Difference between revisions of "User:Scifinoide xenoscopic/NPvP"
m (→ALL EVE Ships: add about fleets) |
m (→About Fleets: add about criminals) |
||
Line 762: | Line 762: | ||
*[[Fleet_Terminology]] | *[[Fleet_Terminology]] | ||
*[[How_to_save_your_Pod]] | *[[How_to_save_your_Pod]] | ||
+ | <BR> | ||
+ | . | ||
+ | ===About Criminal activities=== | ||
+ | *[[Crimewatch]] | ||
+ | *[[Kill_Rights]] | ||
+ | *[[Can_Flipping]] | ||
<BR> | <BR> | ||
. | . |
Revision as of 08:52, 1 April 2015
This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.
SNEAK PEEK EVE University possibilities
- Here is a 'picture' overview for fast look up details. See interesting picture? Then click on the left text for details. Have fun!!!
Intro
200px
nPvP practice is developed for the very fresh, rookie & novice pilots to learn the very basics of combat in EVE in a controlled Arena. With use of only rookie ships. This makes it faster to respawn and join the practice Arena again, again & again. Rookie ships are for free! To obtain a new one: with your capsule go to the nearest station were you have no ships stored when you dock there will be a rookie ship in the Inventory (alt-c) of the station. This process can be repeated many times for free. Rookie ships can not be manufactured, there are no blueprints, no reprocess value, it is not possible to sell them directly (You could put them in a contract). New rookie ships are equipped with one offensive weapon and one mining laser. So nPvP training is possible without having to invest any isk or buy/haul new ships!!! Very quick respawn is possible. So more fun for combat training!!!
- If you have any questions about the above pictures/icons please ask the teachers/instructors.
Rules
- Respect all EVE University rules. EVE_University_Rules
- Only rookie ships
- No implants
- Only fights in the setup designated Arena location
- Discuss how to improve your combat skills with the other pilots/instructors/teachers
Cross-References
- PvE (Player versus Enviroment) http://wiki.eveuniversity.org/PvE
- PvP (Player versus Player) http://wiki.eveuniversity.org/PvP
- nPvP (novice Player versus Player)
- Theory
Hit description | Random damage modifier |
---|---|
Barely scratches | 0.500–0.625 |
Hits lightly | 0.625–0.750 |
Hits | 0.750–1.000 |
Well aimed | 1.000–1.250 |
Excellent | 1.250–1.490 |
Perfectly | 3.000 |
Definitions
- Arena = Controlled area in deep space used for practice/combat/games. Watched over by instructors/wardens. Scouts are watching in nearby systems for threats.
- Teacher = Mostly teaches theoretical classes. Some do teach practical classes.
- Instructor = Mostly teaches/overwatches practicals,exercises & games in Arenas. Sometimes they teach theory.
- Supporter/Logi = People who support us with logistics (logi) or other services.
- Spectator = People who do not want to take part of the practice/exercise/game but like to observe/study us.
Pre-Flight Check List
- Check overview: http://wiki.eveuniversity.org/Applying_to_EVE_University_(step_4)
- Overview manually: http://wiki.eveuniversity.org/Overview_Guide
- Check Mumble: http://wiki.eveuniversity.org/Applying_to_EVE_University_(step_5)
- Mumble manually: http://wiki.eveuniversity.org/Mumble
- JumpClones: http://wiki.eveuniversity.org/Jump_Clones
- Setup your in-game browser homepage:
- Open in-game browser (alt-b)
- Click tab 'Options' & 'General Settings'
- Set homepage to: http://wiki.eveuniversity.org/Main_Page
- Click 'save'
- Click 'Close'
Rookie ships:
Amarr --> Impairor
Caldari --> Ibis
Gallente -> Velator
Minmatar -> Reaper
Rats
- Combat practice on rats is a great way to begin experiment with nPvP. Or try-out new weaponry/tactics.
