Gun
| high6name=125mm Prototype Gauss Gun, Antimatter Charge S
| high6typeID=10694
| high6typeID=10694
| high7name=125mm Prototype Gauss Gun
| high7name=125mm Prototype Gauss Gun, Antimatter Charge S
| high7typeID=10694
| high7typeID=10694
| high8name=Salvager I
| high8name=open
| high8typeID=25861
| rig1name=open
| mid1name=1MN Afterburner II
| rig2name=open
| mid1typeID=438
| rig3name=open
| mid2name=Small Azeotropic Ward Salubrity I
| mid2typeID=8427
| mid3name=Small Shield Booster II
| mid3typeID=400
| low1name=Magnetic Field Stabilizer II
| low1typeID=10190
| low2name=open
| charge1name=Antimatter Charge S x1
| charge1typeID=222
| charge2name=open
| charge2name=open
| charge3name=open
| charge3name=open
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
| rig1name=Small Anti-EM Screen Reinforcer I
| drone1name=open
| rig1typeID=31716
| drone2name=open
| rig2name=Small Anti-EM Screen Reinforcer I
| drone3name=open
| rig2typeID=31716
| drone4name=open
| rig3name=Small Anti-Thermal Screen Reinforcer I
| drone5name=open
| rig3typeID=31752
| skills=
| difficulty=1
| showSKILLS=N
| notes=Pulse the Medium Shield Booster to conserve cap. Warp off if things get dicey.
| showNOTES=N
| difficulty=0
| warsop=A
| warsop=A
| warsopReason=
| warsopReason=
| version=PRE-RET 1.0
| version=PHOEBE 1.0
| shipDNA=16238:10694;7:25861;1:400;1:438;1:8427;1:10190;1:31716;2:31752;1:222;1::
| showTOC=Y
| skills=
| shipDNA=16238:9944;1:2046;1:6003;1:9632;1:10836;1:10694;7:222;2::
| notes=This is a relatively low-skill boat meant to blitz level 1 and 2 missions. T2 mods can be replaced by lower meta.</li><li>Separate your guns into two or three groups to target different frigates.</li><li>Cheap rigs and a small buffer allows you to assess the situation and survive nasty surprises.</li><li>Speed tank with the afterburner and keep at range. Pulse the shield booster.</li><li>Damage Control can be used in place of Magnetic Field Stabilizer in missions requiring more tank (i.e. those involving missile cruisers).</li><li>Salvager is only there due to limited fitting; it should rarely be used in missions. Rocket launcher can be used in its place given better fitting skills, but avoid engagements within rocket launcher range.</li><li>High fitting skills including Engineering V, Electronics V, Weapon Upgrades V, and Advanced Weapon Upgrades IV will allow for an upgrade to T2 guns (requires removal of utility high slot).}}{{ShipFitting
| fleetup=
}}
{{ShipFitting
| ship=Cormorant
| ship=Cormorant
| shipTypeID=16238
| shipTypeID=16238
Line 178: Line 186:
| warsop=
| warsop=
| warsopReason=
| warsopReason=
| version=RET 1.0
| version=PHOEBE 1.0
| shipDNA=16238:24348;4:25861;4:434;1:1195;2:1319;2:31083;3:::::
| shipDNA=16238:24348;4:25861;4:434;1:1195;2:1319;2:31083;3:::::
| skills=Afterburner III </li><li> Caldari Destroyer I </li><li> High Speed Maneuvering I </li><li> Navigation III </li><li> Armor Rigging I </li><li> Energy Grid Upgrades III </li><li> Jury Rigging III </li><li> Salvaging I
| skills=Afterburner III </li><li> Caldari Destroyer I </li><li> High Speed Maneuvering I </li><li> Navigation III </li><li> Armor Rigging I </li><li> Energy Grid Upgrades III </li><li> Jury Rigging III </li><li> Salvaging I
|recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanics III <br> Science III
|recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanics III <br> Science III
| notes=With one Expanded Cargohold II, it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.</li><li>With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
