Vagabond

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Ship Database
Vagabond
CornerT2h.png
Vagabond
Minmatar Republic
Minmatar Republic
Heavy Assault Cruisers
Stabber Class
RELATED UNI-WIKI REFERENCES
We cut, we run, you stand, you fall.
– Thukker clanner motto


The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.

Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
12.5% bonus to Medium Projectile Turret falloff
5% bonus to Medium Projectile Turret damage
Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
7.5% bonus to Shield Booster amount
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Stabber Fleet Issue
Stabber Fleet Issue.jpg
CornerTFs.png
Stabber Fleet Issue
Faction Cruisers Stabber Class
Icon hi slot.png5 (3/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png950 MW Icon cpu.png310 tf
Icon velocity.png250 m/sec
Icon capacity.png450 m³
, Stabber
Stabber.jpg
Stabber
Standard Cruisers Stabber Class
Icon hi slot.png6 (2/4) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png715 MW Icon cpu.png340 tf
Icon velocity.png290 m/sec
Icon capacity.png420 m³

Ship Attributes

Fittings
Powergrid
powergrid
925 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,200 GJ
High
high slots
6
Launchers
launcher slots
1
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
295 m/sec
Inertia Modifier
inertia modifier (agility)
0.504
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
8.1 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
115 m
Scan Res.
scan resolution
330 mm
Structure
Structure Hitpoints
structure hitpoints
980 HP
Mass
ship mass
11,590,000 kg
Volume
ship volume
80,000 m³
Cargo Capacity
cargo capacity
460 m³
Armor
Armor Hitpoints
armor hitpoints
1,400 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,800 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vagabond is the fastest cruiser hull in the game. As with its T1 cousin the Stabber, it has a falloff bonus for autocannon, which synergizes with T2 Barrage ammo to project meaningful "close"-range DPS out to 20 or 30 km, and high speed and agility to help it dictate range and kite its opponents. The Vagabond has two DPS bonuses for projectile turrets rather than the Stabber's one, making it even more dangerous, and well able to load shorter-ranged ammo and swoop in to burn down weaker or weakened targets.

Put together, these qualities make the Vagabond useful for solo and small-gang PvP.

Like other Heavy Assault cruisers, the Vagabond has a T2 resist profile and the ability to use an Assault Damage Control for brief spells of very high durability. Balancing out its speed, it is slightly less tough and lighter on base armor and structure hitpoints relative to some other Heavy Assault ships, though it is still very solid relative to cruiser-size hulls in general.

The somewhat constrained powergrid on the Vagabond makes it difficult to fit artillery, which in any case would benefit less from its falloff bonuses and would not be able to load Barrage.

Skills

Further information about additional or recommended skills to pilot Vagabond for a specific or its common role(s) can be written here.

Tactics

No sub-article about Vagabond roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vagabond here.

Patch History