Example incursion Rats:
Name | Sig [1] | Speed [2] | Orbit / Speed [3] | Damage / Volley [4] | Range [5] | Effective HP [6] | |
---|---|---|---|---|---|---|---|
33 m | 2,550 m/s | 410 m/s | 9 km960 hp | 192 dps10 - 12 km | 9k ehp | ||
53 m | 2,760 m/s | 405 m/s | 15 km(no weapons) | (no weapons) | 4k ehp | ||
65 m | 2,050 m/s | 310 m/s | 60 km(no weapons) | (no weapons) | 30k ehp | ||
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
400 m | 790 m/s | 110 m/s | 18 km1,760 hp | 352 dps45 - 65 km | 215k ehp |
- ^ While using their propulsion module, they suffer the same signature bloom as players.
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
- ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
- ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
- ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
- ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.
Ships overview
Compact
.
ALL EVE Ships
show advanced ships | Amarr | Caldari | Gallente | Minmatar | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Derived from : Template:ShipsMatrix
.
About Fleets
- The_Rookie's_Guide_To_Fleet_Ops
- Fleet_Watch_Lists
- Fleet_User_Interface
- Fleet_Terminology
- How_to_save_your_Pod
.
About Criminal activities
.
Mining
|
Mining Ships
Ship Type | Ship | Use |
---|---|---|
Frigate | Venture | Low yield, tank and ore hold compared to specialized ship. Greater agility and speed. Only ship in the game with a gas harvesting bonus. Is cheap and takes minimal training. |
Mining Barge | Procurer | Specializes in defense (shield tank). |
Retriever | Specializes in ore hold capacity. | |
Covetor | Specializes in ore yield. | |
Exhumer | Skiff] | Specializes in defence (shield tank). |
Mackinaw | Specializes in ore hold capacity. | |
Hulk | Specializes in ore yield. | |
Support | Command Ships | Can fit gang assist modules and provide security. |
Industrial Command | Orca | Bonuses towards gang link modules, has considerable cargo room, can fly in high-sec. |
Capital Industrial | Rorqual | Capital ship, bonuses towards gang link modules, can compress ore in cargohold (vastly increasing capacity). |
Venture | Prospect 1) | Procurer | Retriever | Covetor | Skiff | Mackinaw | Hulk | Orca | Rorqual | |
---|---|---|---|---|---|---|---|---|---|---|
Relative Mining Efficiency* | tbd | tbd | 76.4% | 83.3% | 100% | 84.1% | 91.6% | 115.0% | tbd | tbd |
Effective Hit Points** | tbd | tbd | 60,000 | 14,000 | 11,000 | 67,000 | 30,000 | 23,000 | tbd | tbd |
Price (isk)*** | 300,000 | 18,000,000 | 20,000,000 | 27,500,000 | 32,000,000 | 180,000,000 | 200,000,000 | 230,000,000 | 700,000,000 | 2,100,000,000 |
Base Time to Align (s)**** | 5.99 | 5.82 | 13.86 | 18.26 | 19.13 | 13.86 | 18.27 | 19.13 | 55.45 | 81.79 |
∗[Kronos patch] Relative to the Covetor (100%) assuming max skills and optimal fittings for mining. Your results may vary.
∗∗[Kronos patch] EFT calculation, using Tech I modules and intermediate fitting skills as of Kronos patch. Again, your results may vary.
∗∗∗[17Feb2015] Jita/Amarr best price.
∗∗∗∗[17Feb2015] Time to warp mostly equals Time to align.
1) Prospect is the only mining ship that can fit Covert_Ops_Cloaking_Device_II AND has the fastest align time.