| notes=With one Expanded Cargohold II, it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.</li><li>With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
}}{{ShipFitting|
}}
ship=Cormorant|
{{ShipFitting
shipTypeID=16238|
| ship=Cormorant
fitName=Wolfpack Corm|
| shipTypeID=16238
fitID=Wolfpack-Corm|
| fitName=Fleet Sniper Corm
high1name=125mm Railgun II|
| fitID=Fleet-Sniper-Corm
high1typeID=10680|
| low1name=Fourier Transform Tracking Program
high2name=125mm Railgun II|
| low1typeID=6325
high2typeID=10680|
| low2name=Magnetic Field Stabilizer II
high3name=125mm Railgun II|
| low2typeID=10190
high3typeID=10680|
| mid1name=Limited 1MN Microwarpdrive I
high4name=125mm Railgun II|
| mid1typeID=5973
high4typeID=10680|
| mid2name=F-90 Positional Sensor Subroutines, Targeting Range Script
high5name=125mm Railgun II|
| mid2typeID=6160
high5typeID=10680|
| charge1name=Targeting Range Script x1
high6name=125mm Railgun II|
| charge1typeID=29009
high6typeID=10680|
| mid3name=Tracking Computer II, Optimal Range Script
high7name=125mm Railgun II|
| mid3typeID=1978
high7typeID=10680|
| charge2name=Optimal Range Script x1
high8name=open|
| charge2typeID=28999
mid1name=Limited 1MN Microwarpdrive I|
| high1name=150mm Railgun II, Spike S
mid1typeID=5973|
| high1typeID=3074
mid2name=DDO Photometry Tracking Disruptor I|
| charge3name=Spike S x2
mid2typeID=5322|
| charge3typeID=12618
mid3name=Warp Disruptor II|
| high2name=150mm Railgun II, Spike S
mid3typeID=3244|
| high2typeID=3074
low1name=Damage Control II|
| high3name=150mm Railgun II, Spike S
low1typeID=2048|
| high3typeID=3074
low2name=Magnetic Field Stabilizer II|
| high4name=150mm Railgun II, Spike S
low2typeID=10190|
| high4typeID=3074
charge1name=Optimal Range Disruption Script x1|
| high5name=150mm Railgun II, Spike S
charge1typeID=29005|
| high5typeID=3074
charge2name=Caldari Navy Plutonium Charge S x1|
| high6name=150mm Railgun II, Spike S
charge2typeID=23011|
| high6typeID=3074
charge3name=open|
| high7name=150mm Railgun II, Spike S
charge4name=open|
| high7typeID=3074
charge5name=open|
| rig1name=Small Auxiliary Thrusters I
rig1name=Small Anti-Explosive Pump I|
| rig1typeID=31105
rig1typeID=31009|
| rig2name=Small Ionic Field Projector I
rig2name=Small Hybrid Locus Coordinator I|
| rig2typeID=31274
rig2typeID=31562|
| rig3name=Small Ionic Field Projector I
rig3name=Small Anti-Kinetic Pump I|
| rig3typeID=31274
rig3typeID=31021|
| charge4name=Scan Resolution Script x1
difficulty=2|
| charge4typeID=29011
warsop=A|
| charge5name=Tracking Speed Script x1
warsopReason=|
| charge5typeID=29001
version=ODY 1.0|
| charge6name=Caldari Navy Antimatter Charge S x1
shipDNA=16238:10680;7:3244;1:5322;1:5973;1:2048;1:10190;1:31009;1:31021;1:31562;1:23011;1:29005;1::|
| charge6typeID=23009
skills=|
| high8name=open
notes=Very light on tank</li><li>Try to fight aligned and warp if you get primaried</li><li>With all skills at V this fit has 5828 EHP and flies at 1494 m/s</li><li>194 dps with Caldari Navy Plutonium at 22 + 6.3 km </li><li>Bring some faction Antimatter, Spike & Javelin (T2).}}
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Get a bunch of friends in these, warp to fights at 70km and try to alpha stuff.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=PHOEBE 1.0
| showTOC=Y
| shipDNA=16238:6325;1:10190;1:5973;1:6160;1:29009;1:1978;1:28999;1:3074;7:12618;2:31105;1:31274;2:29011;1:29001;1:23009;1::
| fleetup=
}}


==Tactics==
==Tactics==