Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the Compact, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.
SHIP BONUSES
Gallente Dreadnought bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire Minmatar Dreadnought bonuses (per skill level): 10% bonus to Stasis Webifier effectiveness Role Bonus: • Can fit Siege Modules 37.5% bonus to Capital Hybrid Turret damage 5x penalty to Entosis Link duration
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
105.00 km
Max Locked Targets
7
Magnetometric Sensor
60 points
Sig. Radius
12,000 m
Scan Res.
80 mm
Structure
Structure Hitpoints
182,000 HP
Mass
1,250,000,000 kg
Volume
17,550,000 m³
Cargo Capacity
2,250 m³
Fuel Capacity
8,000 m³
Ship Maintenance Bay Capacity
1,000,000 m³
Fleet Hangar Capacity
10,000 m³
Armor
Armor Hitpoints
156,000 HP
Armor Resistances
EM
50
THR
35
KIN
35
EXP
10
Shields
Shield Capacity
130,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Vehement is a Serpentis dreadnought. It requires both Gallente and Minmatar dreadnought skills to fly.
Skills
Further information about additional or recommended skills to pilot Vehement for a specific or it's common role(s) can be written here.