ORE
System security rating |
Quarter | |||
---|---|---|---|---|
█ 1.0 and lower | Veldspar Scordite Clear Icicle |
Veldspar Scordite White Glaze |
Veldspar Scordite Blue Ice |
Veldspar Scordite Glacial Mass |
█ 0.9 and lower | Pyroxeres | Pyroxeres | Plagioclase | Plagioclase |
█ 0.7 and lower | Kernite | Plagioclase | Omber | Omber |
█ 0.4 and lower | Jaspet | Kernite | Jaspet | Kernite |
█ 0.3 and lower | Glare Crust | Glare Crust | Glare Crust | Glare Crust |
█ 0.2 and lower | Hemorphite | Hedbergite | Hemorphite | Hedbergite |
█ 0.1 and lower | Dark Glitter | Dark Glitter | Dark Glitter | |
█ 0.0 and lower | Spodumain Gneiss Crokite Arkonor Bistot Mercoxit Gelidus Krystallos Enriched Clear Icicle |
Dark Ochre Crokite Spodumain Bistot Mercoxit Gelidus Krystallos Pristine White Glaze |
Dark Ochre Crokite Arkonor Bistot Mercoxit Gelidus Krystallos Thick Blue Ice |
Spodumain Gneiss Arkonor Bistot Mercoxit Gelidus Krystallos Smooth Glacial Mass |
.
Ore variants
Each asteroid type has two further subtypes, which yield more (+5% / +10%) minerals when refined. Otherwise they are identical in every way to their base ore, and are found in the same regions (just in lower quantities). For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore.
Base ore | +5% variant | +10% variant | Found in |
---|---|---|---|
Veldspar | Concentrated Veldspar | Dense Veldspar | Everywhere |
Scordite | Condensed Scordite | Massive Scordite | Everywhere |
Pyroxeres | Solid Pyroxeres | Viscous Pyroxeres | Amarr and Caldari 0.9 (or lower) space |
Plagioclase | Azure Plagioclase | Rich Plagioclase | Caldari 0.7 (or lower) space Minmatar and Gallente 0.9 (or lower) space |
Omber | Silvery Omber | Golden Omber | Gallente and Minmatar 0.7 (or lower) space |
Kernite | Luminous Kernite | Fiery Kernite | Amarr 0.7 (or lower) space Caldari and Minmatar 0.4 (or lower) space |
Jaspet | Pure Jaspet | Pristine Jaspet | Amarr and Gallente 0.4 (or lower) space |
Hemorphite | Vivid Hemorphite | Radiant Hemorphite | Amarr and Gallente 0.2 (or lower) space |
Hedbergite | Vitric Hedbergite | Glazed Hedbergite | Caldari and Minmatar 0.2 (or lower) space |
Gneiss | Iridescent Gneiss | Prismatic Gneiss | Amarr and Minmatar 0.0 (or lower) space |
Dark Ochre | Onyx Ochre | Obsidian Ochre | Caldari and Gallente 0.0 (or lower) space |
Spodumain | Bright Spodumain | Gleaming Spodumain | 0.0 space (or lower, except Gallente) |
Crokite | Sharp Crokite | Crystalline Crokite | 0.0 space (or lower, except Minmatar) |
Arkonor | Crimson Arkonor | Prime Arkonor | 0.0 space (or lower, except Caldari) |
Bistot | Triclinic Bistot | Monoclinic Bistot | All of 0.0 (or lower) space |
Mercoxit | Magma Mercoxit | Vitreous Mercoxit | All of 0.0 (or lower) space |
.
Overview ORE & ICE & Security Galaxy
File:Mining Region.png
File:Mining Security.png
.
Ore Refining
Before you can refine your ore, you must place the ore in your hangar at a station with a refinery. The following table lists the batch size and the minerals that you would receive from a perfect refine (some of these numbers changed with the release of Tyrannis):
The following table lists the mineral content of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units.
Note that actual yields depend on reprocessing equipment, player skills, level of reprocessing implant (if any), and corporation standings if using an NPC station.
