High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.
Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level): 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage Heavy Assault Cruisers bonuses (per skill level): 10% bonus to Medium Projectile Turret optimal range 7.5% bonus to Medium Projectile Turret tracking speed Role Bonus: 50% reduction in Microwarpdrive signature radius penalty • Can fit Assault Damage Controls
Required Skills
Training Time what's this?63d 9h 37m 40s
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Grouping
▪ Variations Broadsword
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1,010 MW 392 tf
220 m/sec
452 m³
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,Rupture
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860 MW 350 tf
210 m/sec
450 m³
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Ship Attributes
Fittings |
High 5
Launchers 1
Turrets 5
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 8.707 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 1,400 HP
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Armor |
Armor Hitpoints 2,150 HP
Armor Resistances
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Shields |
Shield Capacity 1,580 HP
Shield Resistances
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Summary
You can write a summary for Muninn here.
Skills
Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Muninn roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Muninn here.
Patch History
A long, long time ago...
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March 2018 Release 1.0 - Released 2018-03-20
We hope with these improvements the Muninn can find a place as a more agile and slippery artillery option compared to Hurricanes or even Lokis, but that’s some stiff competition so we’ll have to see how it goes.
- Minmatar Cruiser bonus per level: 7.5% Medium Projectile Turret damage (was 5%)
- Armor HP increased from 2,000 to 2,150 (+150 HP)
- Maximum velocity increased from 230 m/s to 250 m/s (+20 m/s)
- Mass reduced from 11,750,000 kg to 11,000,000 kg (-750,000 kg)
- Signature radius reduced from 125 m to 115 m (-10 m)
- High slot count reduced from 6 to 5 (-1)
- Mid slot count increased from 3 to 4 (+1)
February 2018 Release 1.0 - Released 2018-02-13
- Can now equip a new Assault Damage Control module
Odyssey v.1.1 - Build: 61682? - 2013-09-03
- Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
Minmatar Cruiser Bonuses:
- 5% bonus to Medium Projectile Turret rate of fire.
- 5% bonus to Medium Projectile Turret damage.
Heavy Assault Cruiser Bonuses:
- 10% bonus to Medium Projectile Turret optimal range.
- 7.5% bonus to Medium Projectile Turret tracking speed.
Statistics:
- Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2).
- Fittings: 1160 PWG, 355 CPU.
- Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6).
- Capacitor (amount / recharge rate / cap/s) : 1300(+50) / 255s (-80s) / 5.1/s (+1.4).
- Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s.
- Drones (bandwidth / bay): 25 / 25.
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+25km) / 294 / 6(+1).
- Sensor strength: 21 Ladar(+8).
- Signature radius: 125(-5).
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