Difference between revisions of "Moros"
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| shipimg=Moros.jpg | | shipimg=Moros.jpg | ||
| shipname=Moros | | shipname=Moros | ||
− | |||
| class=Dreadnought | | class=Dreadnought | ||
| grouping=Dreadnoughts | | grouping=Dreadnoughts | ||
| hulltype=Moros Class | | hulltype=Moros Class | ||
− | | faction=Gallente Federation | + | | faction=Gallente Federation |
− | | | + | | variations= {{Ship|Hubris}}, {{Ship|Moros Navy Issue}}, {{Ship|Vehement}} |
− | + | | tech= | |
− | + | ||
− | | tech= | ||
− | |||
| powergrid=660,000 MW | | powergrid=660,000 MW | ||
| cpu=750 tf | | cpu=750 tf | ||
| capacitor=54,500 GJ | | capacitor=54,500 GJ | ||
+ | |||
| highs=5 | | highs=5 | ||
| turrets=3 | | turrets=3 | ||
Line 28: | Line 26: | ||
| mediums=4 | | mediums=4 | ||
| lows=8 | | lows=8 | ||
+ | |||
| mass=1,250,000,000 kg | | mass=1,250,000,000 kg | ||
− | | volume=17,550,000 | + | | volume=17,550,000 m³ |
− | | cargohold=2,550 | + | |
− | + | | cargohold=2,550 m³ | |
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
− | | | + | | extrahold=8,000 m³ |
| extrahold2type=Ship Maintenance Bay | | extrahold2type=Ship Maintenance Bay | ||
− | | | + | | extrahold2=1,000,000 m³ |
| extrahold3type=Fleet Hangar | | extrahold3type=Fleet Hangar | ||
− | | info=Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle. | + | | extrahold3=10,000 m³ |
− | | bonuses=<b>Gallente Dreadnought bonuses (per skill level):</b><br>5% bonus to Capital Hybrid Turret damage<br>5% bonus to Capital Hybrid Turret rate of fire<br>5% bonus to Armor Repairer cycle time<br><b>Role Bonus:</b><br> | + | |
+ | | info= Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle. | ||
+ | | bonuses= <b>Gallente Dreadnought bonuses (per skill level):</b><br> | ||
+ | 5% bonus to Capital Hybrid Turret damage<br> | ||
+ | 5% bonus to Capital Hybrid Turret rate of fire<br> | ||
+ | 5% bonus to Armor Repairer cycle time<br> | ||
+ | <b>Role Bonus:</b><br> | ||
+ | • Can fit Siege modules<br> | ||
+ | • 5x penalty to Entosis Link duration | ||
+ | |||
| structurehp=121,500 HP | | structurehp=121,500 HP | ||
+ | |||
+ | | armorhp=104,200 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=35 | ||
+ | | armorkin=35 | ||
+ | | armorexp=10 | ||
+ | |||
| shieldhp=86,500 HP | | shieldhp=86,500 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity=75 m/sec | | maxvelocity=75 m/sec | ||
| inertia=0.045 | | inertia=0.045 | ||
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
| warptime=77.979 s | | warptime=77.979 s | ||
− | | targetrange=105 | + | |
+ | | targetrange=105 km | ||
+ | | maxlockedtargets=7 | ||
| sigradius=11,300 m | | sigradius=11,300 m | ||
− | | | + | | scanres=75 mm |
| sensortype=Magnetometric | | sensortype=Magnetometric | ||
| sensorvalue=44 points | | sensorvalue=44 points | ||
− | + | ||
| reqskills=*{{RequiredSkill|Capital Ships|I}} | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
− | **{{RequiredSkill|Advanced Spaceship Command|V}} | + | ** {{RequiredSkill|Advanced Spaceship Command|V}} |
− | ***{{RequiredSkill|Spaceship Command|V}} | + | *** {{RequiredSkill|Spaceship Command|V}} |
− | *{{RequiredSkill|Gallente Dreadnought|I}} | + | * {{RequiredSkill|Gallente Dreadnought|I}} |
− | **{{RequiredSkill|Capital Ships|III}} | + | ** {{RequiredSkill|Capital Ships|III}} |
− | ***{{RequiredSkill|Advanced Spaceship Command|V}} | + | *** {{RequiredSkill|Advanced Spaceship Command|V}} |
− | ****{{RequiredSkill|Spaceship Command|V}} | + | **** {{RequiredSkill|Spaceship Command|V}} |
− | **{{RequiredSkill|Gallente Battleship|III}} | + | ** {{RequiredSkill|Gallente Battleship|III}} |
− | ***{{RequiredSkill|Spaceship Command|IV}} | + | *** {{RequiredSkill|Spaceship Command|IV}} |
− | ***{{RequiredSkill|Gallente Battlecruiser|III}} | + | *** {{RequiredSkill|Gallente Battlecruiser|III}} |
− | ****{{RequiredSkill|Spaceship Command|III}} | + | **** {{RequiredSkill|Spaceship Command|III}} |
− | ****{{RequiredSkill|Gallente Cruiser|III}} | + | **** {{RequiredSkill|Gallente Cruiser|III}} |
− | *****{{RequiredSkill|Spaceship Command|II}} | + | ***** {{RequiredSkill|Spaceship Command|II}} |
− | *****{{RequiredSkill|Gallente Destroyer|III}} | + | ***** {{RequiredSkill|Gallente Destroyer|III}} |
