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Kronos: Difference between revisions

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m Update last update.
Update for Version 23.01 Release 2025-09-09.1 Remove MJD cooldown role bonus.
 
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''For the summer 2014 expansion, see [[Kronos (expansion)]].''
''For the summer 2014 expansion, see [[Kronos (expansion)]].''
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2023-06-14)
* SHIP ATTRIBUTES SECTION (last update : 2025-09-09)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=28661
| shipid=28661
| shipimg=Kronos.jpg
| shipimg=Kronos.jpg
| shipname=Kronos
| shipname=Kronos
| class= Marauder
| class= Marauder
| grouping=Marauders
| grouping=Marauders
| hulltype=Megathron Class
| hulltype=Megathron Class
| faction=Gallente Federation  
| faction=Gallente Federation  
| variations= {{Ship|Megathron}}, {{Ship|Megathron Navy Issue}}, {{Ship|Vindicator}}, {{Ship|Megathron Federate Issue}}
| variations= {{Ship|Megathron}}, {{Ship|Megathron Navy Issue}}, {{Ship|Vindicator}}, {{Ship|Megathron Federate Issue}}
| tech=2
| tech=2


| powergrid=14,000 MW
| powergrid=14,000 MW
| cpu=580 tf
| cpu=580 tf
| capacitor=8,000 GJ
| capacitor=8,000 GJ


| highs= 7
| highs= 7
| turrets=4
| turrets=4
| launchers=  
| launchers=  
| mediums= 5
| mediums= 5
| lows=7
| lows=7


| mass= 148,000,000 kg
| mass= 148,000,000 kg
| volume= 470,000 m³
| volume= 470,000 m³


| cargohold=1,275 m³
| cargohold=1,275 m³
| extrahold=
| extrahold=
| extraholdtype=
| extraholdtype=


| dronebay=125 m³
| dronebay=125 m³
| bandwidth=50 Mbit/sec
| bandwidth=50 Mbit/sec


| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Duvolle Labs<br><br>Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
| quote= Unparalleled innovation has led to undeniable strength.
| bonuses= '''Marauders bonuses (per skill level):'''<br>
| quote_attribution= Joroutte Devolle
| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
| bonuses= '''Marauders bonuses (per skill level):'''<br>
7.5% bonus to Armor Repairer amount<br>
7.5% bonus to Armor Repairer amount<br>
7.5% bonus to Large Hybrid Turret tracking speed<br>
7.5% bonus to Large Hybrid Turret tracking speed<br>
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100% bonus to Large Hybrid Turret damage<br>
100% bonus to Large Hybrid Turret damage<br>
100% bonus to Tractor Beam range and velocity<br>
100% bonus to Tractor Beam range and velocity<br>
70% reduction in Micro Jump Drive reactivation delay<br>
•&nbsp;Can fit Bastion modules<br>
•&nbsp;Can fit Bastion modules<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints


| structurehp= 8,900 HP
| structurehp= 8,900 HP


| armorhp=7,900 HP
| armorhp=7,900 HP
| armorem=50
| armorem=50
| armortherm=43.13
| armortherm=43.13
| armorkin=51.25
| armorkin=51.25
| armorexp=10
| armorexp=10


| shieldhp= 7,300 HP
| shieldhp= 7,300 HP
| shieldem=0
| shieldem=0
| shieldtherm=30
| shieldtherm=30
| shieldkin=55
| shieldkin=55
| shieldexp=50
| shieldexp=50


| maxvelocity=105 m/sec
| maxvelocity=105 m/sec
| inertia= 0.074
| inertia= 0.074
| warpspeed=3.5 AU/s
| warpspeed= 3 AU/s
| warptime= 15.18 s
| warptime= 15.18 s


| targetrange=117 km
| targetrange=117 km
| maxlockedtargets=10
| maxlockedtargets=10
| sigradius=420 m
| sigradius=420 m
| scanres=160 mm
| scanres=160 mm
| sensortype=Magnetometric
| sensortype=Magnetometric
| sensorvalue=22 points
| sensorvalue=22 points


| reqskills=*{{RequiredSkill|Gallente Battleship|V}}
| reqskills= * {{RequiredSkill|Gallente Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Gallente Battlecruiser|III}}
** {{RequiredSkill|Gallente Battlecruiser|III}}
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**** {{RequiredSkill|Gunnery|II}}
**** {{RequiredSkill|Gunnery|II}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Spaceship Command|V}}
| totaltraintime=115d 11h 59m 20s
| totaltraintime=115d 11h 59m 20s


| forumlinks=
| forumlinks=
| wikireferences=
| wikireferences=
| externallinks=
| externallinks=
| highlights1=High Amount of High Slots
| highlights1=High Amount of High Slots
| highlights2=High Amount of Low Slots
| highlights2=High Amount of Low Slots
| highlights3=
| highlights3=
| highlights4=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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== Tactics ==
== Tactics ==
The Kronos is the highest DPS Marauder, but pays for that by being the shortest ranged. The Kronos struggles in solo PvE due to its awful range when blaster fit and its poor tracking and low damage when rail fit. Despite its marauder ability to use armor reps to shrug off 200+ DPS before its ridiculous resists, the Kronos struggles with capacitor. In fact, the Kronos ironically has more cap issues than the [[Paladin]] due to the Paly's bonus to energy turret activation cost. Despite these drawbacks, the bastion module can cover a multitude of sins, and the Kronos still sees use as a solo PvE ship for L4s and anomalies. The Kronos shines best in fleet PvE operations such as [[Incursions]] and [[Forward Operating Bases]] where its weak capacitor and lack of application are less of an issue and where its insane damage are highly valued.
The Kronos is the highest DPS Marauder, but pays for that by being the shortest ranged. The Kronos struggles in solo PvE due to its awful range when blaster fit and its poor tracking and low damage when rail fit. Despite its marauder ability to use armor reps to shrug off 200+ DPS before its ridiculous resists, the Kronos struggles with capacitor. In fact, the Kronos ironically has more cap issues than the [[Paladin]] due to the Paly's bonus to energy turret activation cost. Despite these drawbacks, the bastion module can cover a multitude of sins, and the Kronos still sees use as a solo PvE ship for L4s and anomalies. The Kronos shines best in fleet PvE operations such as [[Incursions]] and [[Stronghold]]s where its weak capacitor and lack of application are less of an issue and where its insane damage are highly valued.


== Notes ==
== Notes ==
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== Patch History ==
== Patch History ==
{{Expansion past|
{{Expansion past|
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
'''Legion Major Update 2025-09-09''' [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes: Version 23.01] Release 2025-09-09.1
* Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders.
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
* Balance Changes - Marauders
** 100% bonus to Shield Extender hitpoints removed
** 150% bonus to Armor Plate hitpoints removed
** 15% additional bonus to Reinforced Bulkhead hitpoints removed
 
'''Version 21.06 Release 2024-02-20.1''' [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes]
* Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.
 
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Expansion Notes]
* +1 Midslot, -1 Highslot
* +1 Midslot, -1 Highslot
* Increased Amor HP from 7,900 to 8,500
* Increased Amor HP from 7,900 to 8,500
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Brand new Role bonuses have been added to all battleships (excluding the Praxis).
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
* 50% bonus to HP from all Armor Plates
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 100% bonus to HP from all Shield Extenders
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
}}
}}