Ore Type | Uncompressed Volume | Compressed Volume | Tritanium | Pyerite | Mexallaon | Isogen | Nocxium | Megacyte | Zydrine | Morphite | Location |
Veldspar | 0.1 | 0.15 | 415 | 1.0 (All Space) | |||||||
Concentrated Veldspar (+5%) | 0.1 | 0.15 | 436 | 1.0 (All Space) | |||||||
Dense Veldspar (+10%) | 0.1 | 0.15 | 457 | 1.0 (All Space) | |||||||
Scordite | 0.15 | 0.19 | 346 | 173 | 1.0 (All Space) | ||||||
Condensed Scordite (+5%) | 0.15 | 0.19 | 363 | 182 | 1.0 (All Space) | ||||||
Massive Scordite (+10%) | 0.15 | 0.19 | 380 | 190 | 1.0 (All Space) | ||||||
Pyroxeres | 0.3 | 0.16 | 351 | 25 | 50 | 5 | 0.9 (Amarr, Caldari) | ||||
Solid Pyroxeres (+5%) | 0.3 | 0.16 | 368 | 26 | 53 | 5 | 0.9 (Amarr, Caldari) | ||||
Viscous Pyroxeres (+10%) | 0.3 | 0.16 | 385 | 27 | 55 | 5 | 0.9 (Amarr, Caldari) | ||||
Plagioclase | 0.35 | 0.15 | 107 | 213 | 107 | 0.9 (Gallente, Minmatar), 0.7 (Caldari) | |||||
Azure Plagioclase (+5%) | 0.35 | 0.15 | 112 | 224 | 112 | 0.9 (Gallente, Minmatar), 0.7 (Caldari) | |||||
Rich Plagioclase (+10%) | 0.35 | 0.15 | 117 | 234 | 117 | 0.9 (Gallente, Minmatar), 0.7 (Caldari) | |||||
Omber | 0.6 | 0.07 | 85 | 34 | 85 | 0.7 (Gallente, Minmatar) | |||||
Silvery Omber (+5%) | 0.6 | 0.07 | 89 | 36 | 89 | 0.7 (Gallente, Minmatar) | |||||
Golden Omber (+10%) | 0.6 | 0.07 | 94 | 38 | 94 | 0.7 (Gallente, Minmatar) | |||||
Kernite | 1.2 | 0.19 | 134 | 267 | 134 | 0.7 (Amarr), 0.4 (Caldari, Minmatar) | |||||
Luminous Kernite (+5%) | 1.2 | 0.19 | 140 | 281 | 140 | 0.7 (Amarr), 0.4 (Caldari, Minmatar) | |||||
Fiery kernite (+10%) | 1.2 | 0.19 | 147 | 294 | 147 | 0.7 (Amarr), 0.4 (Caldari, Minmatar) | |||||
Jaspet | 2 | 0.15 | 72 | 121 | 144 | 72 | 3 | 0.4 (Amarr, Gallente) | |||
Pure Jaspet (+5%) | 2 | 0.15 | 76 | 127 | 151 | 76 | 3 | 0.4 (Amarr, Gallente) | |||
Pristine Jaspet (+10%) | 2 | 0.15 | 79 | 133 | 158 | 79 | 3 | 0.4 (Amarr, Gallente) | |||
Hemorphite | 3 | 0.16 | 180 | 72 | 17 | 59 | 118 | 8 | 0.2 (Amarr, Gallente) | ||
Vivid Hemorphite (+5%) | 3 | 0.16 | 189 | 76 | 18 | 62 | 123 | 9 | 0.2 (Amarr, Gallente) | ||
Radiant Hemorphite (+10%) | 3 | 0.16 | 198 | 79 | 19 | 65 | 129 | 9 | 0.2 (Amarr, Gallente) | ||
Hedbergite | 3 | 0.14 | 81 | 196 | 98 | 9 | 0.2 (Amarr, Gallente) | ||||
Vitric Hedbergite (+5%) | 3 | 0.14 | 85 | 206 | 103 | 10 | 0.2 (Amarr, Gallente) | ||||
Glazed Hedbergite (+10%) | 3 | 0.14 | 89 | 216 | 108 | 10 | 0.2 (Amarr, Gallente) | ||||
Gneiss | 5 | 1.03 | 1278 | 1278 | 242 | 60 | -0.4 (Amarr, Minmatar) | ||||
Iridescent Gneiss (+5%) | 5 | 1.03 | 1342 | 1342 | 254 | 63 | -0.4 (Amarr, Minmatar) | ||||
Prismatic Gneiss (+10%) | 5 | 1.03 | 1406 | 1406 | 266 | 65 | -0.4 (Amarr, Minmatar) | ||||
Dark Ochre | 8 | 3.27 | 8804 | 173 | 87 | -0.2 (Caldari, Gallente) | |||||
Onyx Ochre (+5%) | 8 | 3.27 | 9245 | 182 | 91 | -0.2 (Caldari, Gallente) | |||||