− | ******{{RequiredSkill|Gallente Frigate|III}} | + | ****** {{RequiredSkill|Gallente Frigate|III}} |
− | *******{{RequiredSkill|Spaceship Command|I}} | + | ******* {{RequiredSkill|Spaceship Command|I}} |
− | **{{RequiredSkill|Tactical Weapon Reconfiguration|I}} | + | ** {{RequiredSkill|Tactical Weapon Reconfiguration|I}} |
− | ***{{RequiredSkill|Advanced Weapon Upgrades|V}} | + | *** {{RequiredSkill|Advanced Weapon Upgrades|V}} |
− | ****{{RequiredSkill|Weapon Upgrades|V}} | + | **** {{RequiredSkill|Weapon Upgrades|V}} |
− | *****{{RequiredSkill|Gunnery|II}} | + | ***** {{RequiredSkill|Gunnery|II}} |
− | *{{RequiredSkill|Jump Drive Operation|I}} | + | * {{RequiredSkill|Jump Drive Operation|I}} |
− | **{{RequiredSkill|Navigation|V}} | + | ** {{RequiredSkill|Navigation|V}} |
− | **{{RequiredSkill|Warp Drive Operation|V}} | + | ** {{RequiredSkill|Warp Drive Operation|V}} |
− | ***{{RequiredSkill|Navigation|I}} | + | *** {{RequiredSkill|Navigation|I}} |
− | **{{RequiredSkill|Science|V}} | + | ** {{RequiredSkill|Science|V}} |
+ | | totaltraintime=107d 18h 28m 50s | ||
− | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
Line 100: | Line 113: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
The Moros is the Gallente Dreadnought. It ''used'' to be referred to as the most versatile dreadnought until it had its drone bay stripped, leaving it run-of-the-mill. As with the other dreadnoughts, the Moros is best suited for combat with other capitals and large, stationary targets (i.e. PoS's). | The Moros is the Gallente Dreadnought. It ''used'' to be referred to as the most versatile dreadnought until it had its drone bay stripped, leaving it run-of-the-mill. As with the other dreadnoughts, the Moros is best suited for combat with other capitals and large, stationary targets (i.e. PoS's). | ||
− | + | The Moros has since fallen out of popularity due to its capacitor-hungry guns, weak tank compared to the Revelation, poor range and application, and its lack of a resist bonus. | |
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot Moros for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Moros for a specific or its common role(s) can be written here.'' | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Moros roles or piloting tactics. You can write them here.'' | ''No sub-article about Moros roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
In Greek mythology, Moros was the personification of impending doom and son of the primordial deities [[Nyx]] and [[Erebus]]. | In Greek mythology, Moros was the personification of impending doom and son of the primordial deities [[Nyx]] and [[Erebus]]. | ||
− | ==Patch History== | + | == Patch History == |
{{expansion past| | {{expansion past| | ||
'''18.11 Explosive Velocity | '''18.11 Explosive Velocity | ||
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{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | [[Category:Ship Database]][[Category:Dreadnoughts]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Dreadnoughts]] |
Latest revision as of 16:38, 2 April 2024
RELATED UNI-WIKI REFERENCES
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Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle. SHIP BONUSES
Gallente Dreadnought bonuses (per skill level):
Ship Attributes
|
Summary
The Moros is the Gallente Dreadnought. It used to be referred to as the most versatile dreadnought until it had its drone bay stripped, leaving it run-of-the-mill. As with the other dreadnoughts, the Moros is best suited for combat with other capitals and large, stationary targets (i.e. PoS's).
The Moros has since fallen out of popularity due to its capacitor-hungry guns, weak tank compared to the Revelation, poor range and application, and its lack of a resist bonus.
Skills
Further information about additional or recommended skills to pilot Moros for a specific or its common role(s) can be written here.
Tactics
No sub-article about Moros roles or piloting tactics. You can write them here.
Notes
In Greek mythology, Moros was the personification of impending doom and son of the primordial deities Nyx and Erebus.
Patch History
A long, long time ago... |
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18.11 Explosive Velocity Published on Tuesday, November 24, 2020 Moros:
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