User:Scifinoide xenoscopic/NPvP
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nPvP
novice Player versus Player created by Scifi° on 2014.05.10
SNEAK PEEK EVE University possibilities
Factions
EVE_University_Medals
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Ships
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Implants
Events
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Mobiles
Campuses
Fleets
Chill_Town
Incursion
Theory
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Timers
Rats
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Cloaking
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PRACTICE
Intro
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nPvP practice is developed for the very fresh, rookie & novice pilots to learn the very basics of combat in EVE in a controlled Arena. With use of only rookie ships. This makes it faster to respawn and join the practice Arena again, again & again. Rookie ship are for free! To obtain a new one: with your capsule go to the nearest station were you have no ships stored when you dock there will be a rookie ship in the Inventory (alt-c) of the station. This process can be repeated many times for free. Rookie ship can not be manufactured, there are no blueprints, no reprocess value, it is not possible to sell them directly (You could put them in a contract). New rookie ships are equipped with one offensive weapon and one mining laser. So nPvP training is possible without having to invest any isk or buy/haul new ships!!! Very quick respawn is possible. So more fun for combat training!!!
- If you have any questions about the above pictures/icons please ask the teachers/instructors.
Rules
- Respect all EVE University rules. EVE_University_Rules
- Only rookie ships
- No implants
- Only fights in the setup designated Arena location
- Discuss how to improve your combat skills with the other pilots/instructors/teachers
Cross-References
- PvE (Player versus Enviroment) http://wiki.eveuniversity.org/PvE
- PvP (Player versus Player) http://wiki.eveuniversity.org/PvP
- nPvP (novice Player versus Player)
Definitions
- Arena = Controlled area in deep space used for practice/combat/games. Watched over by instructors/wardens. Scouts are watching in nearby systems for threats.
- Teacher = Mostly teaches theoretical classes. Some do teach practical classes.
- Instructor = Mostly teaches/overwatches practicals,exercises & games in Arenas. Sometimes they teach theory.
- Supporter/Logi = People who support us with logistics (logi) or other services.
- Spectator = People who do not want to take part of the practice/exercise/game but like to observe/study us.
Pre-Flight Check List
- Check overview: http://wiki.eveuniversity.org/Applying_to_EVE_University_(step_4)
- Overview manually: http://wiki.eveuniversity.org/Overview_Guide
- Check Mumble: http://wiki.eveuniversity.org/Applying_to_EVE_University_(step_5)
- Mumble manually: http://wiki.eveuniversity.org/Mumble
- JumpClones: http://wiki.eveuniversity.org/Jump_Clones
- Setup your in-game browser homepage:
- Open in-game browser (alt-b)
- Click tab 'Options' & 'General Settings'
- Set homepage to: http://wiki.eveuniversity.org/Main_Page
- Click 'save'
- Click 'Close'
Rookie ships:
Amarr --> Impairor
Caldari --> Ibis
Gallente -> Velator
Minmatar -> Reaper
Ships overview
Mining
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Mining Ships
Ship Type | Ship | Use |
---|---|---|
Frigate | Venture | Low yield, tank and ore hold compared to specialized ship. Greater agility and speed. Only ship in the game with a gas harvesting bonus. Is cheap and takes minimal training. |
Mining Barge | Procurer | Specializes in defense (shield tank). |
Retriever | Specializes in ore hold capacity. | |
Covetor | Specializes in ore yield. | |
Exhumer | Skiff | Specializes in defence (shield tank). |
Mackinaw | Specializes in ore hold capacity. | |
Hulk | Specializes in ore yield. | |
Support | Command Ships | Can fit gang assist modules and provide security. |
Industrial Command | Orca | Bonuses towards gang link modules, has considerable cargo room, can fly in high-sec. |
Capital Industrial | Rorqual | Capital ship, bonuses towards gang link modules, can compress ore in cargohold (vastly increasing capacity). |
ORE
System security rating |
Quarter | |||
---|---|---|---|---|
█ 1.0 and lower | Veldspar Scordite Clear Icicle |
Veldspar Scordite White Glaze |
Veldspar Scordite Blue Ice |
Veldspar Scordite Glacial Mass |
█ 0.9 and lower | Pyroxeres | Pyroxeres | Plagioclase | Plagioclase |
█ 0.7 and lower | Kernite | Plagioclase | Omber | Omber |
█ 0.4 and lower | Jaspet | Kernite | Jaspet | Kernite |
█ 0.3 and lower | Glare Crust | Glare Crust | Glare Crust | Glare Crust |
█ 0.2 and lower | Hemorphite | Hedbergite | Hemorphite | Hedbergite |
█ 0.1 and lower | Dark Glitter | Dark Glitter | Dark Glitter | |
█ 0.0 and lower | Spodumain Gneiss Crokite Arkonor Bistot Mercoxit Gelidus Krystallos Enriched Clear Icicle |
Dark Ochre Crokite Spodumain Bistot Mercoxit Gelidus Krystallos Pristine White Glaze |
Dark Ochre Crokite Arkonor Bistot Mercoxit Gelidus Krystallos Thick Blue Ice |
Spodumain Gneiss Arkonor Bistot Mercoxit Gelidus Krystallos Smooth Glacial Mass |
Rats
- Combat practice on rats is a great way to begin experiment with nPvP. Or try-out new weaponry/tactics.
Example incursion Rats:
Name | Sig [1] | Speed [2] | Orbit / Speed [3] | Damage / Volley [4] | Range [5] | Effective HP [6] | |
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33 m | 2,550 m/s | 410 m/s | 9 km960 hp | 192 dps10 - 12 km | 9k ehp | ||
53 m | 2,760 m/s | 405 m/s | 15 km(no weapons) | (no weapons) | 4k ehp | ||
65 m | 2,050 m/s | 310 m/s | 60 km(no weapons) | (no weapons) | 30k ehp | ||
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
400 m | 790 m/s | 110 m/s | 18 km1,760 hp | 352 dps45 - 65 km | 215k ehp |
- ^ While using their propulsion module, they suffer the same signature bloom as players.
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
- ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
- ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
- ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
- ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.
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