Obsidian Ochre (+10%) | 8 | 3.27 | 9685 | 190 | 95 | -0.2 (Caldari, Gallente) | |||||
Spodumain | 16 | 16 | 39221 | 4972 | 78 | -0.5 (Amarr, Caldari) | |||||
Brige Spodumain (+5%) | 16 | 16 | 41182 | 5221 | 82 | -0.5 (Amarr, Caldari) | |||||
Gleaming Spodumain (+10%) | 16 | 16 | 43143 | 5496 | 86 | -0.5 (Amarr, Caldari) | |||||
Crokite | 16 | 7.81 | 20992 | 275 | 367 | -0.5 (Amarr, Caldari, Gallente) | |||||
Sharp Crokite (+5%) | 16 | 7.81 | 22041 | 290 | 385 | -0.5 (Amarr, Caldari, Gallente) | |||||
Crystalline Crokite (+10%) | 16 | 7.81 | 23091 | 309 | 403 | -0.5 (Amarr, Caldari, Gallente) | |||||
Bistot | 16 | 6.11 | 16572 | 118 | 236 | -0.6 (All Space) | |||||
Triclinic Bistot (+5%) | 16 | 6.11 | 17402 | 124 | 248 | -0.6 (All Space) | |||||
Monoclinic Bistot (+10%) | 16 | 6.11 | 18230 | 130 | 259 | -0.6 (All Space) | |||||
Arkonor | 16 | 3.08 | 6905 | 1278 | 230 | 115 | -0.6 (All Space) | ||||
Crimson Arkonor (+5%) | 16 | 3.08 | 7251 | 1342 | 242 | 121 | -0.7 (All Space) | ||||
Prime Arkonor (+10%) | 16 | 3.08 | 7596 | 1406 | 253 | 127 | -0.7 (All Space) | ||||
Mercoxit | 40 | 0.1 | 293 | -0.8 (All Space) | |||||||
Magma Mercoxit (+5%) | 40 | 0.1 | 308 | -0.8 (All Space) | |||||||
Vitreous Mercoxit (+10%) | 40 | 0.1 | 323 | -0.8 (All Space) | |||||||
Ore Type | Uncompressed Volume | Compressed Volume | Tritanium | Pyerite | Mexallaon | Isogen | Nocxium | Megacyte | Zydrine | Morphite | Location |
If you have less than the batch size, none of that ore will be refined. If you have more, only even batch sizes will be refined. For example, if you had 378 Veldspar, 300 would be refined into Tritanium, and you would have 78 Veldspar left over in your hangar. If you have the more dense ore (see Mining), you will get that percentage more minerals.
A pilot's ability to use a refinery is affected by three factors: equipment efficiency, refining skills and the equipment use tax.
GAS Cloud Harvesting
- To mine a gas cloud you will need the skill Gas Cloud Harvesting. The skill book currently runs 24M isk, and is available from all normal NPC sellers.
- To learn the Gas Cloud Harvesting skill you need Mining at level 4
- Cross-references:
- Mining:Gas_Clouds
- General Classifications: Wormhole
- Specific Classifications: Wormhole_Space
- See also Wormhole_Campus for recommendations about skills , ships & fits in Wormholes.
.
Types of gas
GAS Cloud Types | |||
Name | Volume | Found in | isk. 1) |
C50 | 1m3 | Perimeter | 6,300 |
C60 | 1m3 | Perimeter | 1,300 |
C70 | 1m3 | Perimeter | 2,700 |
C72 | 2m3 | Perimeter | 12,000 |
C84 | 2m3 | Perimeter | 6,200 |
C28 | 2m3 | Frontier | 8,500 |
C32 | 5m3 | Frontier | 23,000 |
C320 | 5m3 | Core | 68,000 |
C540 | 10m3 | Core | 69,000 |
1) Jita market price @ Tiamat patch (feb. 2015); Actual prices see Fuzzworks 'Handy tool' below.
.
GAS Sites Compositions and Defences
Name | Gas1 [m3] | Gas2 [m3] | Sleepers |
---|---|---|---|
Barren Perimeter | 3000 C50 (3000m3) | 1500 C60 (1500m3) | 5 Frigates |
Token Perimeter | 3000 C60 (3000m3) | 1500 C70 (1500m3) | 1 Cruiser, 2 Frigates |
Minor Perimeter | 3000 C70 (3000m3) | 1500 C72 (3000m3) | 2 Cruiser |
Ordinary Perimeter | 3000 C72 (6000m3) | 1500 C84 (3000m3) | 5 Sentry Guns IMMEDIATE ACTIVATION |
Sizeable Perimeter | 3000 C84 (6000m3) | 1500 C50 (1500m3) | 6 Frigates |
Bountiful Frontier | 5000 C28 (10K m3) | 1000 C32 (5000m3) | 4 Cruisers, 6 Frigates |
Vast Frontier | 5000 C32 (25K m3) | 1000 C28 (2000m3) | 8 Cruisers |
Vital Core | 500 C320 (2500m3) | 6000 C540(60K m3) | 4 Advanced Battleships, 4 Frigates |
Instrumental Core | 500 C540 (5000m3) | 6000 C320(30K m3) | 4 Advanced Battleships (The only Gas site to have Warp Scramble |
.
GAS notes
For quick and easy reference, Fuzzworks has a handy tool showing current gas market prices by unit, m³ or "by Venture", i.e. a full ore hold of 5000m³. Note that while C320/540 is highly valuable, the risk versus reward is too high for beginners. A more manageable target is to harvest C50 as the risk is low and the reward is decent. The sleepers can be cleared very easily and the site can be cleared very quickly due to the small size of the gas.
Note on the more valuable gasses
When you start getting up to the C320/540 stage you will need several people working together to clear the site due to its size. You will probably need haulers and also someone acting as a dedicated scout. Remember, there is nothing like watching someone clear a site then ganking them and taking all the gas it took them hours to harvest in a matter of minutes.
.
Mining Strategy / Dynamic Mining
.
Rules of Engagement
This is a rough breakdown of which ships1 are valid targets. If you have setup your overview according to Uni standards, "flashies" are always valid targets. Please note that shooting any target in high-sec or low-sec will generate a Limited Engagement which allows your target to shoot back. Pilotless ships or unanchored pos structures are free to be repurposed for your use. Alliance/Corp/Fleet members should not be shot without management approval.
To shoot anchored structures2 you need specific directoral approval to do so.
Category | All Space | W-Space | Null-sec | Low-sec | High-sec | Note | ||
---|---|---|---|---|---|---|---|---|
Being aggressed | Outlaw/ Criminal/Suspect | |||||||
Friend of the Alliance | If you are fired upon without provocation you may retaliate in order to defend yourself. Do not Pursue.
All Incidents Must be reported to a diplomat immediately. Do not buy or use killrights against them. Do not help them attack or defend structures without Director approval. | |||||||
Non-Aggression Pact | ||||||||
Neutral / No standings | Remember to notify a diplomat if attacked by a neutral. | |||||||
Hostile toward the Alliance | Your Security Status should be taken into account in Low-Sec. | |||||||
Enemy of the Alliance | Your Security Status should be taken into account in High-Sec3 and Low-Sec.
High-sec is mostly intended for WT alts. Don't go crazy. | |||||||
War Target | Destruction of War Target pods is actively encouraged. |
- 1 Ships are defined as any pilotable item including combat ships, industrial vessels and capsules, along with temporary deployed items such as warp bubbles or mobile depots..
- 2 Structures are defined as any static structure, such as Player Owned Starbases, batteries and arrays for that, Custom Offices and Outposts.
- 3 Attacking an Enemy in HiSec without them being flagged will result in your ship being destroyed by CONCORD. Please use this sparingly and only against targets with a long history of aggression and a justifiable reason.
- See full content: EVE_University_Rules